Pisut Wisessing

Pisut Wisessing

PhD Student at the Graphics, Vision and Visualisation Group, Trinity College Dublin

  1. Graphics, Vision and Visualisation Group, Trinity College Dublin
  1. Brown Bag Films,
  2. DreamWorks Dedicated Unit, Technicolor India,
  3. School of Computing, Clemson University
  1. Trinity College Dublin
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  • PhD Student

    Graphics, Vision and Visualisation Group, Trinity College Dublin
    – Present (11 months)

    Conducts research in character animation, applied perception, non-photorealistic rendering and physically based rendering

  • Effects Artist

    Brown Bag Films
    (1 year 5 months)

    Bob the Builder (webisodes; 2015)
    - As the lead effects artist, designed Houdini-Maya-Redshift effects pipeline
    - Created position-based dynamics, fluid, and ocean effects with Houdini

    Henry Hugglemonster Season 2 (animated TV series; 2015)
    - As the lead effects artist, oversaw the effects production of the show
    - Developed various effects assets with Maya and Houdini

    An Ode To Love (animated short; 2014)
    - Developed the footprint asset used throughout the production
    - Created collapsing sand effects with Bullet and FLIP solvers in Houdini

  • Effects Developer/Artist

    DreamWorks Dedicated Unit, Technicolor India
    (2 years)

    The Penguins of Madagascar (animated feature; 2014)
    - Developed a caustic noise shader for cheap underwater caustic effects with proprietary shading language
    - Developed a ripple asset for a floating and moving object on a water surfaces with Houdini
    - Developed a fast boat bobbing asset with Houdini
    - Solved various effects related technical issues
    - Created ripples, fluid, and volumetric effects with Houdini

    Rocky and Bullwinkle (animated short; 2014)
    - Created fluid, rigid-body, and particle effects with Houdini and proprietary tools

  • Unix Admin Assistant

    School of Computing, Clemson University
    (1 year)

    - Managed the system for the Digital Production Arts Program

  • Game Developer Intern

    Microburst Learning
    (4 months)

    - Designed and implemented educational games

Volunteer Experience & Causes

  • Subcommittee, SIGGRAPH Asia 2016 Student Volunteer Program

    – Present (4 months)Science and Technology
  • Subcommittee, SIGGRAPH Asia 2013 - 2014 Student Volunteer Program

    (1 year 11 months)Science and Technology


  • Perception of Lighting and Shading for Animated Virtual Characters

    ACM Symposium on Applied Perception

    The design of lighting in Computer Graphics is directly derived from cinematography, and many digital artists follow the conventional wisdom on how lighting is set up to convey drama, appeal, or emotion. In this paper, we are interested in investigating the most commonly used lighting techniques to more formally determine their effect on our perception of animated virtual characters. Firstly, we commissioned a professional animator to create a sequence of dramatic emotional sentences for a typical CG cartoon character. Then, we rendered that character using a range of lighting directions, intensities, and shading techniques. Participants of our experiment rated the emotion, the intensity of the performance, and the appeal of the character. Our results provide new insights into how animated virtual characters are perceived, when viewed under different lighting conditions.



  • Trinity College Dublin

    Doctor of Philosophy (PhD), Computer ScienceDoctor of Philosophy (PhD), Computer Science

    PhD Student at the Graphics Vision and Visualisation Group

  • Clemson University

    Master of Fine Arts, Digital Production Arts (VFX & Animation)Master of Fine Arts, Digital Production Arts (VFX & Animation)

    Led a group of students to produce the animated short, "Gravitons," that was accepted to Greenville International Film Festival 2012, Charleston International Film Festival 2011, and Red Stick International Animation Festival 2010

  • Cornell University

    Bachelor of Arts, Physics and MathematicsBachelor of Arts, Physics and Mathematics

    Created the short film, "Mandelbrot Set," that has more than 300,000 views on youtube


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A preview of what LinkedIn members have to say about Pisut:

  • Having worked with Pisut , his mind at problem solving is too good , he is technically very strong and at the same time very modest and a very good team player , without doubt one of the best Houdini Td`s out there ! would highly Recommend Pisut !
  • Pisut is a very smart and enthusiastic effects artist and developer. I always find collaborating with him on new ideas and techniques a great pleasure. He seems to always be ready to take on new challenges. I look forward to working with Pisut again.

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