John Dingliana Assistant Professor (Computer Science)

CONTACT INFO | RESEARCH | TEACHING | PUBLICATIONS
 

John Dingliana  (Ph.D., B.Sc.(Hons.))

 Assistant Professor in Computer Science

Graphics Vision and Visualisation Group [GV2]
School of Computer Science and Statistics [SCSS]
Trinity College Dublin [TCD]
Location: 0.41 Lloyd INS Building, Trinity College Dublin  
Phone: (+3531) 896 3680  
Email: John.Dingliana AT scss.tcd.ie
 

Please click on the links on the top-right or scroll through the page for more info.

If you're here for info on my taught modules, click here: CS7029 Part B - Visual Computing | CS7057 - Real-time Physics for Games

VACANCIES: Intern/Research Assistant required for 3-5 months between now and September 2017, to work on developing an Image Processing app to analyze readings from a coloured smart-sensor, in collaboration with a potential startup funded by Enterprise Ireland. Candidate should ideally be a computing graduate, have good communication skills, experience in C++ and ability to take on a iOS or Android development project. Annual salary in the range EUR 19.6K-23.4K depending on experience.

 

Research

Research Interests

  • Interactive 3D Visualization
  • Volume Rendering
  • Mixed and Augmented Reality
  • Games and Graphics Technologies
  • Non-photorealistic Animation and Rendering
  • Perceptually Adaptive Graphics
  • Level of Detail and Real-time Techniques for Physically Based Animation
  • Collision Detection and Response for Computer Animation

Research Projects

As Principal Investigator / Co-PI

  • ARTIVVIS: Real-time Time Variant Visualisation (SFI Investigators Programme 2013, 2014-2018) [URL]- as Principal Investigator
  • INFOCARVE: Focus-and-Context Augmented Reality Visualisation (SFI TIDA, 2015-2016) [URL] - as Principal Investigator
  • Perceptually Optimised Rendering for Interactive 3D Visualisation (SFI-Research Frontiers 2008) [URL] - as Principal Investigator
  • VERVE: Vanquishing fear and apathy through e-inclusion: personalised and populated realistic virtual environments for clinical, home and mobile platforms (EU FP7 Collaborative Project)[http://www.verveconsortium.eu/]- as Deputy Co-ordinator | Co-PI
  • Analysing the Imagery of The Book of Kells (TCD Innovation Bursary in collaboration with History of Art Department) - as Co-PI
  • Perceptually Optimised Interactive Large-scale Visualization (IRCSET Studentship co-funded by Intel Ireland) - as Principal Investigator
  • Illustrative Visualisation of Volume Data (PhD student funded by TCD Postgraduate Scholarship)- as Principal Investigator
  • Non-photorealistic animation and rendering for real-time interactive virtual environments (TCD Startup Lecturer's Grant)- as Principal Investigator

As Collaborator

  • ADAPT: SFI Centre for Next Generation Content (SFI Research Centres, 2015 - ) - [URL] - as Collaborator
  • Inside Joycean Dublin [vimeo] (Pilot project, 2012-2014) - as Steering Committee Member
  • Dynamic Visualisation of Energy Data (EI Innovation Voucher, 2011)
  • IQ/EQ Brain-training Game (EI Innovation Voucher, 2010)
  • IITAC2 - Institute for Information Technology and Advanced Computation : Program for research in Graphics and Visualization (HEA PRTLI, 2002-2006)- as Steering Committee Member | Collaborator
  • Real-time Adaptive Animation Techniques (EI, 2000 - 2002) as Collaborator
  • A Shared-Memory Hybrid Graphics Cluster for Visualisation and Video Processing (SFI) as Collaborator
  • Time-Critical Adaptive Techniques for Perceptually Sensitive Real-time Animation (EI, 1998-2000) as PhD Student

Programme Committee, Conference organisation, Editorial Activities, etc.

