John Dingliana Assistant Professor (Computer Science)

CONTACT INFO | RESEARCH | TEACHING | PUBLICATIONS
 

John Dingliana  (Ph.D., B.Sc.(Hons.))

 Assistant Professor in Computer Science

Graphics Vision and Visualisation Group [GV2]
School of Computer Science and Statistics [SCSS]
Trinity College Dublin [TCD]
Location: 02-014 Stack B, Custom's House Quay [MAP]  
Phone: (+3531) 896 3680  
Email: John.Dingliana AT scss.tcd.ie
 

 

Research

VACANCIES: PhD positions starting Sep 2021

Appearance Transfer for Real Objects in Mixed Reality Research in mixed reality is largely concerned with rendering virtual objects so that they appear plausibly integrated within a real environment. This project investigates the complementary problem of modifying the appearance of the real environment as viewed through a mixed reality display. For instance, a physical wall might be virtually removed so that objects can be seen through or embedded within it. However, merely removing existing surfaces may appear implausible, instead simulated geometry of a hole could be inserted to create the appearance of sections being cut away, or the object re-rendered as refractive glass so that we see through the surface but retain an understanding of the original geometry. The problem is particularly challenging in the context of modern Optical See-Through (OST) MR displays, such as Microsoft’s Hololens, where the real environment is seen directly through a transmissive screen, limiting the degree to which we can change its appearance.

Research Interests

Research Projects

[2019-2024] D-REAL: SFI Centre for Research Training in Digitally-Enhanced Reality [URL]
FUNDING SOURCE: Science Foundation Ireland (SFI) Centre for Research Training. ROLE: Collaborator

[2019-2022] Creating the Bionic Man: Development of a "neural training suit" to assist individuals with sensorimotor impairments. FUNDING SOURCE: DBEI Disruptive Technologies Innovation Fund. ROLE: Collaborator

[2014-2019] ADAPT: SFI Centre for Next Generation Content [URL]
FUNDING SOURCE: SFI Research Centres. ROLE: Collaborator

[2014-2019] ARTIVVIS: Real-time Time Variant Visualisation [URL]
FUNDING SOURCE: SFI Investigators Programme. ROLE: Principal Investigator

[2015-2016] INFOCARVE: Focus-and-Context Augmented Reality Visualisation [URL]
FUNDING SOURCE: SFI TIDA. ROLE: Principal Investigator

[2012-2014] Inside Joycean Dublin [URL]
FUNDING SOURCE: misc. ROLE: Collaborator

[2011-2015] Analysing the Imagery of The Book of Kells
FUNDING SOURCE: TCD Innovation Bursary in collaboration with History of Art Department. ROLE: Co-PI

[2011-2014] VERVE: Vanquishing fear and apathy through e-inclusion: personalised and populated realistic virtual environments for clinical, home and mobile platforms [URL]
FUNDING SOURCE: EU FP7 Collaborative Project. ROLE: Deputy Co-ordinator | Co-PI

[2011] Dynamic Visualisation of Energy Data
FUNDING SOURCE: Enterprise Ireland (EI) Innovation Voucher - Tictoc Platforms Ltd. ROLE: Principal Investigator

[2010] IQ/EQ Brain-training Game
FUNDING SOURCE: Enterprise Ireland Innovation Voucher - Neurosynergy Games. ROLE: Principal Investigator

[2010-2014] Illustrative Visualisation of Volume Data
FUNDING SOURCE: PhD student funded by TCD Postgraduate Scholarship. ROLE: Principal Investigator/Supervisor

[2008] Perceptually Optimised Rendering for Interactive 3D Visualisation [URL]
FUNDING SOURCE: SFI-Research Frontiers. ROLE: Principal Investigator

[2007-2010] Perceptually Optimised Interactive Large-scale Visualization
FUNDING SOURCE: IRCSET PhD Studentship co-funded by Intel Ireland. ROLE: Principal Investigator

[2006-2009] Interactive 3D Authoring and Non-Photo-realistically Rendered Interfaces
FUNDING SOURCE: IRCSET PhD Studentship. ROLE: Principal Investigator

[2006-2009] Real-time Non-photorealistic Rendering
FUNDING SOURCE: PhD student funded by TCD Postgraduate Scholarship -. ROLE: Principal Investigator

