John Dingliana | Associate Professor in Computer Science

CONTACT INFO | RESEARCH | TEACHING | PUBLICATIONS
 

John Dingliana  (Ph.D., B.Sc.(Hons.))

 Associate Professor in Computer Science

Graphics and Vision Lab [GV2]
School of Computer Science and Statistics [SCSS]
Trinity College Dublin [TCD]
Location: 02-014 Stack B, Custom's House Quay [MAP]  
Phone: (+3531) 896 3680  
Email: John.Dingliana AT tcd.ie
 

 

Research

Research Interests

Research Projects

[2022-2025] TransMIXR : Ignite the Immersive Media Sector by Enabling New Narrative Visions [CONSORTIUM PAGE|LOCAL PAGE]
FUNDING SOURCE: Horizon Europe. ROLE: Co-PI

[2022-2026] Life in the Currents
FUNDING SOURCE: Prendergast Challenge-Based Mutli-Disciplinary Project Awards. ROLE: Co-PI

[2021-] ADAPT Phase 2: SFI Research Centre for AI-driven Digital Content Technology [URL]
FUNDING SOURCE: SFI Research Centres. ROLE: Funded Investigator

[2019-2027] D-REAL: SFI Centre for Research Training in Digitally-Enhanced Reality [URL]
FUNDING SOURCE: Science Foundation Ireland (SFI) Centre for Research Training. ROLE: Collaborator

[2019-2027] CRT-AI: SFI Centre for Research Training in Artificial Intelligence [URL]
FUNDING SOURCE: Science Foundation Ireland (SFI) Centre for Research Training. ROLE: Collaborator


[2020-2024] Style-Independent Pose/View Classification for Traditional Animation
FUNDING SOURCE: IRCSET Employment-based PhD, in collaboration with Cartoon Saloon. ROLE: Co-supervisor

[2021-2022] Occlusion-capable Optical See-Through AR Display
FUNDING SOURCE: TCD Research Boost Programme. ROLE: Principal Investigator

[2020-2021] 3D CRAFT UK-Ireland Digital Humanities Network [URL]
FUNDING SOURCE: IRC & UKRI AHRC Digital Humanities Networking call. ROLE: Co-Investigator

[2014-2019] ADAPT: SFI Centre for Next Generation Content [URL]
FUNDING SOURCE: SFI Research Centres. ROLE: Collaborator

[2014-2019] ARTIVVIS: Real-time Time Variant Visualisation [URL]
FUNDING SOURCE: SFI Investigators Programme. ROLE: Principal Investigator

[2015-2016] INFOCARVE: Focus-and-Context Augmented Reality Visualisation [URL]
FUNDING SOURCE: SFI TIDA. ROLE: Principal Investigator

[2012-2014] Inside Joycean Dublin [URL]
FUNDING SOURCE: misc. ROLE: Collaborator

[2011-2015] Analysing the Imagery of The Book of Kells
FUNDING SOURCE: TCD Innovation Bursary in collaboration with History of Art Department. ROLE: Co-PI

[2011-2014] VERVE: Vanquishing fear and apathy through e-inclusion: personalised and populated realistic virtual environments for clinical, home and mobile platforms [URL]
FUNDING SOURCE: EU FP7 Collaborative Project. ROLE: Deputy Co-ordinator | Co-PI

[2011] Dynamic Visualisation of Energy Data
FUNDING SOURCE: Enterprise Ireland (EI) Innovation Voucher - Tictoc Platforms Ltd. ROLE: Principal Investigator

[2010] IQ/EQ Brain-training Game
FUNDING SOURCE: Enterprise Ireland Innovation Voucher - Neurosynergy Games. ROLE: Principal Investigator

[2010-2014] Illustrative Visualisation of Volume Data
FUNDING SOURCE: PhD student funded by TCD Postgraduate Scholarship. ROLE: Principal Investigator/Supervisor

[2008] Perceptually Optimised Rendering for Interactive 3D Visualisation [URL]
FUNDING SOURCE: SFI-Research Frontiers. ROLE: Principal Investigator

[2007-2010] Perceptually Optimised Interactive Large-scale Visualization
FUNDING SOURCE: IRCSET PhD Studentship co-funded by Intel Ireland. ROLE: Principal Investigator