  • Chair of the EUROGRAPHICS Irish Chapter (2014-present) [URL]
  • International Programme Committee Service
    • Expressive - Joint Symposium on Computational Aesthetics (CAe), Sketch-based Interfaces & Modelling (SBIM) and Non-photorealistic Animation & Rendering (NPAR) 2013 - 2016
    • Non-Photorealistic Animation and Rendering (NPAR) 2011 - 2012
    • Virtual Reality Interaction and Physical Simulation (VRIPhys) 2008 - 2016
    • International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG) 2007 - 2016
    • International Joint Conference on Computer Vision, Imaging and Graphics Theory & Applications (GRAPP) 2007 - 2016
    • International Symposium on Visual Computing (ISVC) 2006 - 2016
    • Annual Conference of Swedish Chapter of Eurographics (SIGRAD) 2015 - 2016
    • Spring Conference on Computer Graphics (SCCG) 2012
    • Irish Human Computer Interaction Conference (iHCI) 2010-2011
  • Journal Reviewer:
    • IEEE Transactions on Visualization and Computer Graphics (TVCG), Wiley - Computer Graphics Forum (CGF), ACM Transactions on Applied Perception (TAP), IEEE Computer Graphics and Applications (CG&A) , IEEE Spectrum, Elsevier - Computers & Graphics (CAG), International Journal of Interactive Worlds (IJIW) , Electronics and Telecommunications Research Institute (ETRI) Journal , Springer - Frontiers of Information Technology & Electronic Engineering (FIT&EE)
  • Conference Reviewer:
    • ACM SIGGRAPH; Eurographics Annual Conference, ACM SIGGRAPH ASIA, Pacific Graphics, Symposium on Computer Animation (SCA), ISVC, VRIPHYS, Information Visualization , Computer Graphics Animation & Games, IEEE 3D User Interfaces (3DUI) , Eurographics-Ireland , iHCI , ACM Web3D Symposium
  • Co-Chair, VRIPhys'07: 4th International Workshop on Virtual Reality Interactions and Physical Simulations 2007, Dublin, Ireland [Poster]
  • Co-ordinator for the EUROGRAPHICS stand at Siggraph 2007-08
  • Co-Chair, Eurographics 2005 Short Presentations Programme, Dublin, Ireland.
  • Co-organizer, Surgery Simulations Track, ISVC 2005, Lake Tahoe Nevada, US
  • Programme Committee Coordinator / Editor, EG Ireland Workshop 2001, Dublin, Ireland

 

Teaching and Administrative Activities

Modules Taught

  • [2007-15] CS7057: Realtime Physics for the MSc in Interactive Entertainment Technology degree [cs7057]
  • [2012-15] CS7038: IET Team Project for the MSc in Interactive Entertainment Technology [cs7038]
  • [2012-13] CS7029: Image Processing and 3D Modelling for the MSc in Interactive Digital Media [cs7029]
  • [2010-12] CS7055: Realtime Rendering for the MSc in Interactive Entertainment Technology degree [cs7055]
  • [2005-10] CS7029 (aka mm112, mm105): Image Processing and 3D Modelling for the MSc in Interactive Digital Media [cs7029]
  • [2007] CS4: Introduction to Computer Graphics for the BSc Computer Science Evening Degree
  • [1999-2003] CS5: Computer Graphics for BSc Computer Science evening degree
  • [1999-2005] 3D4: Computer Aided Design I, to JS BAI Engineering and JS/SS Maths Students

Administrative Activities

  • Supervision Overview (More details below): 6 completed PhD students, 6 Current PhD Students, 6 Postdocs (2 current), 3 Research Assistants, 2 MSc Research Students, 35+ MSc Dissertations, 25+ Undergraduate Dissertations.
  • Course Director - MSc. in Interactive Entertainment Technology [IET] from 2008 - 2014
  • SCSS Research Ethics Committee Member. 2013 - 2015
  • Course Committee Member - MSc in Computer Science (Interactive Entertainment Technology). 2014 - present
  • Course Committee Member - MSc in Interactive Digital Media from 2009 - present
  • Thesis External Examiner: 1 PhD and 2 MSc
  • Thesis Internal Examiner: 11 PhD and 2 MSc
  • Served on a number of occasions on the SCSS Postgraduate Appeals Committee
  • Erasmus Co-ordinator for the Computer Science Dept. from 2006-09

Supervision

Post-doctoral Researchers | Research Assistants

  • Lazaro Campoalegre (2014-). Postdoc, SFI ARTIVVIS Project.
  • Shengzhou Luo (2016-). Postdoc, SFI ARTIVVIS Project; (2015-16) R.A. INFOCARVE project.
  • Lingqiang Ran (2015-2016). Postdoc, SFI INFOCARVE Project.
  • Niall Mullaly (2015-2016). Research Assistant, SFI INFOCARVE Project.
  • Tom Noonan (2014-2015), Real-time time-variant volume rendering
  • Jan Ondrej (Apr 2013 - June, 2014). Postdoc, EU FP7 VERVE Project.
  • Daniel Sykora (co-supervised) (2008-2010). Postdoc, EU Marie Curie Cartoon Project.
  • David Whelan (2009). Research Assistant, working on IQ/EQ Brain-training game prototype for Neurosynergy Games.
  • Oscar Belmonte (May-July 2007). Visiting Postdoc.
  • Marcos Garcia (co-supervised)(2008). Postdoc, HEA IITAC-2 Project.