[2002-2006] IITAC2 - Institute for Information Technology and Advanced Computation : Program for research in Graphics and Visualization FUNDING SOURCE: HEA PRTLI. ROLE: Collaborator

[2000-2002] Real-time Adaptive Animation Techniques
FUNDING SOURCE: Enterprise Ireland. ROLE: Collaborator

[2000] Non-photorealistic animation and rendering for real-time interactive virtual environments
FUNDING SOURCE: TCD Startup Lecturer's Grant. ROLE: Principal Investigator

[1998-2000] Time-Critical Adaptive Techniques for Perceptually Sensitive Real-time Animation
FUNDING SOURCE: EI. ROLE: PhD Student

Programme Committee, Conference organisation, Editorial Activities, etc.

  • Chair of the EUROGRAPHICS Irish Chapter (2014-present) [URL]
  • International Programme Committee Service
    • Expressive - Joint Symposium on Computational Aesthetics (CAe), Sketch-based Interfaces & Modelling (SBIM) and Non-photorealistic Animation & Rendering (NPAR) 2013 - 2019
    • Non-Photorealistic Animation and Rendering (NPAR) 2011 - 2012
    • Virtual Reality Interaction and Physical Simulation (VRIPhys) 2008 - 2019
    • International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG) 2007 - 2019
    • International Joint Conference on Computer Vision, Imaging and Graphics Theory & Applications (GRAPP) 2007 - 2019
    • International Symposium on Visual Computing (ISVC) 2006 - 2019
    • Annual Conference of Swedish Chapter of Eurographics (SIGRAD) 2015 - 2016
    • Spring Conference on Computer Graphics (SCCG) 2012
    • Irish Human Computer Interaction Conference (iHCI) 2010-2011
  • Journal Reviewer:
    • IEEE Transactions on Visualization and Computer Graphics (TVCG), Wiley - Computer Graphics Forum (CGF), ACM Transactions on Applied Perception (TAP), IEEE Computer Graphics and Applications (CG&A) , IEEE Spectrum, Elsevier - Computers & Graphics (CAG), International Journal of Interactive Worlds (IJIW) , Electronics and Telecommunications Research Institute (ETRI) Journal , Springer - Frontiers of Information Technology & Electronic Engineering (FIT&EE)
  • Conference Reviewer:
    • VRST, ACM SIGGRAPH; Eurographics Annual Conference, ACM SIGGRAPH ASIA, Pacific Graphics, Symposium on Computer Animation (SCA), ISVC, VRIPHYS, Information Visualization , Computer Graphics Animation & Games, IEEE 3D User Interfaces (3DUI) , Eurographics-Ireland , iHCI , ACM Web3D Symposium
  • Co-Chair, VRIPhys'07: 4th International Workshop on Virtual Reality Interactions and Physical Simulations 2007, Dublin, Ireland [Poster]
  • Co-ordinator for the EUROGRAPHICS stand at Siggraph 2007-08
  • Co-Chair, Eurographics 2005 Short Presentations Programme, Dublin, Ireland.
  • Co-organizer, Surgery Simulations Track, ISVC 2005, Lake Tahoe Nevada, US
  • Programme Committee Coordinator / Editor, EG Ireland Workshop 2001, Dublin, Ireland

 

Teaching and Administrative Activities

Modules Taught

  • [2017-20] CS7DS4 Data Visualization for MSc in Computer Science
  • [2017-18] CS7GV6 Computer Graphics for MSc in Computer Science
  • [2016-18] CS7029a: Visual Computing for the MSc in Interactive Digital Media
  • [2012-15] CS7038: IET Team Project for the MSc in Interactive Entertainment Technology
  • [2012-13] CS7029: Image Processing and 3D Modelling for the MSc in Interactive Digital Media
  • [2010-12] CS7055: Realtime Rendering for the MSc in Interactive Entertainment Technology degree
  • [2005-10] CS7029 (aka mm112, mm105): Image Processing and 3D Modelling for the MSc in Interactive Digital Media
  • [2007] CS4: Introduction to Computer Graphics for the BSc Computer Science Evening Degree
  • [1999-2003] CS5: Computer Graphics for BSc Computer Science evening degree
  • [1999-2005] 3D4: Computer Aided Design I, to JS BAI Engineering and JS/SS Maths Students