[2006-2009] Interactive 3D Authoring and Non-Photo-realistically Rendered Interfaces
FUNDING SOURCE: IRCSET PhD Studentship. ROLE: Principal Investigator/Supervisor

[2006-2009] Real-time Non-photorealistic Rendering
FUNDING SOURCE: PhD student funded by TCD Postgraduate Scholarship.ROLE: Principal Investigator/Supervisor

[2002-2006] IITAC2 - Institute for Information Technology and Advanced Computation : Program for research in Graphics and Visualization FUNDING SOURCE: HEA PRTLI. ROLE: Collaborator

[2000-2002] Real-time Adaptive Animation Techniques
FUNDING SOURCE: Enterprise Ireland. ROLE: Collaborator

[2000] Non-photorealistic animation and rendering for real-time interactive virtual environments
FUNDING SOURCE: TCD Startup Lecturer's Grant. ROLE: Principal Investigator

[1998-2000] Time-Critical Adaptive Techniques for Perceptually Sensitive Real-time Animation
FUNDING SOURCE: EI. ROLE: PhD Student

Programme Committee, Conference organisation, Editorial Activities, etc.

  • General Chair - International Conference on Artificial Telexistence & Eurographics Symposium on Virtual Environments 2023, Dublin, Ireland. [URL]
  • Chair of the EUROGRAPHICS Irish Chapter (2014-present) [URL]
  • International Programme Committee Service
    • Expressive - Joint Symposium on Computational Aesthetics (CAe), Sketch-based Interfaces & Modelling (SBIM) and Non-photorealistic Animation & Rendering (NPAR) 2013 - 2019
    • Non-Photorealistic Animation and Rendering (NPAR) 2011 - 2012
    • Virtual Reality Interaction and Physical Simulation (VRIPhys) 2008 - 2019
    • International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG) 2007 - 2019
    • International Joint Conference on Computer Vision, Imaging and Graphics Theory & Applications (GRAPP) 2007 - 2019
    • International Symposium on Visual Computing (ISVC) 2006 - 2019
    • Annual Conference of Swedish Chapter of Eurographics (SIGRAD) 2015 - 2016
    • Spring Conference on Computer Graphics (SCCG) 2012
    • Irish Human Computer Interaction Conference (iHCI) 2010-2011
  • Journal Reviewer:
    • IEEE Transactions on Visualization and Computer Graphics (TVCG), Wiley - Computer Graphics Forum (CGF), ACM Transactions on Applied Perception (TAP), IEEE Computer Graphics and Applications (CG&A) , IEEE Spectrum, Elsevier - Computers & Graphics (CAG), International Journal of Interactive Worlds (IJIW) , Electronics and Telecommunications Research Institute (ETRI) Journal , Springer - Frontiers of Information Technology & Electronic Engineering (FIT&EE)
  • Conference Reviewer:
    • VRST, ACM SIGGRAPH; Eurographics Annual Conference, ACM SIGGRAPH ASIA, Pacific Graphics, Symposium on Computer Animation (SCA), ISVC, VRIPHYS, Information Visualization , Computer Graphics Animation & Games, IEEE 3D User Interfaces (3DUI) , Eurographics-Ireland , iHCI , ACM Web3D Symposium
  • Co-Chair, VRIPhys'07: 4th International Workshop on Virtual Reality Interactions and Physical Simulations 2007, Dublin, Ireland [Poster]
  • Co-ordinator for the EUROGRAPHICS stand at Siggraph 2007-08
  • Co-Chair, Eurographics 2005 Short Presentations Programme, Dublin, Ireland.
  • Co-organizer, Surgery Simulations Track, ISVC 2005, Lake Tahoe Nevada, US
  • Programme Committee Coordinator / Editor, EG Ireland Workshop 2001, Dublin, Ireland

 