Current PhD Research Students:

  • Rowan Hughes (2010-present): Plausible Human Locomotion
  • Kieran Nolan (2012-present, Part-time student on Digital Arts and humanities PhD Program): Natural Interface Design, Video Games and Human Computer Interaction
  • Salah Akkari (2015-present), Perceptual optimization of time-variant volume rendering
  • Subhrajyoti Maji (2015-present), Enhancing low-contrast information in Volume Datasets
  • Pisut Wisessing (2015-present, Co-supervised with Dr. Rachel McDonnell), Engaging Virtual Avatars

Previous PhD students:

  • Shengzhou Luo (2010-2015): Transfer Function Optimization for Volume Visualization Based on Visibility and Saliency
    Now a Post-doc at TCD-GV2
  • Sayandeep Purkayasth (PhD 2015, Co-supervised with Prof. Roger Stalley | Dr. Laura Cleaver): Analysis of style and design in the Book of Kells
    Now involved in a start-up
  • Cormac O'Brien (PhD 2013, Co-supervised with Dr. Steven Collins): Planning and Adaptation of Virtual Human Character Motion
    Now at HAVOK/Microsoft
  • Andrew Corcoran (PhD 2013): Enhancing Real-Time Focus and Context Direct Volume Rendering
    Now at Susquehanna International Group, LLP
  • Fintan McGee (PhD 2013): Visualising Small World Graphs using Agglomerative Clustering Around Nodes of Interest []
    Now at Le Centre de Recherche Public - Gabriel Lippmann
  • Bartosz Fabianowski (PhD 2011): Interactive Many-core Photon Mapping [url | thesis]
    Now at Google
  • Niall Redmond (PhD 2011): Influencing User Perception Using Real-Time Adaptive Abstraction [thesis]
    Now at Sports Interactive

Visiting Students + Interns:

  • Ashish Manmode (2015, Intern)
  • Simon Colreavy-Donnelly (2013-14 Visiting PhD Student)
  • Divyam Singhal (2012, Summer Intern)
  • Subodh Chawla (2008, Intern - SFI UREKA, co-supervised)
  • Sayandeep Purkayasth (2008, Intern - SFI UREKA, co-supervised)
  • Marcos Garcia (2007, Visiting PhD student, co-supervised)
 

Publications and Talks

2016

[CONFERENCE_PAPER] Volume Visualization Using Principal Component Analysis
Salaheddin Alakkari and John Dingliana, TO APPEAR in Eurographics Workshop on Visual Computing for Biology and Medicine (VCBM), Bergen Norway, September 7 - 9, 2016

[CONFERENCE_PAPER] A Framework for Volume Visualization on Commodity Augmented Reality Displays
Lingqiang Ran and John Dingliana, TO APPEAR in International Conference on Virtual Reality and Visualization (ICVRV) 2016, Hangzhou, China, 23-25 September, 2016

[CONFERENCE_PAPER] Perception of Lighting and Shading for Animated Virtual Characters
Pisut Wisessing, John Dingliana and Rachel McDonnell, TO APPEAR in Symposium on Applied Perception, Anaheim, CA, USA, July 22-23, 2016.

[ABSTRACT] Transfer Function Optimization Based on a Combined Model of Visibility and Saliency.
Shengzhou Luo and John Dingliana. EG / VGTC Conference on Visualization (EuroVis) 2016 Posters,Groningen, Netherlands, 6-10 June 2016. {Best Poster Award}

[ABSTRACT] Volume Rendering using Principal Component Analysis.
Salaheddin Alakkari and John Dingliana. EG / VGTC Conference on Visualization (EuroVis) 2016 Posters,Groningen, Netherlands, 6-10 June 2016.

2015

[CONFERENCE_PAPER] DAVIS : Density-Adaptive Synthetic-Vision Based Steering for Virtual Crowds [URL]
Rowan Hughes, Jan Ondrej and John Dingliana, Motion in Games (MIG) Conference 2015, November 16-18, Paris, France, 2015.

