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Publications

Year Authors Title
  2020 Wisessing P., Zibrek K., Cunningham D.W., Dingliana J., Mcdonnell R. Enlighten MeMe: Importance of Brightness and Shadow for Character Emotion and Appeal ACM Transactions on Graphics, 39(3). DOI: http://dx.doi.org/10.1145/3383195
  2020 Zibrek K, Niay B, Olivier A.-H, Hoyet L, Pettre J, McDonnell R The effect of gender and attractiveness of motion on proximity in virtual reality ACM Transactions on Applied Perception, 17(4). DOI: http://dx.doi.org/10.1145/3419985
  2020 Basak S, Javidnia H, Khan F, McDonnell R, Schukat M Methodology for Building Synthetic Datasets with Virtual Humans . DOI: http://dx.doi.org/10.1109/ISSC49989.2020.9180188
  2020 Zibrek K, Niay B, Olivier A.-H, Hoyet L, Pettre J, McDonnell R Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality , pp169-170. DOI: http://dx.doi.org/10.1109/VRW50115.2020.00036
  2020 Ferstl Y, Neff M, McDonnell R Understanding the Predictability of Gesture Parameters from Speech and their Perceptual Importance . DOI: http://dx.doi.org/10.1145/3383652.3423882
  2020 Wisessing P, McDonnell R Evalu-light: A practical approach for evaluating character lighting in real-time . DOI: http://dx.doi.org/10.1145/3385955.3407937
  2020 Carrigan E, Zibrek K, Dahyot R, McDonnell R Investigating perceptually based models to predict importance of facial blendshapes . DOI: http://dx.doi.org/10.1145/3424636.3426904
  2020 Carrigan E, Zell E, Guiard C, McDonnell R Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer Computer Graphics Forum, 39(2), pp219-233. DOI: http://dx.doi.org/10.1111/cgf.13925
  2020 Ferstl Y, Neff M, McDonnell R Adversarial gesture generation with realistic gesture phasing Computers and Graphics (Pergamon), 89, pp117-130. DOI: http://dx.doi.org/10.1016/j.cag.2020.04.007
  2019 Zibrek K, Martin S, McDonnell R Is photorealism important for perception of expressive virtual humans in virtual reality? ACM Transactions on Applied Perception, 16(3). DOI: http://dx.doi.org/10.1145/3349609
  2019 Torre I, Carrigan E, McDonnell R, Domijan K, McCabe K, Harte N The effect of multimodal emotional expression and agent appearance on trust in human-agent interaction . DOI: http://dx.doi.org/10.1145/3359566.3360065
  2019 Zibrek K, McDonnell R Social presence and place illusion are affected by photorealism in embodied VR . DOI: http://dx.doi.org/10.1145/3359566.3360064
  2019 Ferstl Y, Neff M, McDonnell R Multi-objective adversarial gesture generation . DOI: http://dx.doi.org/10.1145/3359566.3360053
  2019 Wisessing P, Cunningham D.W, Zibrek K, McDonnell R A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting . DOI: http://dx.doi.org/10.1145/3343036.3343127
  2019 Eduard Zell, Katja Zibrek, Rachel McDonnell Perception of Virtual Characters SIGGRAPH Courses, pp21.1-21.17. DOI: http://dx.doi.org/10.1145/3305366.3328101
  2018 Katja Zibrek, Elena Kokkinara, Rachel McDonnell The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role? IEEE Transactions on Visualization and Computer Graphics, 224(4), pp1681-1690 . DOI: http://dx.doi.org/10.1109/TVCG.2018.2794638
  2018 Emma Carrigan, Ludovic Hoyet, Rachel McDonnell, Quentin Avril A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation Eurographics 2018 - Short Papers
  2018 Ylva Ferstl, Rachel McDonnell Investigating the use of recurrent motion modelling for speech gesture generation 18th International Conference on Intelligent Virtual Agents, pp93-98. DOI: http://dx.doi.org/10.1145/3267851.3267898