Teaching and Administrative Activities

Modules Taught

  • [2017-26] CS7DS4/CSU44056 Data Visualization for multiple cohorts (including MSc in Computer Science, Masters in Computer Science, BAI/MAI Computer Engieering)
  • [2016-18, 2020-26] CS7029a: Visual Computing for the MSc in Interactive Digital Media
  • [2017-18] CS7GV6 Computer Graphics for MSc in Computer Science
  • [2007-17] CS7057: Realtime Physics for the MSc in Interactive Entertainment Technology degree
  • [2012-15] CS7038: IET Team Project for the MSc in Interactive Entertainment Technology
  • [2012-13] CS7029: Image Processing and 3D Modelling for the MSc in Interactive Digital Media
  • [2010-12] CS7055: Realtime Rendering for the MSc in Interactive Entertainment Technology degree
  • [2005-10] CS7029 (aka mm112, mm105): Image Processing and 3D Modelling for the MSc in Interactive Digital Media
  • [2007] CS4: Introduction to Computer Graphics for the BSc Computer Science Evening Degree
  • [1999-2003] CS5: Computer Graphics for BSc Computer Science evening degree
  • [1999-2005] 3D4: Computer Aided Design I, to JS BAI Engineering and JS/SS Maths Students

Administrative Roles

  • Course Co-Director for Admissions - MSc. in Computer Science, from September 2021 - present
  • Course Director - MSc. in Computer Science, from July 2019 - August 2021
  • Associate Director of Postgraduate Teaching and Learning (Responsible for Taught Postgraduate Programmes) - School of Computer Science and Statistics, TCD, from 2017-2019
  • Course Director - MSc. in Interactive Entertainment Technology from 2008 - 2014
  • SCSS Research Ethics Committee Member. 2013 - 2015
  • Course Committee Member - MSc in Computer Science (Interactive Entertainment Technology). 2014 - 2017
  • Course Committee Member - MSc in Interactive Digital Media from 2009 -
  • Thesis External Examiner: 1 PhD and 2 MSc
  • Thesis Internal Examiner: 18 PhD and 4 MSc
  • SCSS Postgraduate Appeals Committee
  • Erasmus Co-ordinator for the Computer Science Dept. from 2006-09

Supervision

Overview: 11 completed PhD students (9 as principal supervisor, 2 as co-supervisor), 5 Current PhD Students, 12 Postdocs, 9 Research Assistants, 2 MSc Research Students, 50+ MSc Dissertations, 30+ Undergraduate Final Year Projects.

PhD Research Students, Currently Supervised:

  • Xuyu Li (2023-Present)
  • Yinghan Xu (2023-Present)
  • Priyansh Jalan (2021-Present)
  • Elea Thuilier (2021-Present, Co-supervised with Attracta Brennan (NUIG))
  • Rachael Schwartz (2020-Present, Co-supervised with Rachel McDonnell)

PhD Research Students, completed:

  • Kieran Nolan (PhD 2019, Digital Arts and humanities PhD Program): Natural Interface Design, Video Games and Human Computer Interaction
  • Salaheddin Alakkari (PhD 2019), Perceptual optimization of time-variant volume rendering
  • Pisut Wisessing (PhD 2020, Co-supervised with Rachel McDonnell), Engaging Virtual Avatars
  • Rowan Hughes (PhD 2016): Modelling Plausible Steering Behaviours or Autonomous Virtual Humans in Complex Environments
  • Shengzhou Luo (PhD 2015): Transfer Function Optimization for Volume Visualization Based on Visibility and Saliency
  • Sayandeep Purkayasth (PhD 2015, Co-supervised with Prof. Roger Stalley | Dr. Laura Cleaver): Analysis of style and design in the Book of Kells
  • Cormac O'Brien (PhD 2013, Co-supervised with Dr. Steven Collins): Planning and Adaptation of Virtual Human Character Motion
  • Andrew Corcoran (PhD 2013): Enhancing Real-Time Focus and Context Direct Volume Rendering
  • Fintan McGee (PhD 2013): Visualising Small World Graphs using Agglomerative Clustering Around Nodes of Interest []
  • Bartosz Fabianowski (PhD 2011): Interactive Many-core Photon Mapping [url | thesis]
  • Niall Redmond (PhD 2011): Influencing User Perception Using Real-Time Adaptive Abstraction [thesis]

Masters and Final Year Students Currently Supervised (and working titles of dissertations)