Administrative Roles

  • Course Director - MSc. in Computer Science, from July 2019 - present
  • Associate Director of Postgraduate Teaching and Learning (Taught Posgraduate Programs) - School of Computer Science and Statistics, TCD, from 2017-2019
  • Course Director - MSc. in Interactive Entertainment Technology from 2008 - 2014
  • SCSS Research Ethics Committee Member. 2013 - 2015
  • Course Committee Member - MSc in Computer Science (Interactive Entertainment Technology). 2014 - 2017
  • Course Committee Member - MSc in Interactive Digital Media from 2009 -
  • Thesis External Examiner: 1 PhD and 2 MSc
  • Thesis Internal Examiner: 13 PhD and 2 MSc
  • SCSS Postgraduate Appeals Committee
  • Erasmus Co-ordinator for the Computer Science Dept. from 2006-09

Supervision

Overview: 11 completed PhD students (9 as principal supervisor, 2 as co-supervisor), 8 Postdocs, 6 Research Assistants, 2 MSc Research Students, 40+ MSc Dissertations, 30+ Undergraduate Dissertations.

PhD Research Students:

  • Rachael Schwartz (2020-Present, Co-supervised with Rachael McDonnell)
  • Chun Wei Ooi (2019-Present, D-REAL PhD Program): Interaction in Augmented Reality
  • Kieran Nolan (2012-2019, Digital Arts and humanities PhD Program): Natural Interface Design, Video Games and Human Computer Interaction Lecturer in HCI at Dundalk Institute of Technology
  • Salaheddin Alakkari (2015-2019, Perceptual optimization of time-variant volume rendering
    Now a Postdoc at Dublin City University
  • Pisut Wisessing (2015-2020, Co-supervised with Rachel McDonnell), Engaging Virtual Avatars
    Now a Postdoc at V-SENSE/GV
  • Rowan Hughes (2010-2016): Modelling Plausible Steering Behaviours or Autonomous Virtual Humans in Complex Environments
    Now a Postdoc at UNSW Sydney
  • Shengzhou Luo (2010-2015): Transfer Function Optimization for Volume Visualization Based on Visibility and Saliency
    Now a Senior Software Engineer at Netease Games
  • Sayandeep Purkayasth (PhD 2015, Co-supervised with Prof. Roger Stalley | Dr. Laura Cleaver): Analysis of style and design in the Book of Kells
    Now involved in a start-up
  • Cormac O'Brien (PhD 2013, Co-supervised with Dr. Steven Collins): Planning and Adaptation of Virtual Human Character Motion
    Now at HAVOK/Microsoft
  • Andrew Corcoran (PhD 2013): Enhancing Real-Time Focus and Context Direct Volume Rendering
    Now at Susquehanna International Group, LLP
  • Fintan McGee (PhD 2013): Visualising Small World Graphs using Agglomerative Clustering Around Nodes of Interest []
    Now at Le Centre de Recherche Public - Gabriel Lippmann
  • Bartosz Fabianowski (PhD 2011): Interactive Many-core Photon Mapping [url | thesis]
    Now at Google
  • Niall Redmond (PhD 2011): Influencing User Perception Using Real-Time Adaptive Abstraction [thesis]
    Now at Sports Interactive

MSc./FYP Students Currently Supervised

  • 2020-21 Uche Udemezue (BAI Comp. Engineering)
  • 2020-21 Carolin Laoide-Kemp (BAI Comp. Engineering)
  • 2020-21 David Carroll (BAI Elec. & Comp. Engineering)
  • 2020-21 Davy Nolan (BA Comp. Science)
  • 2020-21 Aviejay Paul (MSc CS - Data Science)
  • 2020-21 Kexin Guo (MSc CS - Augmented and Virtual Reality)
  • 2020-21 Shijun Zhang (MSc CS - Augmented and Virtual Reality)
  • 2020-21 Inchara Polepalli Muneshkumar (MSc CS - Augmented and Virtual Reality)
 