  2018 Ylva Ferstl, Rachel McDonnell A perceptual study on the manipulation of facial features for trait portrayal in virtual agents 18th International Conference on Intelligent Virtual Agents, pp281-288. DOI: http://dx.doi.org/10.1145/3267851.3267891
  2018 Ilaria Torre, Emma Carrigan, Killian McCabe, Rachel McDonnell, Naomi Harte Survival at the museum: A cooperation experiment with emotionally expressive avatars International Conference on Multimodal Interaction (ICMI), pp423-427
  2018 Carrigan E, Hoyet L, McDonnell R, Avril Q A preliminary investigation into the impact of training for example-based facial blendshape creation , pp49-52. DOI: http://dx.doi.org/10.2312/egs.20181042
  2018 Torre, I. and Carrigan, E. and McCabe, K. and McDonnell, R. and Harte, N. Survival at the museum: A cooperation experiment with emotionally expressive virtual characters ICMI '18 Proceedings of the 20th ACM International Conference on Multimodal Interaction , pp423-427. DOI: http://dx.doi.org/10.1145/3242969.3242984
  2017 Zibrek, K. and Kokkinara, E. and McDonnell, R. Don't stand so close to me: Investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task SAP '17 Proceedings of the ACM Symposium on Applied Perception , pp3-. DOI: http://dx.doi.org/10.1145/3119881.3119887
  2017 Kerstin Ruhland, Mukta Prasad, Rachel McDonnell Data-driven approach to synthesizing facial animation using motion capture IEEE Computer Graphics and Applications, 37(4), pp30-41. DOI: http://dx.doi.org/10.1109/MCG.2017.3271467
  2017 Ylva Ferstl, Elena Kokkinara, Rachel McDonnell Facial features of non-player creatures can influence moral decisions in video games ACM Transactions on Applied Perception, 15(1), pp4-. DOI: http://dx.doi.org/10.1145/3129561
  2017 Joao P. Cabral, Benjamin R. Cowan, Katja Zibrek, Rachel McDonnell The influence of synthetic voice on the evaluation of a virtual character Interspeech , 2017-August, pp229 -233. DOI: http://dx.doi.org/10.21437/Interspeech.2017-325
  2016 Pisut Wisessing and John Dingliana and Rachel McDonnell Perception of Lighting and Shading for Animated Virtual Characters SAP '16 Proceedings of the ACM Symposium on Applied Perception , pp1-5
  2016 Carrigan E, Kokkinara E, Gheorghe F, Houlier M, Donikian S, McDonnell R Crowd appearance affects player performance in game combat scenarios , pp187-192. DOI: http://dx.doi.org/10.1145/2994258.2994273
  2016 Costigan T, Gerdelan A, Carrigan E, McDonnell R Improving blendshape performance for crowds with GPU and GPGPU Techniques , pp73-78. DOI: http://dx.doi.org/10.1145/2994258.2994275
  2016 Ylva Ferstl, Elena Kokkinara, Rachel McDonnell Do I trust you, abstract creature?: A study on personality perception of abstract virtual faces SAP '16 Proceedings of the ACM Symposium on Applied Perception , pp39-43. DOI: http://dx.doi.org/10.1145/2931002.2931014
  2015 Kerstin Ruhland, Christopher E. Peters, Sean Andrist, Jeremy B. Badler, Norman I. Badler, Michael Gleicher, Bilge Mutlu, Rach... A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception Computer Graphics Forum, 34(6), pp299-326 . DOI: http://dx.doi.org/10.1111/cgf.12603
  2015 Eduard Zell, Carlos Aliaga, Adrian Jarabo, Katja Zibrek, Diego Gutierrez, Rachel McDonnell, Mario Botsch To Stylize or not to Stylize? Effect of Shape and Material Stylization on the Perception of Computer Generated Faces ACM Transactions on Graphics (SIGGRAPH Asia 2015), 34(6), pp184:1-184:12
  2015 Katja Zibrek, Ludovic Hoyet, Kerstin Ruhland, Rachel McDonnell Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans ACM Transactions on Applied Perception, 12(3), pp11