  • 2025-26 Songcheng Gao (MSc in Computer Science - Augmented and Virtual Reality)
  • 2025-26 Tanmay Ghosh (MSc in Computer Science - Intelligent Systems)
  • 2025-26 Drishti Kamath (BAI Computer Engineering)
  • 2025-26 Noor Kanwal (BAI Computer Engineering)
  • 2025-26 Cillian Kenny (BA CSLL)
  • 2025-26 Ata Sevran (BAI Computer Engineering)
  • 2025-26 Shreyansh Soni (MSc in Computer Science - Augmented and Virtual Reality)
  • 2025-26 Daoqi Xiong (MSc in Computer Science - Augmented and Virtual Reality)
 

Publications and Presentations

2025
Improving balance and reducing pain in Osteoporosis using Augmented Reality (AR) exergames: Results from a Clinical Trial , , , , and , Poster presented at RehabWeek 2025, , Poster. [bibtex]
Engagement With And Tolerability Of Augmented Reality (AR) Exergames Among Older Women With Osteoporosis: Results From A Clinical Trial , , , , , , and , Poster presented at World Congress On Osteoporosis, Osteoarthritis And Musculoskeletal Diseases 2025, , Poster. [bibtex]
Evaluating CrowdSplat: Perceived Level of Detail for Gaussian Crowds , , and , In Proceedings of VHCIE (Virtual Humans and Crowds in Immersive Environments) Workshop at IEEE VR 2025, . [bibtex] [url] [doi]
The use of virtual rehabilitation Augmented Reality (AR) exergames for patients with osteoporosis to improve balance, muscle strength and confidence: Study design for a clinical trial , , and , In Contemporary Clinical Trials, . [bibtex] [url] [doi]
Tangible Immersive Authoring of Dynamic Mixed Reality Scenes with the World in Miniature Paradigm and , In SIGGRAPH Asia 2025 Posters, , (In Press). [bibtex] [url]
Computational topology for hand-drawn animation technology: A survey , , and , In Computers & Graphics, . [bibtex] [url] [doi]
The design and evaluation of a tangible interface for cutaway visualization in mixed reality , and , In Computers & Graphics, . [bibtex] [url] [doi]
VV-Studio: Volumetric-Video News and Storytelling on Mobile XR , and , In International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE) 2025 Posters, , (In Press). [bibtex]
Perception of Drawing Reference Quality among Professional Hand-drawn Animators , , and , In ACM/EG Expressive Symposium - WICED: Eurographics Workshop on Intelligent Cinematography and Editing - Artworks, Posters, Demos (Berio, Daniel, Bruckert, Alexandre, eds.), The Eurographics Association, . [bibtex] [doi]
Bragg compensated non-normal incidence HOE fabrication for occlusion capable near eye display , , , , and , In Advances in Display Technologies XV (Jiun-Haw Lee, Qiong-Hua Wang, eds.), SPIE, volume 13388, . [bibtex] [url] [doi]
A Tangible Interface for Creating Virtual Cutaways in Mixed Reality , and , In Virtual Reality and Mixed Reality (Reyes-Lecuona, Arcadio, Zachmann, Gabriel, Bordegoni, Monica, Chen, Jian, Karaseitanidis, Giannis, Pagani, Alain, Bourdot, Patrick, eds.), Springer Nature Switzerland, . [bibtex] [doi]
2024
A Tangible Interface for Creating Virtual Cutaways in Mixed Reality , and , In 21st EuroXR International Conference - EuroXR 2024, . [bibtex]
CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering (poster) , , and , Poster presented at the ACM Symposium on Applied Perception 2024, , Poster. [bibtex]
CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering (short paper) , and , In IMVIP 2024: 26th Irish Machine Vision and Image Processing Conference, . [bibtex]
Auto-summarization of Human Volumetric Videos , and , In Video4IMX: International Workshop on Video for Immersive Experiences at the ACM Interactive Media Experience Conference (IMX 2024), . [bibtex]
Augmented reality exergames training for osteoporosis patients to improve balance, flexibility, muscle strength and engagement , , , , , and , In World Congress in Virtual Rehabilitation - XR4Rehab Posters, . [bibtex]
Twinenet: coupling features for synthesizing volume rendered images via convolutional encoder–decoders and multilayer perceptrons , , , , , and , In The Visual Computer, . [bibtex] [url] [doi]
Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review , , , , and , In Virtual Reality, volume 28, . [bibtex] [url] [doi]
