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Publications

Year Authors Title
  2018 Zibrek, K. and Kokkinara, E. and McDonnell, R. The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role? IEEE Transactions on Visualization and Computer Graphics. DOI: http://dx.doi.org/10.1109/TVCG.2018.2794638
  2017 Zibrek, K. and Kokkinara, E. and McDonnell, R. Don't stand so close to me: Investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task SAP '17 Proceedings of the ACM Symposium on Applied Perception , pp3-. DOI: http://dx.doi.org/10.1145/3119881.3119887
  2017 Ruhland, K. and Prasad, M. and Mcdonnell, R. Data-driven approach to synthesizing facial animation using motion capture IEEE Computer Graphics and Applications, 37(4), pp30-41. DOI: http://dx.doi.org/10.1109/MCG.2017.3271467
  2017 Ferstl, Y. and Kokkinara, E. and McDonnell, R. Facial features of non-player creatures can influence moral decisions in video games ACM Transactions on Applied Perception, 15(1), pp4-. DOI: http://dx.doi.org/10.1145/3129561
  2017 Cabral, J.P. and Cowan, B.R. and Zibrek, K. and McDonnell, R. The influence of synthetic voice on the evaluation of a virtual character Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH, 2017-August, pp229-233. DOI: http://dx.doi.org/10.21437/Interspeech.2017-325
  2016 Pisut Wisessing and John Dingliana and Rachel McDonnell Perception of Lighting and Shading for Animated Virtual Characters Symposium on Applied Percetpion, pp1-5
  2016 Carrigan E, Kokkinara E, Gheorghe F, Houlier M, Donikian S, McDonnell R Crowd appearance affects player performance in game combat scenarios , pp187-192. DOI: http://dx.doi.org/10.1145/2994258.2994273
  2016 Costigan T, Gerdelan A, Carrigan E, McDonnell R Improving blendshape performance for crowds with GPU and GPGPU Techniques , pp73-78. DOI: http://dx.doi.org/10.1145/2994258.2994275
  2016 Ferstl, Y. and Kokkinara, E. and McDonnell, R. Do I trust you, abstract creature?: A study on personality perception of abstract virtual faces Proceedings of the ACM Symposium on Applied Perception, SAP 2016, pp39-43. DOI: http://dx.doi.org/10.1145/2931002.2931014
  2015 Ruhland, K., Peters, C.E., Andrist, S., (...), Mutlu, B., Mcdonnell, R A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception Computer Graphics Forum, 34(6), pp299–326 . DOI: http://dx.doi.org/10.1111/cgf.12603
  2015 Eduard Zell, Carlos Aliaga, Adrian Jarabo, Katja Zibrek, Diego Gutierrez, Rachel McDonnell, Mario Botsch To Stylize or not to Stylize? Effect of Shape and Material Stylization on the Perception of Computer Generated Faces ACM Transactions on Graphics (SIGGRAPH Asia 2015), 34(6), pp184:1-184:12
  2015 Katja Zibrek, Ludovic Hoyet, Kerstin Ruhland, Rachel McDonnell Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans ACM Transactions on Applied Perception, 12(3)
  2015 Zibrek K, McDonnell R Evaluating the uncanny valley with the implicit association test , pp135-. DOI: http://dx.doi.org/10.1145/2804408.2814179
  2015 Costigan T, McDonnell R Speech independent emotion transfer for virtual faces , 11-September-2015. DOI: http://dx.doi.org/10.1145/2813852.2813862
  2015 Kokkinara E, McDonnell R The effect of animation realism on face ownership and engagement , 11-September-2015. DOI: http://dx.doi.org/10.1145/2813852.2813863
  2015 Ruhland K, Zibrek K, McDonnell R Perception of personality through eye gaze of realistic and cartoon models , pp19-23. DOI: http://dx.doi.org/10.1145/2804408.2804424
  2015 Kokkinara E, McDonnell R Animation realism affects perceived character appeal of a self-virtual face , pp221-226. DOI: http://dx.doi.org/10.1145/2822013.2822035