Publications and Presentations

2020
Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal. , , , and . In ACM Trans. Graph.. Association for Computing Machinery. volume 39. . [bib] [url] [doi]
Transfer Function Refinement for Exploring Volume Data. and . Chapter in Contemporary Topics in Computer Graphics and Games : Selected Papers from the Eurasia Graphics Conference Series (Veysi Isler, Hasmet Gurcay, Hasan Kemal Suher, Guven Catak, eds.). Peter Lang. . [bib] [url] [doi]
Colored Cast Shadows for Improved Visibility in Optical See-Through AR. and . In SIGGRAPH Asia 2020 Posters. Association for Computing Machinery. . [bib] [url] [doi]
2019
Perceptually Optimized Color Maps for Visualizing Large Numbers of Features. and . In Second International Conference on Advanced Computational and Communication Paradigms (ICACCP). IEEE. . [bib] [url] [doi]
Modelling Large Scale Datasets Using Partitioning-Based PCA. and . In 2019 IEEE International Conference on Image Processing (ICIP). . [bib] [doi]
An Acceleration Scheme for Mini-batch, Streaming PCA. and . In British Machine Vision Conference (BMVC). . [bib] [pdf]
2018
A Perceptually Optimized Color Selection Technique for Visualization. and . In IEEE Visualization Posters. . [bib] [pdf]
A Multi-View Image-Based Volume Visualization Technique. and . In IEEE Visualization Posters. . [bib] [pdf]
An Acceleration Scheme for Memory Limited, Streaming PCA. and . arXiv:1807.06530 [stat.ML]. . [bib] [url]
A Survey of Client-Server Volume Visualization Techniques. and . Technical report, School of Computer Science and Statistics, Trinity College Dublin. . [bib] [pdf]
Intuitive transfer function editing using relative visibility histograms. , and . In Journal of WSCG. Václav Skala-UNION Agency. volume 26. . [bib] [pdf]
An accelerated online PCA with O (1) complexity for learning molecular dynamics data. and . In Proceedings of the Workshop on Molecular Graphics and Visual Analysis of Molecular Data (Jan Byska, Michael Krone, Björn Sommer, eds.). . [bib] [url] [doi]
2017
Principal Component Analysis Techniques for Visualization of Volumetric Data. and . Chapter in Advances in Principal Component Analysis (Naik, G., ed.). Springer, Singapore. . [bib] [doi]
Intuitive Transfer Function Editing Using Relative Visibility Histograms. and . In IEEE Visualization Posters. . [bib] [url]
Transfer Function Optimization Based on a Combined Model of Visibility and Saliency. and . In Proceedings of the 33rd Spring Conference on Computer Graphics. Association for Computing Machinery. . [bib] [url] [doi]
Adaptive PCA for Time-Varying Data. and . . [bib] [url]
2016
Infocarve: A Framework for Volume Visualization on Commodity Augmented Reality Displays. and . In 2016 International Conference on Virtual Reality and Visualization (ICVRV). . [bib] [pdf] [doi]
Perception of lighting and shading for animated virtual characters. , and . In Proceedings of the ACM Symposium on Applied Perception. . [bib] [pdf] [doi]
Volume visualization using principal component analysis. and . In Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine. . [bib] [pdf] [doi]
Volume Rendering Using Principal Component Analysis. and . In EG / VGTC Conference on Visualization (EuroVis) Posters. . [bib] [url] [doi]
2015
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. , and . In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games. . [bib] [url] [doi]
Temporal Coherence Predictor for Time Varying Volume Data Based on Perceptual Functions. , and . In International Symposium on Vision, Modelling and Visualisation (VMV). . [bib] [pdf]
Selective Saturation and Brightness for Visualizing Time Varying Volume Data. and . In Proceedings of the EG/VGTC Conference on Visualization (EuroVis) Posters. . [bib] [url]
Visibility-Weighted Saliency for Volume Visualization. and . In Computer Graphics and Visual Computing (CGVC) (Rita Borgo, Cagatay Turkay, eds.). The Eurographics Association. . [bib] [pdf] [doi]
2014
Transfer Function Refinement for Exploring Volume Data. and . In Proceedings of Eurasia Graphics. . [bib] [pdf]
A new approach to analysis of interlace in the Book of Kells. , , and . In Virtual Cultural Heritage Ireland. . [bib] [url]
Information-Guided Transfer Function Refinement. and . In Eurographics 2014 - Short Papers (Eric Galin, Michael Wand, eds.). The Eurographics Association. . [bib] [doi]