Tangible Authoring of Embedded-Object Visualizations in Mixed Reality and , In Proceedings of the 17th International Symposium on Visual Information Communication and Interaction, Association for Computing Machinery, . [bibtex] [url] [doi]
Towards Optimizing Spatial Perception of Embedded-Object Visualizations in Optical See-Through Mixed Reality , and , In ACM Symposium on Applied Perception 2024, Association for Computing Machinery, . [bibtex] [url] [doi]
Directed Views in Virtual Reality: A Semantic Approach to Volumetric Video Storytelling , , and , In ACM Symposium on Applied Perception 2024, Association for Computing Machinery, . [bibtex] [url] [doi]
2023
Virtual Rehabilitation for Patients with Osteoporosis: Translating Physiotherapy Exercises into Exergames, In IMVIP 2023 - Irish Machine Vision and Image Processing Conference 2023, Zenodo, . [bibtex] [url] [doi]
Interactive X-Ray Vision Mediated Reality and , In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.), The Eurographics Association, . [bibtex] [doi]
TangibleMRCreate: Intuitive Authoring of Mixed Reality Content and , In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.), The Eurographics Association, . [bibtex] [doi]
Augmented Reality Rehabilitation for People with Osteoporosis: Squat exergame (a demo) , , , , , and , In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.), The Eurographics Association, . [bibtex] [doi]
2022
Color LightField: Estimation Of View-Point Dependant Color Dispersion In Waveguide Display and , In SIGGRAPH Asia 2022 Posters, Association for Computing Machinery, . [bibtex] [url] [doi]
Perceptually Enhanced Shadows for OST AR and , In Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, Association for Computing Machinery, . [bibtex] [url] [doi]
2020
Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal , , , and , In ACM Trans. Graph., Association for Computing Machinery, volume 39, . [bibtex] [url] [doi]
Transfer Function Refinement for Exploring Volume Data and , Chapter in Contemporary Topics in Computer Graphics and Games : Selected Papers from the Eurasia Graphics Conference Series (Veysi Isler, Hasmet Gurcay, Hasan Kemal Suher, Guven Catak, eds.), Peter Lang, . [bibtex] [url] [doi]
Colored Cast Shadows for Improved Visibility in Optical See-Through AR and , In SIGGRAPH Asia 2020 Posters, Association for Computing Machinery, . [bibtex] [url] [doi]
2019
Perceptually Optimized Color Maps for Visualizing Large Numbers of Features and , In Second International Conference on Advanced Computational and Communication Paradigms (ICACCP), IEEE, . [bibtex] [url] [doi]
Abstract PM171 Cross-model perception in synaesthetes during Art and Music practices , and , In Brain and Neuroscience Advances, Sage, volume 3, . [bibtex] [url] [doi]
Modelling Large Scale Datasets Using Partitioning-Based PCA and , In 2019 IEEE International Conference on Image Processing (ICIP), . [bibtex] [pdf] [doi]
An Acceleration Scheme for Mini-batch, Streaming PCA. CODE FOR BMVC PAPER and , In British Machine Vision Conference (BMVC), . [bibtex] [url]
An Acceleration Scheme for Mini-batch, Streaming PCA and , In British Machine Vision Conference (BMVC), . [bibtex] [pdf]
2018
A Perceptually Optimized Color Selection Technique for Visualization and , In IEEE Visualization Posters, , Video: https://vimeo.com/290331448. [bibtex] [pdf]
A Multi-View Image-Based Volume Visualization Technique and , In IEEE Visualization Posters, . [bibtex] [pdf]
An Acceleration Scheme for Memory Limited, Streaming PCA and , arXiv:1807.06530 [stat.ML], . [bibtex] [url]
A Survey of Client-Server Volume Visualization Techniques and , Technical report, School of Computer Science and Statistics, Trinity College Dublin, . [bibtex] [pdf]
An accelerated online PCA with O (1) complexity for learning molecular dynamics data and , In Proceedings of the Workshop on Molecular Graphics and Visual Analysis of Molecular Data (Jan Byska, Michael Krone, Bjarn Sommer, eds.), . [bibtex] [url] [doi]
