John Dingliana
(Ph.D., B.Sc.(Hons.))
Assistant Professor in Computer Science
Graphics and Vision Lab [GV2]
School of Computer Science and Statistics [SCSS]
Trinity College Dublin [TCD]
Location: 02-014 Stack B, Custom's House Quay [MAP]
Phone: (+3531) 896 3680
Email: John.Dingliana AT tcd.ie
Research
Research Interests
Research Projects
[2022-2025] TransMIXR : Ignite the Immersive Media Sector by Enabling New Narrative Visions [CONSORTIUM PAGE|LOCAL PAGE]
FUNDING SOURCE: Horizon Europe.
ROLE: Co-PI
[2022-2026] Life in the Currents
FUNDING SOURCE: Prendergast Challenge-Based Mutli-Disciplinary Project Awards.
ROLE: Co-PI
[2021-] ADAPT Phase 2:
SFI Research Centre for AI-driven Digital Content Technology
[URL] FUNDING SOURCE: SFI Research Centres. ROLE: Funded Investigator
[2019-2027] D-REAL: SFI Centre for Research Training in Digitally-Enhanced Reality [URL] FUNDING SOURCE: Science Foundation Ireland (SFI) Centre for Research Training. ROLE: Collaborator
[2019-2027] CRT-AI: SFI Centre for Research Training in Artificial Intelligence [URL] FUNDING SOURCE: Science Foundation Ireland (SFI) Centre for Research Training. ROLE: Collaborator
[2020-2024] Style-Independent Pose/View Classification for Traditional Animation
FUNDING SOURCE: IRCSET
Employment-based PhD, in collaboration with Cartoon Saloon. ROLE: Co-supervisor
[2019-2022] Creating the Bionic Man: Development of a "neural training suit" to assist individuals with sensorimotor impairments. FUNDING SOURCE: DBEI Disruptive Technologies Innovation Fund. ROLE: Collaborator
[2020-2021] 3D CRAFT UK-Ireland Digital Humanities Network [URL]
FUNDING SOURCE: IRC & UKRI AHRC Digital Humanities Networking call.
ROLE: Co-Investigator
[2014-2019] ADAPT: SFI Centre for Next Generation Content [URL] FUNDING SOURCE: SFI Research Centres. ROLE: Collaborator
[2014-2019] ARTIVVIS: Real-time Time Variant Visualisation [URL] FUNDING SOURCE: SFI Investigators Programme. ROLE: Principal Investigator
[2015-2016] INFOCARVE: Focus-and-Context Augmented Reality Visualisation [URL] FUNDING SOURCE: SFI TIDA. ROLE: Principal Investigator
[2012-2014] Inside Joycean Dublin [URL] FUNDING SOURCE: misc. ROLE: Collaborator
[2011-2015] Analysing the Imagery of The Book of Kells FUNDING SOURCE: TCD Innovation Bursary in collaboration with History of Art Department. ROLE: Co-PI
[2011-2014] VERVE: Vanquishing fear and apathy through e-inclusion: personalised and populated realistic virtual environments for clinical, home and mobile platforms [URL] FUNDING SOURCE: EU FP7 Collaborative Project. ROLE: Deputy Co-ordinator | Co-PI
[2011] Dynamic Visualisation of Energy Data FUNDING SOURCE: Enterprise Ireland (EI) Innovation Voucher - Tictoc Platforms Ltd. ROLE: Principal Investigator
[2010] IQ/EQ Brain-training Game FUNDING SOURCE: Enterprise Ireland Innovation Voucher - Neurosynergy Games. ROLE: Principal Investigator
[2010-2014] Illustrative Visualisation of Volume Data FUNDING SOURCE: PhD student funded by TCD Postgraduate Scholarship. ROLE: Principal Investigator/Supervisor
[2008] Perceptually Optimised Rendering for Interactive 3D Visualisation [URL] FUNDING SOURCE: SFI-Research Frontiers. ROLE: Principal Investigator
[2007-2010] Perceptually Optimised Interactive Large-scale Visualization FUNDING SOURCE: IRCSET PhD Studentship co-funded by Intel Ireland. ROLE: Principal Investigator
[2006-2009] Interactive 3D Authoring and Non-Photo-realistically Rendered Interfaces FUNDING SOURCE: IRCSET PhD Studentship. ROLE: Principal Investigator
[2006-2009] Real-time Non-photorealistic Rendering FUNDING SOURCE: PhD student funded by TCD Postgraduate Scholarship -. ROLE: Principal Investigator
[2002-2006] IITAC2 - Institute for Information Technology and Advanced Computation : Program for research in Graphics and Visualization FUNDING SOURCE: HEA PRTLI. ROLE: Collaborator
[2000-2002] Real-time Adaptive Animation Techniques FUNDING SOURCE: Enterprise Ireland. ROLE: Collaborator
[2000] Non-photorealistic animation and rendering for real-time interactive virtual environments FUNDING SOURCE: TCD Startup Lecturer's Grant. ROLE: Principal Investigator
[1998-2000] Time-Critical Adaptive Techniques for Perceptually Sensitive Real-time Animation FUNDING SOURCE: EI. ROLE: PhD Student
Programme Committee, Conference organisation, Editorial Activities, etc.