[CONFERENCE_PAPER] Temporal Coherence Predictor for Time Varying Volume Data Based on Perceptual Functions [PDF]
Tom Noonan, Lazaro Campoalegre and John Dingliana. International Symposium on Vision, Modelling and Visualisation (VMV 2015), 7-9 October, 2015 .

[CONFERENCE_PAPER] Visibility-Weighted Saliency for Volume Visualization [PDF]
Shengzhou Luo and John Dingliana, Computer Graphics and Visual Computing Conference (CGVC), 16-17 September, London, UK, 2015.

[ABSTRACT] Selective Saturation and Brightness for Visualizing Time-Varying Volume Data [URL]
Shengzhou Luo and John Dingliana. EuroVis 2015 Posters, Cagliari, Italy, 2015.

[ABSTRACT] INFOCARVE: Focus and Context Visualisation for Augmented Reality
John Dingliana, Niall Mullally and Lingqiang Ran. Poster at the COST Training School 3D-AVCom 2015, Lisbon, Portugal, July 6-8, 2015

[INVITED_TALK]Expressive Volume Rendering
John Dingliana. Invited talk at Universidad Tecnica Catalunya, Barcelona, Spain, April 22nd, 2015.

2014

[CONFERENCE_PAPER] Transfer Function Refinement for Exploring Volume Data [PDF]
Shengzhou Luo and John Dingliana, in proceedings of Eurasia Graphics 2014, Ankara Turkey, 14 October 2014.

[CONFERENCE_PAPER] Holonomic Collision Avoidance for Virtual Crowds [URL]
Rowan Hughes, Jan Ondrej and John Dingliana. in Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2014.

[CONFERENCE_PAPER] Information-Guided Transfer Function Refinement [Paper:PDF| DOI]
Shengzhou Luo and John Dingliana, in Eurographics 2014 Short Papers, Strasbourg France, 7 - 11 April, 2014

[CONFERENCE_PAPER] A new approach to analysis of interlace in the Book of Kells
Sayandeep Purkayasth, Roger Stalley, John Dingliana and Laura Cleaver, in Virtual Cultural Heritage Ireland, Dublin, Ireland, 27-28 February, 2014

[INVITED_TALK] Architecture in Virtual Environments
Dingliana, J. as part of the LunchBytes series Panel on "Society: Public Space/Architecture, Irish Museum of Modern Art, Dublin, 17 October, 2014.

2013

[BOOK_CHAPTER] Computer-Assisted Repurposing of Existing Animations [URL].
Sykora, D. and Dingliana, J. in Image and Video-Based Artistic Sylisation. Rosin, P. and Collomosse (Eds.) Springer Verlag. London. pp. 285 - 308. 2013.

[ABSTRACT] Experiment-based Modelling and Simulation of Holonomic Collision Avoidance Strategies for Virtual Humans
Rowan Hughes, Jan Ondrej and John Dingliana, Poster in Motion in Games 2013, Dublin, Ireland, 7 - 9, November, 2013.

2012

[CONFERENCE_PAPER] Real-Time Illumination for Two-Level Volume Rendering
Andrew Corcoran and John Dingliana, in Proceedings of the International Symposium on Visual Computing, Crete Greece, July 16 - 18, 2012, 2012

[CONFERENCE_PAPER] Visualising Small World Graphs: Agglomerative clustering of Small World Graphs Around Nodes of Interest
Fintan McGee and John Dingliana, in Proceedings of IVAPP 2012: International Conference on Information Visualisation Theory and Applications 2012, Rome, Italy, 24-26 February, 2012, INSTICC, 2012

[CONFERENCE_PAPER] An Empirical Study on the Impact of Edge Bundling on User Comprehension of Graphs
Fintan McGee and John Dingliana, in Proceedings of Advanced Visual Interfaces 2012, Naples, Italy, 21 - 25 May, 2012, edited by Stefano Levialdi and Genny Tortora , 2012

[CONFERENCE_PAPER] Image Space Adaptive Volume Rendering
Andrew Corcoran and John Dingliana, in Proceedings of Conference on Visualisation and Data Analysis 2012, Burlingame, CA, USA, 23-25 January 2012

2011

[CONFERENCE_PAPER] Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation [DOI]
Cormac O'Brien, John Dingliana and Steven Collins, In Proceedings of Eurographics/ACM Siggraph Symposium on Computer Animation 2011, Vancouver, Canada, 5 - 7 August, 2011, ACM, 2011, pp 277 - 286

