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Publications

Publications

Year Authors Title
  2015 Mads Haahr Everting the Holodeck: Games and Storytelling in Physical Space Interactive Digital Narrative: History, Theory and Practice, pp211-226
  2015 Mads Haahr Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage Joint Conference on Serious Games, pp114-119. DOI: http://dx.doi.org/10.1007/978-3-319-19126-3_10
  2015 Mads Haahr Real World, Real Monsters: Adapting Gothic Horror for Location-Based Augmented-Reality Games Digital Games Research Association (DiGRA)
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen Interactive Digital Narrative: History, Theory and Practice
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen Towards a Ludonarrative Toolbox Digital Games Research Association (DiGRA)
  2015 Bertrand Lucat and Mads Haahr Ideological Narratives of Play in Tropico 4 and Crusader Kings II Digital Games Research Association (DiGRA)
  2015 Alper Gungormusler, Natasa Paterson-Paulberg, Mads Haahr barelyMusician: An Adaptive Music Engine For Video Games Audio Engineering Society 56th International Conference: Audio for Games
  2014 Mads Haahr Real World, Real Monsters: Narrative and Aesthetics in Bram Stoker’s Vampires Locating the Gothic
  2013 Mads Haahr The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game International Gothic Association (IGA)
  2013 Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Ibrahim Sezen First Steps Towards a Unified Theory for Interactive Digital Narrative Springer LNCS: Transactions on Edutainment, 7775, pp20-35. DOI: http://dx.doi.org/10.1007/978-3-642-37919-2_2
  2013 Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, and Digdem Sezen Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations Lecture Notes in Computer Science, 8230, pp55-60. DOI: http://dx.doi.org/10.1007/978-3-319-02756-2_6
  2012 Mads Haahr and Jon Crowcroft Editorial for Special Issue on Social-Based Routing in Mobile and Delay-Tolerant Networks Ad Hoc Networks. DOI: http://dx.doi.org/10.1016/j.adhoc.2011.11.004
  2012 Natasa Paterson, Gavin Kearney, Katsiaryna Naliuka, Tara Carrigy, Mads Haahr and Fionnuala Conway Viking Ghost Hunt: Creating Engaging Sound Design for Location-Aware Applications International Journal of Arts and Technology. DOI: http://dx.doi.org/10.1504/ijart.2013.050692
  2011 Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Sezen Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011 Interactive Storytelling, pp360-361. DOI: http://dx.doi.org/10.1007/978-3-642-25289-1_49
  2011 Natasa Paterson, Katsiaryna Naliuka, Tara Carrigy, Mads Haahr, Fionnuala Conway Location Aware Interactive Game Audio 41st Audio Engineering Society Conference
  2011 Mads Haahr, Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Roisin Cotton Liminal Gameplay: Reinventing the Gothic Tale as a Location-Based Mobile Game Gothic Limits, Gothic Ltd.
  2011 Mads Haahr, Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Roisin Cotton Chasing the Ghost: Reinventing Gothic Horror as a Location-Based Mobile Game International Conference for the Fantastic in the Arts
  2011 Valentina Nisi, Mads Haahr and Glorianna Davenport A Media Portrait of the Liberties: A Non-Linear Community Portrait The Mobile Audience: Media Art and Mobile Technologies, pp217-233
  2011 Aoife Healy, Kieran Moran, Jane Dickson, Cillian Hurley, C Smeaton, Noel E O'Connor, P Kelly, Mads Haahr and N Chockalingam Analysis of the 5 iron golf swing when hitting for maximum distance Journal of Sports Sciences, 29(10), pp1079-1088. DOI: http://dx.doi.org/10.1080/02640414.2011.576693
  2011 Mads Haahr On Social Dynamics and their Importance for Pervasive Computing Pervasive Adaptation: The Next Generation Pervasive Computing Research Agenda, pp95-96
  2010 Natasa Paterson, Katsiaryna Naliuka, Soren Kristian Jensen, Tara Carrigy, Mads Haahr, Fionnuala Conway Spatial Audio and Reverberation in an Augmented Reality Game Sound Design 40th AES Conference: Spatial Audio
