Publications a list of current and past topics
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Data-Driven Approach to Synthesizing Facial Animation Using Motion Capture
Kerstin Ruhland, Mukta Prasad, Rachel McDonnell
IEEE Computer Graphics and Applications, 37 (4), 30-41, 2017


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Facial features of non-player creatures can influence moral decisions in video games
Ylva Ferstl, Elena Kokkinara, Rachel McDonnell
ACM Transactions on Applied Perception (TAP) (in press)


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Don't Stand So Close To Me: Investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task
Katja Zibrek, Elena Kokkinara, Rachel McDonnell
In SAP '17: Proceedings of the ACM Symposium on Applied Perception


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The Influence of Synthetic Voice on the Evaluation of a Virtual Character
Joao Cabral, Benjamin Cowan, Katja Zibrek, Rachel McDonnell
In Interspeech 2017


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Automatic gesture generation for virtual humans with deep temporal learning
Ylva Ferstl, Rachel McDonnell
In VSI '17: 3rd Workshop on Virtual Social Interaction


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Evaluating the response to virtual characters by using a social behavioral task
Katja Zibrek, Elena Kokkinara, Rachel McDonnell
In VSI '17: 3rd Int. Workshop on Virtual Social Interaction


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Crowd appearance affects player performance in game combat scenarios
Emma Carrigan, Elena Kokkinara, Florian Gheorghe, Maxime Houlier, Stephane Donikian, Rachel McDonnell
In MIG '16: Proceedings of the ACM Conference on Motion in Games, to appear 2016


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Improving blendshape performance for crowds with GPU and GPGPU Techniques
Timothy Costigan, Anton Gerdelan, Emma Carrigan, Rachel McDonnell
In MIG '16: Proceedings of the ACM Conference on Motion in Games, to appear 2016


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Perception of lighting and shading for animated virtual characters
Pisut Wisessing, John Dingliana, Rachel McDonnell
In SAP '16: Proceedings of the ACM Symposium on Applied Perception, pp 25-29, 2016


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Do I trust you, abstract creature? a study on personality perception of abstract virtual faces
Ylva Ferstl, Elena Kokkinara, Rachel McDonnell
In SAP '16: Proceedings of the ACM Symposium on Applied Perception, pp 39-43, 2016


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To Stylize or not to Stylize? Effect of Shape and Material Stylization on the Perception of Computer Generated Faces
Eduard Zell, Carlos Aliaga, Adrian Jarabo, Katja Zibrek, Diego Gutierrez, Rachel McDonnell, Mario Botsch
ACM Transactions on Graphics (SIGGRAPH Asia 2015), 34,(6), Article No. 184, 2015


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Animation Realism Affects Perceived Character Appeal of a Self-Virtual Face
Elena Kokkinara, Rachel McDonnell
In MIG '15: Proceedings of the ACM conference on Motion in Games, pp 221-226, 2015


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Perception of personality through eye gaze of realistic and cartoon models
Kerstin Ruhland, Katja Zibrek, Rachel McDonnell
In SAP '15: Proceedings of the ACM Symposium on Applied Perception, pp 19-23, 2015


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The Effect of Animation Realism on Face Ownership and Engagement
Elena Kokkinara, Rachel McDonnell
In FAA '15: Proceedings of Facial Analysis, and Animation, Article No. 11, 2015


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Speech independent emotion transfer for virtual faces
Timothy Costigan, Rachel McDonnell
In FAA '15: Proceedings of Facial Analysis, and Animation, Article No. 10, 2015


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Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans
Katja Zibrek, Ludovic Hoyet, Kerstin Ruhland, Rachel McDonnell
ACM Transactions on Applied Perception, 12 (3), Article No. 11, 2015


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A review of eye gaze in virtual agents, social robots and HCI: Behaviour generation, user interaction and perception
Kerstin Ruhland, Christopher E. Peters, Sean Andrist, Jeremy B. Badler, Norman I. Badler, Michael Gleicher, Bilge Mutlu, Rachel McDonnell
Computer Graphics Forum, 34, (6), pp 299-326, 2015