Intuitive Transfer Function Editing Using Relative Visibility Histograms , and , In Journal of WSCG, volume 26, . [bibtex] [url] [doi]
2017
Principal Component Analysis Techniques for Visualization of Volumetric Data and , Chapter in Advances in Principal Component Analysis (Naik, G., ed.), Springer, Singapore, . [bibtex] [doi]
Intuitive Transfer Function Editing Using Relative Visibility Histograms and , In IEEE Visualization Posters, . [bibtex] [url]
Transfer Function Optimization Based on a Combined Model of Visibility and Saliency and , In Proceedings of the 33rd Spring Conference on Computer Graphics, Association for Computing Machinery, . [bibtex] [url] [doi]
Adaptive PCA for Time-Varying Data and , . [bibtex] [url]
Exploiting Spatio-temporal Coherency in Time-Varying Visualization Over Network Environments and , In Computer Graphics, Visualization , Computer Vision and Image Processing (CGCVIP) (Yingcai Xiao, Ajith P. Abraham, eds.), . [bibtex] [url] [doi]
2016
Infocarve: A Framework for Volume Visualization on Commodity Augmented Reality Displays and , In 2016 International Conference on Virtual Reality and Visualization (ICVRV), . [bibtex] [pdf] [doi]
Perception of lighting and shading for animated virtual characters , and , In Proceedings of the ACM Symposium on Applied Perception, . [bibtex] [pdf] [doi]
Transfer Function Optimization Based on a Combined Model of Visibility and Saliency and , In EG/VTC Conference on Visualization (EUROVIS) Posters, , Best Poster Award. [bibtex] [pdf] [doi]
Volume visualization using principal component analysis and , In Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, . [bibtex] [pdf] [doi]
Volume Rendering Using Principal Component Analysis and , In EG / VGTC Conference on Visualization (EuroVis) Posters, . [bibtex] [url] [doi]
2015
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds , and , In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, . [bibtex] [url] [doi]
Temporal Coherence Predictor for Time Varying Volume Data Based on Perceptual Functions , and , In International Symposium on Vision, Modelling and Visualisation (VMV), . [bibtex] [pdf]
INFOCARVE: Focus and Context Visualisation for Augmented Reality , and , Poster at the COST Training School 3D-AVCom , Lisbon, Portugal, July 6-8, . [bibtex]
Expressive Volume Rendering , Invited talk at Universidad Tecnica Catalunya, . [bibtex]
Selective Saturation and Brightness for Visualizing Time Varying Volume Data and , In Proceedings of the EG/VGTC Conference on Visualization (EuroVis) Posters, . [bibtex] [url]
Visibility-Weighted Saliency for Volume Visualization and , In Computer Graphics and Visual Computing (CGVC) (Rita Borgo, Cagatay Turkay, eds.), The Eurographics Association, . [bibtex] [pdf] [doi]
2014
Transfer Function Refinement for Exploring Volume Data and , In Proceedings of Eurasia Graphics, , ISBN: 978-605-65164-0-5. [bibtex] [pdf]
A new approach to analysis of interlace in the Book of Kells , , and , In Virtual Cultural Heritage Ireland, . [bibtex] [url]
Information-Guided Transfer Function Refinement and , In Eurographics 2014 - Short Papers (Eric Galin, Michael Wand, eds.), The Eurographics Association, . [bibtex] [doi]
Holonomic Collision Avoidance for Virtual Crowds , and , In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Eurographics Association, . [bibtex] [url] [doi]
Architecture in Virtual Environments , LunchBytes series Panel on Society: Public Space/Architecture, Irish Museum of Modern Art, Dublin, 17 October, . [bibtex]
2013
Experiment-based Modelling and Simulation of Holonomic Collision Avoidance Strategies for Virtual Humans and , In Motion in Games Posters, . [bibtex] [url]
Computer-Assisted Repurposing of Existing Animations and , Chapter in Image and Video-Based Artistic Stylisation (Paul Rosin, John Collomosse, eds.), Springer, London, volume 42, . [bibtex] [url] [doi]
2012
Real-Time Illumination for Two-Level Volume Rendering and , In 8th International Symposium on Visual Computing (ISVC), . [bibtex] [url] [doi]
An empirical study on the impact of edge bundling on user comprehension of graphs and , In Proceedings of the International Working Conference on Advanced Visual Interfaces, . [bibtex]