2010

[ARTICLE] Perceptual Enhancement of Two-level Volume Rendering [URL]
Corcoran, A. Redmond, N. and Dingliana, J., Computers & Graphics - An International Journal of Systems & Applications in Computer Graphics [Special Issue on Illustrative Visualisation], 34, (4), 2010

[ARTICLE] Adding Depth to Cartoons Using Sparse Depth (In)equalities [URL]
Sykora, D. Sedlacek, D. Jinchao, S. Dingliana, J. and Collins, S., Computer Graphics Forum, 29 (2), Wiley, 2010

[CONFERENCE_PAPER] An Evaluation of the Use of Clustering Coefficient as a Heuristic for the Visualisation of Small World Graphs [DOI]
Fintan McGee and John Dingliana, in Proceedings of Theory and Practice of Computer Graphics, University of Sheffiled, UK, 6-8 September, 2010, edited by John Collomosse and Ian Grimstead, Eurographics Association, 2010

[ABSTRACT] Investigating the Style and Artforms in the Book of Kells [PDF]
Sayandeep Purkayasth, John Dingliana and Roger Stalley, Poster in International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, Vancouver, Canada, 5-7 August 2011, 2011

[ABSTRACT] Perceptually Optimised Non-Photorealistic Rendering of Biological and Medical Volume Data
Corcoran, A. Redmond, N. and Dingliana, J., Poster in VCBM 2010: 2nd Eurographics Workshop on Visual Computing for Biology and Medicine, July 2010

[ABSTRACT] Evaluating Stylistic Enhancement of Two-Level Volume Data
Redmond, N. Corcoran, A. and Dingliana, J., Poster in CAe 2010: 6th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging. June 2010

2009

[ARTICLE] Interactive Global Photon Mapping [PDF]
Fabianowski, B. and Dingliana, J. Computer Graphics Forum 28(4), pp 1151-1159, July 2009

[ARTICLE] LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons [URL]
Sykora, D. Dingliana, J. and Collins, S. Computer Graphics Forum 28(2). pp. 599-608. April 2009.

[CONFERENCE_PAPER] A Hybrid Approach to Real-Time Abstraction
Redmond, N. and Dingliana, J. in Proceedings of Eurographics Ireland 2009. Dublin, Ireland. December 2009.

[CONFERENCE_PAPER] Compact BVH Storage for Ray Tracing and Photon Mapping
Fabianowski, B. and Dingliana, J. in Proceedings of Eurographics Ireland 2009. Dublin, Ireland. December 2009.

[CONFERENCE_PAPER] Investigating the effect of real-time stylisation techniques on user task performance [DOI]
Redmond, N. and Dingliana J. in Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization. Chania, Crete, Greece. p121 - 124. September, 2009

[CONFERENCE_PAPER] As-Rigid-As-Possible Image Registration for Hand-drawn Cartoon Animations
Sykora, D. Dingliana, J. and Collins, S. Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'09), New Orleans, USA, ACM SIGGRAPH, August 2009.

[CONFERENCE_PAPER] Influencing User Attention Using Real-Time Stylised Rendering [PDF],
Redmond, N. and Dingliana J. In TPCG 2009: Proceedings of Theory and Practice of Computer Graphics Conference, Cardiff, UK 17-19 June, edited by Wen Tang and John Collomosse, 2009

[CONFERENCE_PAPER] A Cost-metric for Scene-Interior Ray Origins [Paper: PDF | Slides:ODP | DOI]
Fabianowski, B. Fowler, C. and Dingliana, J. Eurographics 2009. Eurographics Short Presentations 2009, April 2009.
KEY WORDS: Global Illumination, Photon Mapping. SUMMARY: Improvement to the assumptions of the SAH metric used in Photon Mapping

2008

[CONFERENCE_PAPER] Sketching Complex Generalized Cylinder Splines
Fabianowski, B. and Dingliana, J. Proceedings of Computer Graphics International Conference CGI2008, Istanbul Turkey, June 2008

[CONFERENCE_PAPER] A Hybrid Technique for Creating Meaningful Abstractions of Dynamic Scenes in Real-time [PDF]
Redmond, N. and Dingliana, J. Proceedings of WSCG'07 The International Conference in Eastern Europe on Computer Graphics, Vision and Visualisation, Plzen, Czech Republic, February, 2008

[CONFERENCE_PAPER] Perceptual Evaluation of Cartoon Physics: Accuracy, Attention, Appeal [PDF]
Garcia, M. Dingliana, J. and O'Sullivan, C. ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV'08), pp107-114, 2008.