Holonomic Collision Avoidance for Virtual Crowds. , and . In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation. Eurographics Association. . [bib] [url] [doi]
2013
Experiment-based Modelling and Simulation of Holonomic Collision Avoidance Strategies for Virtual Humans. and . In Motion in Games Posters. . [bib] [url]
Computer-Assisted Repurposing of Existing Animations. and . Chapter in Image and Video-Based Artistic Stylisation (Paul Rosin, John Collomosse, eds.). Springer, London. volume 42. . [bib] [url] [doi]
2012
Real-Time Illumination for Two-Level Volume Rendering. and . In 8th International Symposium on Visual Computing (ISVC). . [bib] [url] [doi]
An empirical study on the impact of edge bundling on user comprehension of graphs. and . In Proceedings of the International Working Conference on Advanced Visual Interfaces. . [bib]
Image space adaptive volume rendering. and . In Visualization and Data Analysis 2012. volume 8294. . [bib]
Visualising small world graphs: agglomerative clustering of small world graphs around nodes of interest. and . In International Conference on Information Visualization Theory and Applications (Paul Richard, Martin Kraus, Robert S. Laramee, José Braz, eds.). SciTePress. . [bib] [url] [doi]
2011
Investigating the style and art forms in the book of kells. , and . In Poster Abstracts of Computational Aesthetics in Graphics, Visualization, and Imagine (CAe). . [bib] [pdf]
Spacetime vertex constraints for dynamically-based adaptation of motion-captured animation. , and . In Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation. . [bib] [doi]
Time-Critical Ray-Cast Direct Volume Rendering (TCDCS-2011-13). and . Technical report, Technical Reports, Shcool og Computer Science and Statistics, Trinity College Dublin. . [bib] [pdf]
2010
An Evaluation of the use of Clustering Coefficient as a Heuristic for the Visualisation of Small World Graphs. and . In Proceedings of Theory and Practice of Computer Graphics (TPCG) (John Collomosse, Ian Grimstead, eds.). The Eurographics Association. . [bib] [doi]
Adding depth to cartoons using sparse depth (in) equalities. , , , and . In . volume 29. . [bib] [html] [doi]
Influencing User Perception Using Real-Time Adaptive Abstraction. . PhD thesis, Trinity College Dublin. . [bib]
Evaluating the Stylistic Enhancement of Two-level Volume Rendering. , and . In Poster Abstracts of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging,. . [bib]
Perceptually Optimised Non-Photorealistic Rendering of Biological and Medical Volume Data. , and . In The second Eurographics Workshop on Visual Computing for Biology and Medicine, Leipzig, Germany, July 1-2. . [bib]
Perceptual enhancement of two-level volume rendering. , and . In Computers & Graphics. Pergamon Press. volume 34. . [bib] [url] [doi]
2009
As-rigid-as-possible image registration for hand-drawn cartoon animations. , and . In Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering. . [bib] [pdf] [doi]
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons. , and . In Computer Graphics Forum. volume 28. . [bib] [html] [doi]
Influencing User Attention Using Real-Time Stylised Rendering. and . In Proceedings of the Theory and Practice of Computer Graphics Conference (TPCG). . [bib] [pdf]
A hybrid approach to real-time abstraction. and . In Proceedings of Eurographics Ireland. volume 2009. . [bib]
Interactive global photon mapping. and . In Proceeding of the Eurographics Symposium on Rendering (EGSR). . [bib] [pdf]
Compact BVH storage for ray tracing and photon mapping. and . In Proc. of Eurographics Ireland Workshop. . [bib] [pdf]
A Cost Metric for Scene-Interior Ray Origins. , and . In Eurographics 2009 - Short Papers (P. Alliez, M. Magnor, eds.). The Eurographics Association. . [bib] [pdf] [doi]
Interactive Global Photon Mapping. and . In Computer Graphics Forum. volume 28. . [bib] [url] [doi]
Investigating the Effect of Real-Time Stylisation Techniques on User Task Performance. and . In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization. Association for Computing Machinery. . [bib] [doi]
2008
A hybrid technique for creating meaningful abstractions of dynamic 3d scenes in real-time. and . In Proceedings of WSCG'08, The International Conference in Eastern Europe on Computer Graphics, Vision and Visualisation. Václav Skala-UNION Agency. . [bib] [pdf]