Image space adaptive volume rendering and , In Visualization and Data Analysis 2012, volume 8294, . [bibtex]
Visualising small world graphs: agglomerative clustering of small world graphs around nodes of interest and , In International Conference on Information Visualization Theory and Applications (Paul Richard, Martin Kraus, Robert S. Laramee, José Braz, eds.), SciTePress, . [bibtex] [url] [doi]
2011
Investigating the style and art forms in the book of kells , and , In Poster Abstracts of Computational Aesthetics in Graphics, Visualization, and Imagine (CAe), . [bibtex] [pdf]
Spacetime vertex constraints for dynamically-based adaptation of motion-captured animation , and , In Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, . [bibtex] [doi]
Time-Critical Ray-Cast Direct Volume Rendering (TCDCS-2011-13) and , Technical report, Technical Reports, Shcool og Computer Science and Statistics, Trinity College Dublin, . [bibtex] [pdf]
2010
An Evaluation of the use of Clustering Coefficient as a Heuristic for the Visualisation of Small World Graphs and , In Proceedings of Theory and Practice of Computer Graphics (TPCG) (John Collomosse, Ian Grimstead, eds.), The Eurographics Association, . [bibtex] [doi]
Adding depth to cartoons using sparse depth (in) equalities , , , and , In , volume 29, . [bibtex] [html] [doi]
Influencing User Perception Using Real-Time Adaptive Abstraction , PhD thesis, Trinity College Dublin, . [bibtex]
Evaluating the Stylistic Enhancement of Two-level Volume Rendering , and , In Poster Abstracts of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging,, . [bibtex]
Perceptually Optimised Non-Photorealistic Rendering of Biological and Medical Volume Data , and , In The second Eurographics Workshop on Visual Computing for Biology and Medicine - Posters, Leipzig, Germany, July 1-2, . [bibtex]
Perceptual enhancement of two-level volume rendering , and , In Computers & Graphics, Pergamon Press, volume 34, , Procedural Methods in Computer Graphics Illustrative Visualization. [bibtex] [url] [doi]
2009
As-rigid-as-possible image registration for hand-drawn cartoon animations , and , In Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering, . [bibtex] [pdf] [doi]
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons , and , In Computer Graphics Forum, volume 28, . [bibtex] [html] [doi]
Influencing User Attention Using Real-Time Stylised Rendering and , In Proceedings of the Theory and Practice of Computer Graphics Conference (TPCG), . [bibtex] [pdf]
A hybrid approach to real-time abstraction and , In Proceedings of Eurographics Ireland, volume 2009, . [bibtex]
Interactive global photon mapping and , In Proceeding of the Eurographics Symposium on Rendering (EGSR), . [bibtex] [pdf]
Compact BVH storage for ray tracing and photon mapping and , In Proc. of Eurographics Ireland Workshop, . [bibtex] [pdf]
A Cost Metric for Scene-Interior Ray Origins , and , In Eurographics 2009 - Short Papers (P. Alliez, M. Magnor, eds.), The Eurographics Association, . [bibtex] [pdf] [doi]
Interactive Global Photon Mapping and , In Computer Graphics Forum, volume 28, . [bibtex] [url] [doi]
Investigating the Effect of Real-Time Stylisation Techniques on User Task Performance and , In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, Association for Computing Machinery, . [bibtex] [doi]
2008
A hybrid technique for creating meaningful abstractions of dynamic 3d scenes in real-time and , In Proceedings of WSCG'08, The International Conference in Eastern Europe on Computer Graphics, Vision and Visualisation, Václav Skala-UNION Agency, . [bibtex] [pdf]
Hardware Accelerated Broad Phase Collision Detection for Interactive Entertainment Applications , Irish Graduate Student Symposium on Vision, Graphics and Visualisation (VGV08), . [bibtex] [pdf]
Perceptual evaluation of cartoon physics: accuracy, attention, appeal , and , In Proceedings of the 5th symposium on Applied perception in graphics and visualization, . [bibtex] [pdf] [doi]