- General Chair - International Conference on Artificial Telexistence & Eurographics Symposium on Virtual Environments 2023, Dublin, Ireland. [URL]
- Chair of the EUROGRAPHICS Irish Chapter (2014-present) [URL]
- International Programme Committee Service
- Expressive - Joint Symposium on Computational Aesthetics (CAe), Sketch-based Interfaces & Modelling (SBIM) and Non-photorealistic Animation & Rendering (NPAR) 2013 - 2019
- Non-Photorealistic Animation and Rendering (NPAR) 2011 - 2012
- Virtual Reality Interaction and Physical Simulation (VRIPhys) 2008 - 2019
- International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG) 2007 - 2019
- International Joint Conference on Computer Vision, Imaging and Graphics Theory & Applications (GRAPP) 2007 - 2019
- International Symposium on Visual Computing (ISVC) 2006 - 2019
- Annual Conference of Swedish Chapter of Eurographics (SIGRAD) 2015 - 2016
- Spring Conference on Computer Graphics (SCCG) 2012
- Irish Human Computer Interaction Conference (iHCI) 2010-2011
- Journal Reviewer:
- IEEE Transactions on Visualization and Computer Graphics (TVCG),
Wiley - Computer Graphics Forum (CGF),
ACM Transactions on Applied Perception (TAP), IEEE Computer Graphics and Applications (CG&A)
, IEEE Spectrum, Elsevier - Computers & Graphics (CAG),
International Journal of Interactive Worlds (IJIW) , Electronics and Telecommunications
Research Institute (ETRI) Journal , Springer - Frontiers of Information Technology &
Electronic Engineering (FIT&EE)
- Conference Reviewer:
- VRST, ACM SIGGRAPH; Eurographics Annual Conference, ACM SIGGRAPH ASIA, Pacific Graphics, Symposium on Computer Animation (SCA), ISVC, VRIPHYS, Information Visualization , Computer Graphics Animation & Games, IEEE 3D User Interfaces (3DUI) , Eurographics-Ireland , iHCI , ACM Web3D Symposium
- Co-Chair, VRIPhys'07: 4th International Workshop on Virtual Reality
Interactions and Physical Simulations 2007, Dublin, Ireland [Poster]
- Co-ordinator for the EUROGRAPHICS stand at Siggraph 2007-08
- Co-Chair, Eurographics 2005 Short Presentations Programme, Dublin, Ireland.