[INVITED_TALK] The Evolution of Games Technology
Dingliana, J. Game Talk at Cork Film Festival. Tuesday 14th October, 2008.

[ABSTRACT] Evaluation of Non-Photorealistic Abstraction Techniques in Influencing User Behaviour
Redmond, N. and Dingliana, J. Poster in Symposium on Applied Perception in Graphics and Visualisation (APGV '08), Los Angeles, CA, USA, 9-10 August, 2008, edited by S. Creem-Regehr and K. Myszkowski , ACM Press, 2008

2007

[CONFERENCE_PAPER] Acceleration Techniques Applied to Non-photorealistic Visualisation of Polygonal Models
Belmonte, O. and Dingliana, J. Proceedings of the Eurographics Irish Chapter Workshop 2007, Dublin, Ireland, December 2007

[CONFERENCE_PAPER] Toward 3D Selection and Skeleton Construction by Sketching
Fabianowski, B. and Dingliana, J. Proceedings of the Eurographics Irish Chapter Workshop 2007, Dublin, Ireland, December 2007

[CONFERENCE_PAPER] A Physically Based Deformation Model for Interactive Cartoon Animation [URL]
Garcia, M. Dingliana, J. and O'Sullivan, C. Proceedings of the 4th Workshop on Virtual Reallity Interaction and Physical Simulations, pp.27-34, November 2007.

[CONFERENCE_PAPER] Hardware Accelerated Broad Phase Collision Detection for Real-time Simulations [URL]
Woulfe, M., Manzke, M., Dingliana, J. and O'Sullivan, C. Proceedings of the 4th Workshop on Virtual Reallity Interaction and Physical Simulations, pp.79-88, November 2007.

[CONFERENCE_PAPER] Adaptive Abstraction of 3D Scenes in Real-Time [URL]
Redmond, N. and Dingliana, J. Eurographics Short Presentations 2007, September 2007.

[CONFERENCE_PAPER] A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture
Brennan, R. Manzke, M., O'Conor, K. Dingliana, J. and O'Sulivan C. in Proceedings of the International Conference on Engineering of Reconfigurable Systems and Algorithms, Las Vegas Nevada, USA. June 2007.

[EDITED_PROCEEDINGS_OF_A_CONFERENCE] VRIPhyS 2007 - Proceedings of the 4th Workshop on Virtual Reality Interactions and Physical Simulations
Dingliana, J. and Ganovelli, F. (Eds.), EUROGRAPHICS Association, November 2007. ISBN: 987-3-905673-65-4

2006

[CONFERENCE_PAPER] A Survey of Stylisation in Computer Animation
Dingliana J. Eurographics Irish Chapter Annual Workshop 2006, IADT Dun LAoghaire, Dublin 31st October 2006. C. Noonan (Ed.) pp. 36 - 43. 2006.

[CONFERENCE_PAPER] A Scalable and Reconfigurable Shared-Memory Graphics Architecture
Manzke, M. Brennan, R. O'Conor, K. Dingliana J. and O'Sullivan, C. SIGGRAPH 2006 Sketches & Applications, Boston, 30 July - 3 August, 2006.

2005

[ARTICLE] A Voxel Based Approach to Approximate Collision Handling [PDF]
Dingliana, J. O'Sullivan C. Journal of Graphics Tools. Volume 10. Number 3. December 2005.

[EDITED_PROCEEDINGS_OF_A_CONFERENCE] EUROGRAPHICS 2005 Short Presentations
Dingliana, J. and Ganovelli, F. (Eds.) Published by the EUROGRAPHICS Association and the Image Synthesis Group, September 2005. ISSN: 1017-4656

2003

[ARTICLE] Evaluating the Visual Fidelity of Physically Based Animations [PDF].
O'Sullivan, C. Dingliana, J. Giang, T. and Kaiser, M.K. ACM Transactions on Graphics. 22(3), July 2003.

[BOOK_CHAPTER] Eye-movements and Interactive Graphics [PDF].
O'Sullivan, C. Dingliana, J. and Howlett, S. in The Mind's Eyes: Cognitive and Applied Aspects of Eye Movement Research. Hyona, J. Radach, R. and Deubel, H. (Eds.) Elsevier Science, Oxford. pp. 555-571. 2003.