Sketching complex generalized cylinder spines and , In Proceedings of Computer Graphics International, , http://fabianowski.eu/research/cgi2008.odp. [bibtex] [pdf]
Evaluation of Non-Photorealistic Abstraction Techniques in Influencing User Behaviour and , In Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, Association for Computing Machinery, . [bibtex] [url] [doi]
2007
Acceleration techniques applied to non-photorealistic visualisation of polygonal models and , In Proceedings of the Eurographics Irish Chapter Workshop, . [bibtex]
Hardware accelerated broad phase collision detection for realtime simulations and , In 4th Workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS), Eurographics Association, . [bibtex] [url] [doi]
Adaptive Abstraction of 3D Scenes in Realtime and , In European Association for Computer Graphics (EUROGRAPHICS) Short Papers, Eurographics Association, . [bibtex] [url]
A Physically Based Deformation Model for Interactive Cartoon Animation. , and , In VRIPHYS, . [bibtex]
Toward 3D Selection and Skeleton Construction by Sketching and , In Eurographics Ireland Workshop, . [bibtex]
Proceedings of the workshop on Virtual Reality Interactions and Physical Simulations (VRIPhys), (John Dingliana, Fabio Ganovelli, eds.), Eurographics Association, . [bibtex]
A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture , , , and , In ERSA, . [bibtex] [pdf] [doi]
2006
A Survey of Stylisation in Computer Animation , In Eurographics Irish Chapter Annual Workshop (C. Noonan, ed.), . [bibtex]
2005
Proceedings of EUROGRAPHICS 2005 Short Presentations, (Dingliana, J., Ganovelli, F., eds.), Eurographics Association and the Image Synthesis Group, TCD, , ISSN: 1017-4656. [bibtex] [doi]
A Voxel-Based Approach to Approximate Collision Handling and , In Journal of Graphics Tools, Taylor & Francis, volume 10, . [bibtex] [pdf] [doi]
2003
Evaluating the Visual Fidelity of Physically Based Animations , , and , In ACM Trans. Graph., Association for Computing Machinery, volume 22, . [bibtex] [pdf] [doi]
Evaluating the Visual Fidelity of Physically Based Animations , , and , In SIGGRAPH Annual Conference, Association for Computing Machinery, . [bibtex] [pdf] [doi]
Eye-movements and interactive graphics , and , Chapter in The Mind's Eye, North-Holland, . [bibtex] [pdf]
Adaptive levels of detail for interactive collision handling , PhD thesis, Trinity College Dublin, . [bibtex]
2002
Levels of detail for crowds and groups , , , , , , and , In Computer Graphics Forum, volume 21, . [bibtex]
Crowd and group simulation with levels of detail for geometry, motion and behavior , , , , , , and , In Third Irish Workshop on Computer Graphics, . [bibtex] [url]
Proceedings of the Annual Workshop of the Irish Chapter of The European Association for Computer Graphics (Eurographics Ireland), (Dingliana, J. McNamara, A., O'Sullivan C., eds.), . [bibtex]
2001
Collisions and Perception and , In ACM Trans. Graph., Association for Computing Machinery, volume 20, . [bibtex] [pdf] [doi]
Real vs. approximate collisions: When can we tell the difference and , In SIGGRAPH Sketches, . [bibtex] [pdf]
Collision Handling for Virtual Environments , , and , In Eurographics 2001 Tutorials, . [bibtex]
Levels of Detail in Physically-based Real-time Animation and , In ERCIM News (special issue on computer graphics and visualization), volume 24, . [bibtex]
Collisions and adaptive levels of detail and , In SIGGRAPH Sketches, . [bibtex] [pdf]
2000
Level of Detail Control for Real-time Computer Graphics and Virtual Reality: Applications of Eye-tracking , In First Irish Workshop on Eye-Tracking: Book of Abstracts (O'Sullivan, C., Moran, A., eds.), . [bibtex]
Buckettree: Improving collision detection between deformable objects , and , In Proc. of Spring Conference on Computer Graphics SCCG'00, volume 11, . [bibtex]
Graceful Degradation of Collision Handling Physically Based Animation and , In , volume 19, . [bibtex] [pdf] [doi]
1999
Real-Time Collision Detection and Response Using Sphere-Trees and , In Proceedings of the Spring Conference in Computer Graphics, . [bibtex]
 
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