- Co-organizer, Surgery Simulations Track, ISVC 2005, Lake Tahoe Nevada, US
- Programme Committee Coordinator / Editor, EG Ireland Workshop 2001, Dublin, Ireland
Teaching and Administrative Activities
Modules Taught
- [2017-25] CS7DS4 Data Visualization
for MSc in Computer Science
- [2016-18, 2020-25] CS7029a: Visual Computing
for the MSc in Interactive Digital Media
- [2012-15] CS7038: IET Team Project
for the MSc in Interactive Entertainment Technology
- [2012-13] CS7029: Image Processing and 3D Modelling
for the MSc in Interactive Digital Media
- [2010-12] CS7055: Realtime Rendering
for the MSc in Interactive Entertainment Technology degree
- [2005-10] CS7029 (aka mm112, mm105): Image Processing and 3D Modelling
for the MSc in Interactive Digital Media
- [2007] CS4: Introduction to Computer Graphics for
the BSc Computer Science Evening Degree
- [1999-2003] CS5: Computer Graphics for BSc Computer Science evening degree
- [1999-2005] 3D4: Computer Aided Design I, to JS BAI Engineering and JS/SS Maths Students
Administrative Roles
- Course Co-Director for Admissions - MSc. in Computer Science, from September 2021 - present
- Course Director - MSc. in Computer Science, from July 2019 - August 2021
- Associate Director of Postgraduate Teaching and Learning (Responsible for all Taught Postgraduate Programmes in the School) - School of Computer Science and Statistics, TCD, from 2017-2019
- Course Director - MSc. in Interactive Entertainment Technology from 2008 - 2014
-
SCSS Research Ethics Committee Member. 2013 - 2015
-
Course Committee Member - MSc in Computer Science (Interactive Entertainment Technology). 2014 - 2017
-
Course Committee Member - MSc in Interactive Digital Media from 2009 -
-
Thesis External Examiner: 1 PhD and 2 MSc
-
Thesis Internal Examiner: 18 PhD and 4 MSc
-
SCSS Postgraduate Appeals Committee
-
Erasmus Co-ordinator for the Computer Science Dept. from 2006-09
Supervision
Overview: 11 completed PhD students (9 as principal supervisor, 2 as co-supervisor), 5 Current PhD Students, 11 Postdocs, 8 Research Assistants, 2 MSc Research Students, 50+ MSc Dissertations, 30+ Undergraduate Final Year Projects.
PhD Research Students, Currently Supervised:
- Xuyu Li (2023-Present)
- Yinghan Xu (2023-Present)
- Priyansh Jalan (2021-Present)
- Elea Thuilier (2021-Present, Co-supervised with Attracta Brennan (NUIG))
- Rachael Schwartz (2020-Present, Co-supervised with Rachel McDonnell)
- Chun Wei Ooi (2019-Present, D-REAL PhD Program): Interaction in Augmented Reality
PhD Research Students, completed:
- Kieran Nolan (2012-2019, Digital Arts and humanities PhD Program): Natural Interface Design, Video Games and Human Computer Interaction
- Salaheddin Alakkari (2015-2019, Perceptual optimization of time-variant volume rendering
- Pisut Wisessing (2015-2020, Co-supervised with Rachel McDonnell), Engaging Virtual Avatars
- Rowan Hughes (2010-2016): Modelling Plausible Steering Behaviours or Autonomous Virtual Humans in Complex Environments
- Shengzhou Luo (2010-2015): Transfer Function Optimization for Volume
Visualization Based on Visibility and Saliency
- Sayandeep Purkayasth (PhD 2015, Co-supervised with Prof. Roger Stalley | Dr. Laura Cleaver): Analysis of style and design in the Book of Kells
- Cormac O'Brien (PhD 2013, Co-supervised with Dr. Steven Collins): Planning and Adaptation of Virtual Human Character Motion
- Andrew Corcoran (PhD 2013): Enhancing Real-Time Focus and Context Direct Volume Rendering
- Fintan McGee (PhD 2013): Visualising Small World Graphs using Agglomerative Clustering Around Nodes of Interest []
- Bartosz Fabianowski (PhD 2011): Interactive Many-core Photon Mapping [url | thesis]
- Niall Redmond (PhD 2011): Influencing User Perception Using Real-Time Adaptive Abstraction [thesis]
Masters and Final Year Students Currently Supervised (and working titles of dissertations)
- 2024-25 Indigo Bosworth (Integrated Masters in Computer Science) - Stylising Augmented Reality for Seamless Integration
- 2024-25 Michael Millard (MSc in Computer Science - Augmented and Virtual Reality) - Volumetric Video Capture