  2015 Zibrek K, McDonnell R Evaluating the uncanny valley with the implicit association test , pp135-. DOI: http://dx.doi.org/10.1145/2804408.2814179
  2015 Costigan T, McDonnell R Speech independent emotion transfer for virtual faces FAA '15: Proceedings of Facial Analysis, and Animation, 11-September-2015. DOI: http://dx.doi.org/10.1145/2813852.2813862
  2015 Elena Kokkinara, Rachel McDonnell The effect of animation realism on face ownership and engagement FAA '15: Proceedings of Facial Analysis, and Animation, 11-September-2015. DOI: http://dx.doi.org/10.1145/2813852.2813863
  2015 Ruhland K, Zibrek K, McDonnell R Perception of personality through eye gaze of realistic and cartoon models , pp19-23. DOI: http://dx.doi.org/10.1145/2804408.2804424
  2015 Elena Kokkinara, Rachel McDonnell Animation realism affects perceived character appeal of a self-virtual face , pp221-226. DOI: http://dx.doi.org/10.1145/2822013.2822035
  2014 Costigan, T., Prasad, M., McDonnell, R. Facial retargeting using neural networks Motion in Games 2014, MIG 2014, pp31-38. DOI: http://dx.doi.org/10.1145/2668064.2668099
  2014 Katja Zibrek, Rachel McDonnell Does render style affect perception of personality in virtual humans? SAP '14 Proceedings of the ACM Symposium on Applied Perception, pp111-115. DOI: http://dx.doi.org/10.1145/2628257.2628270
  2014 Kerstin Ruhland, Sean Andrist, Jeremy B. Badler, Christopher E. Peters, Norman I. Badler, Michael Gleicher, Bilge Mutlu, Rach... Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems Eurographics State-of-the-Art Reports (EG '14 STARs), pp69-91
  2013 Kajta Zibrek, Ludovic Hoyet, Kerstin Ruhland, Rachel McDonnell Evaluating the Effect of Emotion on Gender Recognition in Virtual Humans ACM Symposium on Applied Perception, pp45-49. DOI: http://dx.doi.org/10.1145/2492494.2492510
  2013 Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell Emotion Capture: Emotionally Expressive Characters for Games ACM SIGGRAPH Conference on Motion in Games, pp53-60. DOI: http://dx.doi.org/10.1145/2522628.2522633
  2012 Rachel McDonnell Appealing Virtual Humans Motion in Games, pp102-111. DOI: http://dx.doi.org/10.1007/978-3-642-34710-8_10
  2012 Rachel McDonnell, Martin Breidt, and Heinrich Bulthoff Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans ACM Transaction on Graphics (SIGGRAPH 2012), 31(4), pp99:1-99:11. DOI: http://dx.doi.org/10.1145/2185520.2185587
  2012 Ludovic Hoyet, Rachel McDonnell, Carol O'Sullivan Push it Real: Perceiving Causality in Virtual Interactions ACM Transaction on Graphics (SIGGRAPH 2012), 31(4), pp90:1-90:9. DOI: http://dx.doi.org/10.1145/2185520.2185586
  2012 Hoyet, L. , Ryall, K. , McDonnell, R. , O'Sullivan, C. Sleight of hand: Perception of finger motion from reduced marker sets 16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp79-86. DOI: http://dx.doi.org/10.1145/2159616.2159630
  2012 Ludovic Hoyet, Kenneth Ryall, Rachel McDonnell and Carol O'Sullivan Perception of finger motion from reduced marker sets ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D'12), pp79-86
  2012 McDonnell R, Sundstedt V Introduction to special issue SAP 2012 ACM Transactions on Applied Perception, 9(3). DOI: http://dx.doi.org/10.1145/2325722.2325723
  2012 McDonnell R, Sundstedt V Proceedings, SAP 2012 - ACM Symposium on Applied Perception: Preface Proceedings, SAP 2012 - ACM Symposium on Applied Perception, pp6-

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