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Facial Retargeting using Neural Networks
Timothy Costigan, Mukta Prasad, Rachel McDonnell
In MIG '14: Proceedings of the ACM SIGGRAPH Conference on Motion in Games, pp 31-38 2014


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Does render style affect perception of personality in virtual humans?
Kajta Zibrek, Rachel McDonnell
In SAP '14: Proceedings of the ACM Symposium on Applied Perception, pp 111-115, 2014


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Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems
Kerstin Ruhland, Sean Andrist, Jeremy B. Badler, Christopher E. Peters, Norman I. Badler, Michael Gleicher, Bilge Mutlu, Rachel McDonnell
In Eurographics State-of-the-Art Reports (EG '14 STARs), pp 69-91, 2014


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Emotion Capture: Emotionally Expressive Characters for Games
Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell
In MIG '13: Proceedings of the ACM SIGGRAPH Conference on Motion in Games, pp 53-60, 2013


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Evaluating the Effect of Emotion on Gender Recognition in Virtual Humans
Kajta Zibrek, Ludovic Hoyet, Kerstin Ruhland, Rachel McDonnell
In SAP '13: Proceedings of the ACM Symposium on Applied Perception, pp 45-49, 2013


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Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans
Rachel McDonnell, Martin Breidt, Heinrich Buelthoff
ACM Transaction on Graphics (SIGGRAPH 2012), 31, (4), 91:1-91:11, 2012


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Push it Real: Perceiving Causality in Virtual Interactions
Ludovic Hoyet, Rachel McDonnell, Carol O'Sullivan
ACM Transaction on Graphics (SIGGRAPH 2012), 31, (4), 90:1-90:9, 2012


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Sleight of Hand: Perception of finger motion from reduced marker sets
Ludovic Hoyet, Kenneth Ryall, Rachel McDonnell, Carol O'Sullivan
In Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D, pp. 79-86, 2012


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Appealing Virtual Humans
Rachel McDonnell
In Proceedings of Motion in Games, MIG, pp. 102-111, 2012


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Seeing is Believing: Body Motion Dominates in Multisensory Conversations
Cathy Ennis, Rachel McDonnell, Carol O'Sullivan
ACM Transactions on Graphics (SIGGRAPH 2010), 29, (4), 91:1 - 91:9, 2010


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Movements and voices affect perceived sex of virtual conversers
Rachel McDonnell, Carol O'Sullivan
In APGV '10: Proceedings of the symposium on Applied Perception in Graphics and Visualisation, pp. 125-128, 2010


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Face Reality: Investigating the Uncanny Valley for virtual faces
Rachel McDonnell, Martin Breidt
In Proceedings of the SIGGRAPH Asia 2010 Conference on Sketches & Applications, Article No. 41, 2010


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Perceptual Evaluation of Human Animation Timewarping
Martin Prazak, Rachel McDonnell, Carol O'Sullivan
In Proceedings of the SIGGRAPH Asia 2010 Conference on Sketches & Applications, Article No.30, 2010


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Facial animation for real-time conversing groups
Rachel McDonnell
In Proceedings of the ACM/SSPNET Symposium on Facial Analysis and Animation, p13, 2010


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Eye-catching Crowds: Saliency based Selective Variation
Rachel McDonnell, Micheal Larkin, Benjamin Hernandez, Isaac Rudomin, and Carol O'Sullivan
ACM Transactions on Graphics (SIGGRAPH 2009), 28, (3), 55:1 - 55:10, 2009


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Talking Bodies: Sensitivity to De-synchronization of Conversations
Rachel McDonnell, Cathy Ennis, Simon Dobbyn, and Carol O'Sullivan



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Investigating the role of body shape on the perception of emotion
Rachel McDonnell, Sophie Joerg, Joanna McHugh, Fiona Newell, Carol O'Sullivan
ACM Transactions on Applied Perception, 6 (3), 14:1 - 14:11, 2009