- 2024-25 Jiayi Ouyang (MSc in Computer Science - Augmented and Virtual Reality) - Volumetric Video Editing
- 2024-25 Gowtham Rajarathinam (MSc in Computer Science - Augmented and Virtual Reality) Stylised Augmented Reality
- 2024-25 Vishaalini Ramasamy Manikandan (MSc in Computer Science - Data Science) - Unvisualising Data
- 2024-25 Timon Sommer (MSc in Computer Science - Augmented and Virtual Reality) - Volumetric Video Gallery
Publications and Presentations
| [Accepted for publication in Dec. 2024] Tangible Authoring of Embedded-Object Visualizations in Mixed Reality. Xuyu Li, Priyansh Jalan and John Dingliana. In VINCI '24 - the 17th International Symposium on Visual Information Communication and Interaction - Art Papers. 2024. |
| [Accepted for publication in Nov. 2024] A Tangible Interface for Creating Virtual Cutaways in Mixed Reality. Xuyu Li, Priyansh Jalan and John Dingliana. In 21st EuroXR International Conference - EuroXR 2024. 2024. |
| CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering (poster). Xiaohan Sun, Yinghan Xu, John Dingliana and Carol O'Sullivan. Poster presented at tge ACM Symposium on Applied Perception 2024. 2024. |
| CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering (short paper). Xiaohan Sun, Yinghan Xu, Carol O'Sullivan and John Dingliana. In IMVIP 2024: 26th Irish Machine Vision and Image Processing Conference. 2024. |
| Augmented reality exergames training for osteoporosis patients to improve balance, flexibility, muscle strength and engagement. Thuilier, Eléa, Dingliana, John, Carey, John J., Dempsey, Mary, Biggins, Shane, Whelan, Bryan and Brennan, Attracta. In World Congress in Virtual Rehabilitation - XR4Rehab Posters. 2024. |
| Auto-summarization of Human Volumetric Videos. Nivesh Gadipudi, Colm O'Fearghail and John Dingliana. In Video4IMX: International Workshop on Video for Immersive Experiences at the ACM Interactive Media Experience Conference (IMX 2024). 2024. |
| Twinenet: coupling features for synthesizing volume rendered images via convolutional encoder–decoders and multilayer perceptrons. Shengzhou Luo, Jingxing Xu, John Dingliana, Mingqiang Wei, Lu Han, Lewei He and Jiahui Pan. In The Visual Computer. 2024. |
| Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review. Thuilier, Eléa and Carey, John and Dempsey, Mary and Dingliana, John and Whelan, Bryan and Brennan, Attracta. In Virtual Reality. volume 28. 2024. |
| Towards Optimizing Spatial Perception of Embedded-Object Visualizations in Optical See-Through Mixed Reality. Jalan, Priyansh, Li, Xuyu and Dingliana, John. In ACM Symposium on Applied Perception 2024. Association for Computing Machinery. 2024. |
| Directed Views in Virtual Reality: A Semantic Approach to Volumetric Video Storytelling. O Fearghail, Colm, Gadipudi, Nivesh, Young, Gareth W. and Dingliana, John. In ACM Symposium on Applied Perception 2024. Association for Computing Machinery. 2024. |
| Virtual Rehabilitation for Patients with Osteoporosis: Translating Physiotherapy Exercises into Exergames. In IMVIP 2023 - Irish Machine Vision and Image Processing Conference 2023. Zenodo. 2023. |
| Interactive X-Ray Vision Mediated Reality. Jalan, Priyansh and Dingliana, John. In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.). The Eurographics Association. 2023. |
| TangibleMRCreate: Intuitive Authoring of Mixed Reality Content. Li, Xuyu and Dingliana, John. In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.). The Eurographics Association. 2023. |
| Augmented Reality Rehabilitation for People with Osteoporosis: Squat exergame (a demo). Thuilier, Eléa, Carey, John J., Dingliana, John, Dempsey, Mary, Whelan, Bryan, Biggins, Shane and Brennan, Attracta. In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.). The Eurographics Association. 2023. |
| Color LightField: Estimation Of View-Point Dependant Color Dispersion In Waveguide Display. Ooi, Chun Wei and Dingliana, John. In SIGGRAPH Asia 2022 Posters. Association for Computing Machinery. 2022. |