Hardware Accelerated Broad Phase Collision Detection for Interactive Entertainment Applications. . Irish Graduate Student Symposium on Vision, Graphics and Visualisation (VGV08). . [bib] [pdf]
Perceptual evaluation of cartoon physics: accuracy, attention, appeal. , and . In Proceedings of the 5th symposium on Applied perception in graphics and visualization. . [bib] [pdf] [doi]
Sketching complex generalized cylinder spines. and . In Proceedings of Computer Graphics International. . [bib] [pdf]
Evaluation of Non-Photorealistic Abstraction Techniques in Influencing User Behaviour. and . In Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization. Association for Computing Machinery. . [bib] [url] [doi]
2007
Acceleration techniques applied to non-photorealistic visualisation of polygonal models. and . In Proceedings of the Eurographics Irish Chapter Workshop. . [bib]
Hardware accelerated broad phase collision detection for realtime simulations. and . In 4th Workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS). Eurographics Association. . [bib] [url] [doi]
Adaptive Abstraction of 3D Scenes in Realtime. and . In European Association for Computer Graphics (EUROGRAPHICS) Short Papers. Eurographics Association. . [bib] [url]
A Physically Based Deformation Model for Interactive Cartoon Animation.. , and . In VRIPHYS. . [bib]
Toward 3D Selection and Skeleton Construction by Sketching. and . In Eurographics Ireland Workshop. . [bib]
Proceedings of the workshop on Virtual Reality Interactions and Physical Simulations (VRIPhys). (John Dingliana, Fabio Ganovelli, eds.). Eurographics Association. . [bib]
A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture. , , , and . In ERSA. . [bib] [pdf] [doi]
2006
A Survey of Stylisation in Computer Animation. . In Eurographics Irish Chapter Annual Workshop (C. Noonan, ed.). . [bib]
2005
Proceedings of EUROGRAPHICS 2005 Short Presentations. (Dingliana, J., Ganovelli, F., eds.). Eurographics Association and the Image Synthesis Group, TCD. . [bib] [doi]
A Voxel-Based Approach to Approximate Collision Handling. and . In Journal of Graphics Tools. Taylor & Francis. volume 10. . [bib] [pdf] [doi]
2003
Evaluating the Visual Fidelity of Physically Based Animations. , , and . In ACM Trans. Graph.. Association for Computing Machinery. volume 22. . [bib] [pdf] [doi]
Evaluating the Visual Fidelity of Physically Based Animations. , , and . In SIGGRAPH Annual Conference. Association for Computing Machinery. . [bib] [pdf] [doi]
Eye-movements and interactive graphics. , and . Chapter in The Mind's Eye. North-Holland. . [bib] [pdf]
Adaptive levels of detail for interactive collision handling. . PhD thesis, Trinity College Dublin. . [bib]
2002
Levels of detail for crowds and groups. , , , , , , and . In Computer Graphics Forum. volume 21. . [bib]
Crowd and group simulation with levels of detail for geometry, motion and behavior. , , , , , , and . In Third Irish Workshop on Computer Graphics. . [bib] [url]
Proceedings of the Annual Workshop of the Irish Chapter of The European Association for Computer Graphics (Eurographics Ireland). (Dingliana, J. McNamara, A., O'Sullivan C., eds.). . [bib]
2001
Collisions and Perception. and . In ACM Trans. Graph.. Association for Computing Machinery. volume 20. . [bib] [pdf] [doi]
Real vs. approximate collisions: When can we tell the difference. and . In SIGGRAPH Sketches. . [bib] [pdf]
Collision Handling for Virtual Environments. , , and . In Eurographics 2001 Tutorials. . [bib]
Levels of Detail in Physically-based Real-time Animation. and . In ERCIM News (special issue on computer graphics and visualization). volume 24. . [bib]
Collisions and adaptive levels of detail. and . In SIGGRAPH Sketches. . [bib] [pdf]
2000
Level of Detail Control for Real-time Computer Graphics and Virtual Reality: Applications of Eye-tracking. . In First Irish Workshop on Eye-Tracking: Book of Abstracts (O'Sullivan, C., Moran, A., eds.). . [bib]
Buckettree: Improving collision detection between deformable objects. , and . In Proc. of Spring Conference on Computer Graphics SCCG’00. volume 11. . [bib]
Graceful Degradation of Collision Handling Physically Based Animation. and . In . volume 19. . [bib] [pdf] [doi]
1999
Real-Time Collision Detection and Response Using Sphere-Trees. and . In Proceedings of the Spring Conference in Computer Graphics. . [bib]
 
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