[THESIS] Adaptive Levels of Detail for Interactive Collision Handling.
Dingliana, J. Ph.D. Thesis, Computer Science Department, Trinity College Dublin. June 2003.

2002

[ARTICLE] Levels of Detail for Crowds and Groups [PDF].
O'Sullivan, C. Cassell, J. Vilhjalmsson, H. Dingliana, J. Dobbyn, S. McNamee, B. Peters, C. and Giang, T. Computer Graphics Forum, 21(4). 2002.

[CONFERENCE_PAPER] Crowd and Group Simulation with Levels of Detail for Geometry, Motion and Conversational Behaviour.
O'Sullivan, C. Cassell, J. Vilhjalmsson, H. Dobbyn, S. Peters, C. Leeson, W. Giang, T. and Dingliana, J. Proceedings of Eurographics Ireland 2002, pp 15-20. 2002.

[EDITED_PROCEEDINGS_OF_A_CONFERENCE] Eurographics Ireland 2002.
Proceedings of the Eurographics Irish Chapter workshop, Dublin, March 2001.
Dingliana, J. McNamara, A. and O'Sullivan C. (Eds.) (2002) ISSN 1649-1807. 80 pages. 2002.

2001

[ARTICLE] Collisions and Perception [PDF].
O'Sullivan, C. Dingliana, J. ACM Transactions on Graphics. Vol. 20, No. 3. July 2001.

[ABSTRACT] Real vs. Approximate Collisions: When can we tell the difference [PDF].
O'Sullivan, C. Dingliana, J. SIGGRAPH 2001 Sketches Program, LA. 2001.

[ABSTRACT] Collisions and Adaptive Levels of Detail [PDF].
Dingliana, J. O'Sullivan, C. Bradshaw, G. SIGGRAPH 2001 Sketches Program, LA, 2001

[TUTORIAL_AT_A_CONFERENCE] T6: Collision Handling for Virtual Environments [abs.HTML] [PDF| ZIP].
O'Sullivan, C. Dingliana, J. Ganovelli, F. Bradshaw, G. Eurographics 2001 Tutorial proceedings. 2001.

[ARTICLE] Levels of Detail in Physically-based Real-time Animation [HTML].
Dingliana, J. O'Sullivan, C. ERCIM News (special issue on computer graphics and visualization), Vol. 44. Jan. 2001, pp 43-44.

[ABSTRACT] Eye-tracking for Interactive Computer Graphics.
O'Sullivan, C. Dingliana, J. Bradshaw, G. McNamara, A. Abstract of Talk presented at the 11th European Conference on Eye Movements (ECEM 11), Turku, Finland, 2001.

[ABSTRACT] Collision Handling [HTML].
O'Sullivan, C. Dingliana, J. Position paper in Pre-conference proceedings of the ACM SIGGRAPH/EUROGRAPHICS Campfire on Graphics and Perception, Snowbird Utah, May 2001. McNamara, A. O'Sullivan C. (Eds.)

2000

[ARTICLE] Graceful Degradation of Collision Handling in Physically Based Animation [PDF].
Dingliana, J. O'Sullivan, C. Computer Graphics Forum. Vol 19(2000), Number 3, pp 239-247.

[CONFERENCE_PAPER] BucketTree: Improving collision detection between deformable objects.
Ganovelli, F. Dingliana, J. O'Sullivan, C. Spring Conference in Computer Graphics (SCCG2000), Bratislava, April 2000. pp 156-163

[SEMINAR] Perceptually adaptive Collision Detection and Response.
Dingliana, J. O'Sullivan,C. Seminar Series, Computer Science Department, Trinity College Dublin. May 2000.

[ABSTRACT] Level of Detail Control for Real-time Computer Graphics and Virtual Reality: Applications of Eye-tracking [HTML].
O'Sullivan, C. Janott, M. Watson, M. Dingliana, J. In First Irish Workshop on Eye-Tracking: Book of Abstracts. O'Sullivan, C. Moran, A. (Eds.) Trinity College Dublin. May 2000. pp 11-14.

1999

[CONFERENCE_PAPER] Real-Time Collision Detection and Response Using Sphere-Trees.
O'Sullivan C., Dingliana, J. Proceedings of the Spring Conference in Computer Graphics, Bratislava April 28-May 1st 1999 pp 83-92.

 
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