| Perceptually Enhanced Shadows for OST AR. Ooi, Chun Wei and Dingliana, John. In Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems. Association for Computing Machinery. 2022. |
| Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal. Wisessing, Pisut, Zibrek, Katja, Cunningham, Douglas W., Dingliana, John and McDonnell, Rachel. In ACM Trans. Graph.. Association for Computing Machinery. volume 39. 2020. |
| Transfer Function Refinement for Exploring Volume Data. Shengzhou Luo and John Dingliana. Chapter in Contemporary Topics in Computer Graphics and Games : Selected Papers from the Eurasia Graphics Conference Series (Veysi Isler, Hasmet Gurcay, Hasan Kemal Suher, Guven Catak, eds.). Peter Lang. 2020. |
| Colored Cast Shadows for Improved Visibility in Optical See-Through AR. Ooi, Chun Wei and Dingliana, John. In SIGGRAPH Asia 2020 Posters. Association for Computing Machinery. 2020. |
| Perceptually Optimized Color Maps for Visualizing Large Numbers of Features. Maji, Subhrajyoti and Dingliana, John. In Second International Conference on Advanced Computational and Communication Paradigms (ICACCP). IEEE. 2019. |
| Abstract PM171 Cross-model perception in synaesthetes during Art and Music practices. Svetlana Rudenko, Richard Roche and John Dingliana. In Brain and Neuroscience Advances. Sage. volume 3. 2019. |
| Modelling Large Scale Datasets Using Partitioning-Based PCA. Alakkari, Salaheddin and Dingliana, John. In 2019 IEEE International Conference on Image Processing (ICIP). 2019. |
| An Acceleration Scheme for Mini-batch, Streaming PCA. CODE FOR BMVC PAPER. Alakkari, Salaheddin and Dingliana, John. In British Machine Vision Conference (BMVC). 2019. |
| An Acceleration Scheme for Mini-batch, Streaming PCA. Alakkari, Salaheddin and Dingliana, John. In British Machine Vision Conference (BMVC). 2019. |
| A Perceptually Optimized Color Selection Technique for Visualization. Maji, Subhrajyoti and Dingliana, John. In IEEE Visualization Posters. 2018. |
| A Multi-View Image-Based Volume Visualization Technique. Salaheddin Alakkari and John Dingliana. In IEEE Visualization Posters. 2018. |
| An Acceleration Scheme for Memory Limited, Streaming PCA. Salaheddin Alakkari and John Dingliana. arXiv:1807.06530 [stat.ML]. 2018. |
| A Survey of Client-Server Volume Visualization Techniques. Campoalegre, Lazaro and Dingliana, John. Technical report, School of Computer Science and Statistics, Trinity College Dublin. 2018. |
| An accelerated online PCA with O (1) complexity for learning molecular dynamics data. Alakkari, Salaheddin and Dingliana, John. In Proceedings of the Workshop on Molecular Graphics and Visual Analysis of Molecular Data (Jan Byska, Michael Krone, Bjarn Sommer, eds.). 2018. |
| Intuitive Transfer Function Editing Using Relative Visibility Histograms. Shengzhou Luo, Subhrajyoti Maji and John Dingliana. In Journal of WSCG. volume 26. 2018. |
| Principal Component Analysis Techniques for Visualization of Volumetric Data. Alakkari, Salaheddin and Dingliana, John. Chapter in Advances in Principal Component Analysis (Naik, G., ed.). Springer, Singapore. 2017. |
| Intuitive Transfer Function Editing Using Relative Visibility Histograms. Shengzhou Luo and John Dingliana. In IEEE Visualization Posters. 2017. |
| Transfer Function Optimization Based on a Combined Model of Visibility and Saliency. Luo, Shengzhou and Dingliana, John. In Proceedings of the 33rd Spring Conference on Computer Graphics. Association for Computing Machinery. 2017. |
| Adaptive PCA for Time-Varying Data. Salaheddin Alakkari and John Dingliana. 2017. |
| Infocarve: A Framework for Volume Visualization on Commodity Augmented Reality Displays. Ran, Lingqiang and Dingliana, John. In 2016 International Conference on Virtual Reality and Visualization (ICVRV). 2016. |
| Perception of lighting and shading for animated virtual characters. Wisessing, Pisut, Dingliana, John and McDonnell, Rachel. In Proceedings of the ACM Symposium on Applied Perception. 2016. |
| Volume visualization using principal component analysis. Alakkari, Salaheddin and Dingliana, John. In Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine. 2016. |