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Evaluating the effect of motion and body shape on the perceived sex of virtual characters.
Rachel McDonnell, Sophie Joerg, Jessica K. Hodgins, Fiona Newell, and Carol O'Sullivan
ACM Transactions on Applied Perception, 5, (4), 20:1-20:14, 2009


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A perception based metric for comparing human motion.
Martin Prazak, Rachel McDonnell, Ladislav Kavan, and Carol O'Sullivan
Eurographics Ireland Workshop, pp. 75-80. 2009 (shared best paper award)


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Perceiving emotion in crowds: the role of dynamic body postures on the perception of emotion in crowded scenes
Joanna Edel McHugh, Rachel McDonnell, Carol O'Sullivan, and Fiona Newell
Experimental Brain Research, 204 (3), 361-372, 2009


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Clone Attack! Perception of Crowd Variety
Rachel McDonnell, Micheal Larkin, Simon Dobbyn, Steven Collins, Carol O'Sullivan
ACM Transactions on Graphics (SIGGRAPH 2008), 27, (3), 26:1 - 26:8, 2008


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Evaluating the emotional content of human motions on real and virtual characters
Rachel McDonnell, Sophie Joerg, Joanna McHugh, Fiona Newell, Carol O'Sullivan
In APGV '08: Proceedings of the symposium on Applied Perception in Graphics and Visualisation, pp. 67-74


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Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientation
Christopher Peters, Cathy Ennis, Rachel McDonnell, Carol O'Sullivan
Eurographics Short Papers, pp. 227-230, 2008


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Pipeline for Populating Games with Realistic Crowds
Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan
International Journal of Intelligent Games and Simulation, Volume 4, Number 2, pp. 1-15, 2007


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Smooth Movers: Perceptually Guided Human Motion Simulation
Rachel McDonnell, Fiona Newell, Carol O'Sullivan.
In Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 259-269, 2007


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Virtual Shapers & Movers: Form and Motion affect Sex Perception
Rachel McDonnell, Sophie Joerg, Jessica Hodgins, Fiona Newell, Carol O'Sullivan
In APGV '07: Proceedings of the symposium on Applied Perception in Graphics and Visualisation, pp. 7-10, 2007


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Skinning Arbitrary Deformations
Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jiri Zara, Carol O'Sullivan
In Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D, pp. 53-60 2007


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Populating Virtual Environments with Crowds
Daniel Thalmann, Carol O'Sullivan, Barbara Yersin, Jonathan Maim, Rachel McDonnell
Eurographics Tutorials, vol. 1, pp. 25-124, 2007


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Perceptual Evaluation of LOD Clothing for Virtual Humans
Rachel McDonnell, Simon Dobbyn, Steven Collins, Carol O'Sullivan.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 117-126, 2006


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Crowd Creation Pipeline for Games
Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan
In Proceedings of the 9th International Conference on Computer Games, CGames 2006, pp. 183-190, 2006 (Best paper award)


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Clothing The Masses: Real-Time Clothed Crowds With Variation
Simon Dobbyn, Rachel McDonnell, Steven Collins, Ladislav Kavan, Carol O'Sullivan
Eurographics Short Papers, pp. 103-106, 2006


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Animating Dolly: Real-time Herding and Rendering of Sheep
Ljiljana Skrba, Simon Dobbyn, Rachel McDonnell, Carol O'Sullivan
In Proceedings of Eurographics Ireland Workshop, pp. 7-12, 2006


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Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan
Computer Graphics Forum 24(3), Eurographics, pp. 623-633, 2005


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Perceptually Adaptive Graphics
Carol O'Sullivan, Sarah Howlett, Yann Morvan, Rachel McDonnell, Keith O'Conor
Eurographics State of the Art reports, pp. 141-164, 2004


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LOD Human Representations: A Comparative Study
Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan
In Proceeding of the First International Workshop on Crowd Simulation, pp. 101-115, 2005


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Application of the Golden Ratio to 3D Facial Models
Rachel McDonnell and Ann McNamara
Proceedings Eurographics Ireland, pp. 35-42, 2003