  2014 Costigan, T., Prasad, M., McDonnell, R. Facial retargeting using neural networks Motion in Games 2014, MIG 2014, pp31-38. DOI: http://dx.doi.org/10.1145/2668064.2668099
  2014 Zibrek, Katja, McDonnell, Rachel Does render style affect perception of personality in virtual humans? 1th ACM Symposium on Applied Perception, SAP 2014; , pp111-115. DOI: http://dx.doi.org/10.1145/2628257.2628270
  2013 Kajta Zibrek, Ludovic Hoyet, Kerstin Ruhland, Rachel McDonnell Evaluating the Effect of Emotion on Gender Recognition in Virtual Humans ACM Symposium on Applied Perception, pp45-49. DOI: http://dx.doi.org/10.1145/2492494.2492510
  2013 Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell Emotion Capture: Emotionally Expressive Characters for Games ACM SIGGRAPH Conference on Motion in Games, pp53-60. DOI: http://dx.doi.org/10.1145/2522628.2522633
  2012 Rachel McDonnell Appealing Virtual Humans Motion in Games, pp102-111. DOI: http://dx.doi.org/10.1007/978-3-642-34710-8_10
  2012 Rachel McDonnell, Martin Breidt, and Heinrich Bulthoff Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans ACM Transaction on Graphics (SIGGRAPH 2012), 31(4), pp99:1-99:11. DOI: http://dx.doi.org/10.1145/2185520.2185587
  2012 Ludovic Hoyet, Rachel McDonnell, Carol O'Sullivan Push it Real: Perceiving Causality in Virtual Interactions ACM Transaction on Graphics (SIGGRAPH 2012), 31(4), pp90:1-90:9. DOI: http://dx.doi.org/10.1145/2185520.2185586
  2012 Hoyet, L. , Ryall, K. , McDonnell, R. , O'Sullivan, C. Sleight of hand: Perception of finger motion from reduced marker sets 16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp79-86. DOI: http://dx.doi.org/10.1145/2159616.2159630
  2012 Ludovic Hoyet, Kenneth Ryall, Rachel McDonnell and Carol O'Sullivan Perception of finger motion from reduced marker sets ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D'12), pp79-86
  2012 McDonnell R, Sundstedt V Introduction to special issue SAP 2012 ACM Transactions on Applied Perception, 9(3). DOI: http://dx.doi.org/10.1145/2325722.2325723
  2012 McDonnell R, Sundstedt V Proceedings, SAP 2012 - ACM Symposium on Applied Perception: Preface Proceedings, SAP 2012 - ACM Symposium on Applied Perception, pp6-
  2010 McHugh, J.E., McDonnell, R., O'Sullivan, C. & Newell, F.N. Perceiving emotion in crowds: the role of dynamic body postures on the perception of emotion in crowded scenes Experimental Brain Research., 204(3), pp361-372. DOI: http://dx.doi.org/10.1007/s00221-009-2037-5
  2010 McDonnell, R. and M. Breidt Face Reality: Investigating the Uncanny Valley for virtual faces 3rd ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2010)
  2010 R. McDonnell, C. O'Sullivan Movements and voices affect perceived sex of virtual conversers ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualisation (APGV’10) , pp25-128. DOI: http://doi.acm.org/10.1145/1836248.1836272
  2010 Martin Prazak, Rachel McDonnell, Carol O'Sullivan Perceptual Evaluation of Human Animation Timewarping SIGGRAPH Asia 2010 Conference on Sketches & Applications. DOI: http://dx.doi.org/10.1145/1899950.1899980
  2010 C. Ennis, R. McDonnell, C. O'Sullivan Seeing is Believing: Body Motion Dominates in Multisensory Conversations ACM Transactions on Graphics, 29(3). DOI: http://dx.doi.org/10.1145/1833351.1778828
  2010 McHugh, JE, McDonnell, R, O'Sullivan, C & Newell, FN Perceiving emotion in crowds: The role of dynamic body postures on the perception of emotion in crowded scenes Experimental Brain Research, , 204(3)