| Volume Rendering Using Principal Component Analysis. Alakkari, Salaheddin and Dingliana, John. In EG / VGTC Conference on Visualization (EuroVis) Posters. 2016. |
| DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. Hughes, Rowan, Ondrej, Jan and Dingliana, John. In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games. 2015. |
| Temporal Coherence Predictor for Time Varying Volume Data Based on Perceptual Functions. Noonan, Tom, Campoalegre, Lazaro and Dingliana, John. In International Symposium on Vision, Modelling and Visualisation (VMV). 2015. |
| Selective Saturation and Brightness for Visualizing Time Varying Volume Data. Luo, Shengzhou and Dingliana, John. In Proceedings of the EG/VGTC Conference on Visualization (EuroVis) Posters. 2015. |
| Visibility-Weighted Saliency for Volume Visualization. Luo, Shengzhou and Dingliana, John. In Computer Graphics and Visual Computing (CGVC) (Rita Borgo, Cagatay Turkay, eds.). The Eurographics Association. 2015. |
| Transfer Function Refinement for Exploring Volume Data. Luo, Shengzhou and Dingliana, John. In Proceedings of Eurasia Graphics. 2014. |
| A new approach to analysis of interlace in the Book of Kells. Purkayasth, Sayandeep, Stalley, Roger, Dingliana, John and Cleaver, Laura. In Virtual Cultural Heritage Ireland. 2014. |
| Information-Guided Transfer Function Refinement. Luo, Shengzhou and Dingliana, John. In Eurographics 2014 - Short Papers (Eric Galin, Michael Wand, eds.). The Eurographics Association. 2014. |
| Holonomic Collision Avoidance for Virtual Crowds. Hughes, Rowan, Ond\vrej, Jan and Dingliana, John. In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation. Eurographics Association. 2014. |
| Experiment-based Modelling and Simulation of Holonomic Collision Avoidance Strategies for Virtual Humans. Rowan Hughes, Jan Ondrej and John Dingliana. In Motion in Games Posters. 2013. |
| Computer-Assisted Repurposing of Existing Animations. Sykora, Daniel and Dingliana, John. Chapter in Image and Video-Based Artistic Stylisation (Paul Rosin, John Collomosse, eds.). Springer, London. volume 42. 2013. |
| Real-Time Illumination for Two-Level Volume Rendering. Corcoran, Andrew and Dingliana, John. In 8th International Symposium on Visual Computing (ISVC). 2012. |
| An empirical study on the impact of edge bundling on user comprehension of graphs. McGee, Fintan and Dingliana, John. In Proceedings of the International Working Conference on Advanced Visual Interfaces. 2012. |
| Image space adaptive volume rendering. Corcoran, Andrew and Dingliana, John. In Visualization and Data Analysis 2012. volume 8294. 2012. |
| Visualising small world graphs: agglomerative clustering of small world graphs around nodes of interest. Fintan McGee and John Dingliana. In International Conference on Information Visualization Theory and Applications (Paul Richard, Martin Kraus, Robert S. Laramee, José Braz, eds.). SciTePress. 2012. |
| Investigating the style and art forms in the book of kells. Purkayasth, S., Stalley, R. and Dingliana, J.. In Poster Abstracts of Computational Aesthetics in Graphics, Visualization, and Imagine (CAe). 2011. |
| Spacetime vertex constraints for dynamically-based adaptation of motion-captured animation. O'Brien, C, Dingliana, John and Collins, Steven. In Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation. 2011. |
| Time-Critical Ray-Cast Direct Volume Rendering (TCDCS-2011-13). Corcoran, Andrew and Dingliana, John. Technical report, Technical Reports, Shcool og Computer Science and Statistics, Trinity College Dublin. 2011. |
| An Evaluation of the use of Clustering Coefficient as a Heuristic for the Visualisation of Small World Graphs. McGee, Fintan and Dingliana, John. In Proceedings of Theory and Practice of Computer Graphics (TPCG) (John Collomosse, Ian Grimstead, eds.). The Eurographics Association. 2010. |
| Adding depth to cartoons using sparse depth (in) equalities. Sykora, Daniel, Sedlacek, David, Jinchao, Sun, Dingliana, John and Collins, Steven. In . volume 29. 2010. |
| Influencing User Perception Using Real-Time Adaptive Abstraction. Redmond, Niall. PhD thesis, Trinity College Dublin. 2010. |
| Evaluating the Stylistic Enhancement of Two-level Volume Rendering. Redmond, Niall, Corcoran, Andrew and Dingliana, John. In Poster Abstracts of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging,. 2010. |
| Perceptually Optimised Non-Photorealistic Rendering of Biological and Medical Volume Data. Corcoran, Poster Andrew, Redmond, Niall and Dingliana, John. In The second Eurographics Workshop on Visual Computing for Biology and Medicine, Leipzig, Germany, July 1-2. 2010. |
| Perceptual enhancement of two-level volume rendering. Andrew Corcoran, Niall Redmond and John Dingliana. In Computers & Graphics. Pergamon Press. volume 34. 2010. |
| As-rigid-as-possible image registration for hand-drawn cartoon animations. Sykora, Daniel, Dingliana, John and Collins, Steven. In Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering. 2009. |
| LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons. Sýkora, Daniel, Dingliana, John and Collins, Steven. In Computer Graphics Forum. volume 28. 2009. |
| Influencing User Attention Using Real-Time Stylised Rendering. Redmond, Niall and Dingliana, John. In Proceedings of the Theory and Practice of Computer Graphics Conference (TPCG). 2009. |
| A hybrid approach to real-time abstraction. Redmond, Niall and Dingliana, John. In Proceedings of Eurographics Ireland. volume 2009. 2009. |
| Interactive global photon mapping. Fabianowski, Bartosz and Dingliana, John. In Proceeding of the Eurographics Symposium on Rendering (EGSR). 2009. |
| Compact BVH storage for ray tracing and photon mapping. Fabianowski, Bartosz and Dingliana, John. In Proc. of Eurographics Ireland Workshop. 2009. |
| A Cost Metric for Scene-Interior Ray Origins. Fabianowski, Bartosz, Fowler, Colin and Dingliana, John. In Eurographics 2009 - Short Papers (P. Alliez, M. Magnor, eds.). The Eurographics Association. 2009. |
| Interactive Global Photon Mapping. Fabianowski, Bartosz and Dingliana, John. In Computer Graphics Forum. volume 28. 2009. |
| Investigating the Effect of Real-Time Stylisation Techniques on User Task Performance. Redmond, Niall and Dingliana, John. In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization. Association for Computing Machinery. 2009. |
| A hybrid technique for creating meaningful abstractions of dynamic 3d scenes in real-time. Redmond, Niall and Dingliana, John. In Proceedings of WSCG'08, The International Conference in Eastern Europe on Computer Graphics, Vision and Visualisation. Václav Skala-UNION Agency. 2008. |
| Hardware Accelerated Broad Phase Collision Detection for Interactive Entertainment Applications. Muiris Woulfe, John Dingliana, Michael Manzke. Irish Graduate Student Symposium on Vision, Graphics and Visualisation (VGV08). 2008. |
| Perceptual evaluation of cartoon physics: accuracy, attention, appeal. Garcia, Marcos, Dingliana, John and O'Sullivan, Carol. In Proceedings of the 5th symposium on Applied perception in graphics and visualization. 2008. |
| Sketching complex generalized cylinder spines. Fabianowski, Bartosz and Dingliana, John. In Proceedings of Computer Graphics International. 2008. |
| Evaluation of Non-Photorealistic Abstraction Techniques in Influencing User Behaviour. Redmond, Niall and Dingliana, John. In Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization. Association for Computing Machinery. 2008. |
| Acceleration techniques applied to non-photorealistic visualisation of polygonal models. Fernández, Óscar Belmonte and Dingliana, John. In Proceedings of the Eurographics Irish Chapter Workshop. 2007. |
| Hardware accelerated broad phase collision detection for realtime simulations. Muiris Woulfe. John Dingliana and Michael Manzke. In 4th Workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS). Eurographics Association. 2007. |
| Adaptive Abstraction of 3D Scenes in Realtime. Redmond, Niall and Dingliana, John. In European Association for Computer Graphics (EUROGRAPHICS) Short Papers. Eurographics Association. 2007. |