  2009 McDonnell, Rachel and Ennis, Cathy and Dobbyn, Simon and O'Sullivan, Carol Talking bodies: Sensitivity to desynchronization of conversations ACM Transactions on Applied Perception, 6(4), pp22-1-22-8. DOI: http://doi.acm.org/10.1145/1609967.1609969
  2009 McDonnell, R., Joerg, S., McHugh, J., Newell, F.N. & O'Sullivan, C. Investigating the role of body shape on the perception of emotion ACM: Transactions on Applied Perception, 6(3), pp14-25. DOI: http://dx.doi.org/10.1145/1577755.1577757
  2009 McDonnell, Rachel., Joerg, Sophie., McHugh, Joanna, Newell, Fiona N. and O'Sullivan, Carol Investigating the role of body shape on the perception of emotion ACM Transactions on Applied Perception, 6(3), pp1-11. DOI: http://doi.acm.org/10.1145/1577755.1577757
  2009 Rachel McDonnell, Micheal Larkin, Benjamin Hernandez, Isaac Rudomin, Carol O'Sullivan Eye-catching Crowds: Saliency based selective variation ACM Transactions on Graphics (SIGGRAPH 2009), 28(3). DOI: http://dx.doi.org/10.1145/1576246.1531361
  2009 Rachel McDonnell, Sophie Joerg, Jessica K. Hodgins, Fiona Newell, and Carol O'Sullivan Evaluating the effect of motion and body shape on the perceived sex of virtual characters ACM Transactions on Applied Perception, 5(4), pp1-14. DOI: http://doi.acm.org/10.1145/1462048.1462051
  2008 Rachel McDonnell, Micheal Larkin, Simon Dobbyn, Steven Collins and Carol O'Sullivan Clone Attack! Perception of Crowd Variety ACM Transactions on Graphics, 27(3), pp1-8. DOI: http://dx.doi.org/10.1145/1360612.1360625
  2008 Christopher Peters, Cathy Ennis, Rachel McDonnell, Carol O' Sullivan Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations Eurographics 2008 Short Papers Proceedings, pp33-36
  2008 McDonnell, R., Larkin, M., Dobbyn, S., Collins, S. and O'Sullivan, C. Clone Attack! Perception of Crowd Variety ACM Transactions on Graphics, 27(3). DOI: http://dx.doi.org/10.1145/1360612.1360625
  2008 Rachel McDonnell, Sophie Jörg, Joanna McHugh, Fiona Newell and Carol O'Sullivan Evaluating the emotional content of human motions on real and virtual characters ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV'08), pp67-74. DOI: http://doi.acm.org/10.1145/1394281.1394294
  2007 Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan Pipeline for Populating Games with Realistic Crowds International Journal of Intelligent Games and Simulation, 4(2), pp1-15
  2007 Rachel McDonnell, Sophie Joerg, Jessica Hodgins, Fiona Newell, Carol O'Sullivan Virtual Shapers & Movers: Form and Motion affect Sex Perception APGV'07: ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, 253, pp7 - 10 . DOI: http://dx.doi.org/10.1145/1272582.1272584
  2007 Kavan, L., McDonnell, R., Dobbyn, S., Zara, J., O'Sullivan, C. Skinning Arbitrary Deformations I3D'07: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp53-60. DOI: http://doi.acm.org/10.1145/1230100.1230109
  2007 Rachel McDonnell, Fiona Newell, Carol O'Sullivan Smooth Movers: Perceptually Guided Human Motion Simulation Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, pp259 - 269
  2006 Rachel McDonnell, Simon Dobbyn, Steven Collins and Carol Ann O'Sullivan Perceptual evaluation of level of detail clothing for virtual humans Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, pp117-126
  2006 Ljiljana Skrba, Simon Dobbyn, Rachel McDonnell and Carol O'Sullivan Animating Dolly: Real-time Herding and Rendering of Sheep Eurographics Ireland Workshop, pp7-12
  2006 Rachel McDonnell, Simon Dobbyn and Carol O'Sullivan. Crowd Creation Pipeline for Games the 9th International Conference on Computer Games, CGames 2006, pp183-190

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