| A Physically Based Deformation Model for Interactive Cartoon Animation.. Garcia, Marcos, Dingliana, John and O'Sullivan, Carol. In VRIPHYS. 2007. |
| Toward 3D Selection and Skeleton Construction by Sketching. Fabianowski, B and Dingliana, J. In Eurographics Ireland Workshop. 2007. |
| Proceedings of the workshop on Virtual Reality Interactions and Physical Simulations (VRIPhys). (John Dingliana, Fabio Ganovelli, eds.). Eurographics Association. 2007. |
| A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture. Brennan, Ross, Manzke, Michael, O'Conor, Keith, Dingliana, John and O'Sullivan, Carol. In ERSA. 2007. |
| A Survey of Stylisation in Computer Animation. Dingliana, John. In Eurographics Irish Chapter Annual Workshop (C. Noonan, ed.). 2006. |
| Proceedings of EUROGRAPHICS 2005 Short Presentations. (Dingliana, J., Ganovelli, F., eds.). Eurographics Association and the Image Synthesis Group, TCD. 2005. |
| A Voxel-Based Approach to Approximate Collision Handling. John Dingliana and Carol O'Sullivan. In Journal of Graphics Tools. Taylor & Francis. volume 10. 2005. |
| Evaluating the Visual Fidelity of Physically Based Animations. O Sullivan, Carol, Dingliana, John, Giang, Thanh and Kaiser, Mary K. In SIGGRAPH Annual Conference. Association for Computing Machinery. 2003. |
| Evaluating the Visual Fidelity of Physically Based Animations. O Sullivan, Carol, Dingliana, John, Giang, Thanh and Kaiser, Mary K.. In ACM Trans. Graph.. Association for Computing Machinery. volume 22. 2003. |
| Eye-movements and interactive graphics. O'Sullivan, Carol, Dingliana, John and Howlett, Sarah. Chapter in The Mind's Eye. North-Holland. 2003. |
| Adaptive levels of detail for interactive collision handling. Dingliana, John Lalzoliana. PhD thesis, Trinity College Dublin. 2003. |
| Levels of detail for crowds and groups. O'Sullivan, Carol, Cassell, Justine, Vilhjalmsson, Hannes, Dingliana, J, Dobbyn, Simon, Mcnamee, Brian, Peters, Christopher and Giang, Thang. In Computer Graphics Forum. volume 21. 2002. |
| Crowd and group simulation with levels of detail for geometry, motion and behavior. O Sullivan, Carol, Cassell, Justine, Vilhjálmsson, Hannes, Dobbyn, Simon, Peters, Christopher, Leeson, William, Giang, Thanh and Dingliana, John. In Third Irish Workshop on Computer Graphics. 2002. |
| Proceedings of the Annual Workshop of the Irish Chapter of The European Association for Computer Graphics (Eurographics Ireland). (Dingliana, J. McNamara, A., O'Sullivan C., eds.). 2002. |
| Collisions and Perception. O Sullivan, Carol and Dingliana, John. In ACM Trans. Graph.. Association for Computing Machinery. volume 20. 2001. |
| Real vs. approximate collisions: When can we tell the difference. O Sullivan, Carol and Dingliana, John. In SIGGRAPH Sketches. 2001. |
| Collision Handling for Virtual Environments. O Sullivan, Carol, Dingliana, John, Ganovelli, Fabio and Bradshaw, Gareth. In Eurographics 2001 Tutorials. 2001. |
| Levels of Detail in Physically-based Real-time Animation. Dingliana, John and Sullivan, CO. In ERCIM News (special issue on computer graphics and visualization). volume 24. 2001. |
| Collisions and adaptive levels of detail. Dingliana, John and O'Sullivan, Carol. In SIGGRAPH Sketches. 2001. |
| Level of Detail Control for Real-time Computer Graphics and Virtual Reality: Applications of Eye-tracking. O'Sullivan, C. Janott, M. Watson, M. Dingliana, J. In First Irish Workshop on Eye-Tracking: Book of Abstracts (O'Sullivan, C., Moran, A., eds.). 2000. |
| Buckettree: Improving collision detection between deformable objects. Ganovelli, Fabio, Dingliana, John and O Sullivan, Carol. In Proc. of Spring Conference on Computer Graphics SCCG'00. volume 11. 2000. |
| Graceful Degradation of Collision Handling Physically Based Animation. John Dingliana and Carol O'Sullivan. In . volume 19. 2000. |
| Real-Time Collision Detection and Response Using Sphere-Trees. O Sullivan, Carol and Dingliana, John. In Proceedings of the Spring Conference in Computer Graphics. 1999. |
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