  2010 Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Mads Haahr Design and Evaluation of Player Experience of a Location-Based Mobile Game 6th Nordic Conference on Human-Computer Interaction (NordiCHI 2010), pp92-101. DOI: http://dx.doi.org/10.1145/1868914.1868929
  2010 Natasa Paterson, Katsiaryna Naliuka, Soren Kristian Jensen, Tara Carrigy, Mads Haahr and Fionnuala Conway Design, Implementation and Evaluation of Audio for a Location Based Augmented Reality Game Proceedings of ACM Fun and Games 2010, pp149-156. DOI: http://dx.doi.org/10.1145/1823818.1823835
  2010 Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson and Mads Haahr A Narrative Architecture for Story-Driven Location-Based Mobile Games Third Workshop on Story-Telling and Educational (Serious) Games (STEG'10) , pp11-20. DOI: http://dx.doi.org/10.1007/978-3-642-20539-2_2
  2010 Hartmut Koenitz, Mads Haahr, Gabriele Ferri, and Tonguc Ibrahim Sezen Towards a shared vocabulary for interactive digital storytelling: a workshop at ICIDS 2010 Proceedings of the Third joint conference on Interactive digital storytelling (ICIDS'10), pp293-294
  2010 Jan Sacha, Bartosz Biskupski, Dominik Dahlem, Raymond Cunningham, René Meier, Jim Dowling and Mads Haahr Decentralising a Service-Oriented Architecture Peer-to-Peer Networking and Applications (Springer), 3(4), pp323-350. DOI: http://dx.doi.org/10.1007/s12083-009-0062-6
  2010 Elizabeth Daly and Mads Haahr The Challenges of Disconnected Delay-Tolerant MANETs Ad Hoc Networks (Elsevier), 8(2), pp241-250 . DOI: http://dx.doi.org/10.1016/j.adhoc.2009.08.003
  2010 Mads Haahr Breaking the Mirror, Busting the Screen: Madness as a Mechanic in Eternal Darkness: Sanity's Requiem and Call of Cthulhu: Dark Corners of the Earth International Conference for the Fantastic in the Arts
  2009 Sean Reilly, Peter Barron, Vinny Cahill, Kieran Moran and Mads Haahr A General-Purpose Taxonomy of Computer-Augmented Sports Systems Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies, pp19-35
  2009 Elizabeth Daly and Mads Haahr Social Network Analysis for Information Flow in Disconnected Delay-Tolerant MANETs IEEE Transactions on Mobile Computing, 8(5), pp606-621. DOI: http://dx.doi.org/10.1109/TMC.2008.161
  2009 Mads Haahr The Ghost and the Machine: The Mediation of Horror in Fatal Frame II: Crimson Butterfly International Conference for the Fantastic in the Arts
  2009 Hartmut Koenitz, Mads Haahr, Gabriele Ferri, and Tonguc Ibrahim Sezen Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling (ICIDS '09), pp354-355
  2009 Sean Reilly and Mads Haahr Extending the Event-Based Programming Model to support Sensor-Driven Ubiquitous Computing Applications IEEE Middleware Support for Pervasive Computing Workshop (PerWare 2009), pp1-6. DOI: http://doi.ieeecomputersociety.org/10.1109/PERCOM.2009.4912849
  2008 Valentina Nisi, Ian Oakley and Mads Haahr Location-Aware Multimedia Stories: Bringing Together Real and Virtual Spaces ARTECH Conference on Digital Arts, pp72-81
  2007 Atul Singh and Mads Haahr Decentralized Clustering in Pure P2P Overlay Networks Using Schelling's Model IEEE International Conference on Communications (ICC 2007), pp1860-1866. DOI: http://dx.doi.org/10.1109/icc.2007.310
  2007 Elizabeth Daly and Mads Haahr Social Network Analysis for Routing in Disconnected Delay-Tolerant MANETs The Eighth ACM International Symposium on Mobile Ad Hoc Networking and Computing (MobiHoc 2007), pp32-40. DOI: http://doi.acm.org/10.1145/1288107.1288113
  2006 Atul Singh and Mads Haahr Creating an Adaptive Network of Hubs Using Schelling's Model Communications of the ACM, 49(3), pp69-73. DOI: http://doi.acm.org/10.1145/1118178.1118204
  2006 Valentina Nisi, Ian Oakley and Mads Haahr Inner City Locative Media: Design and Experience of a Location-Aware Mobile Narrative for the Dublin Liberties Neighborhood The 13th International Symposium of Electronic Art (ISEA), 6(2), pp89-97
  2006 J. Keeney, V. Cahill, M. Haahr Techniques for Dynamic Adaptation of Mobile Services The Handbook of Mobile Middleware, pp363-384
  2006 Atul Singh and Mads Haahr A Peer-to-Peer Reference Architecture First ACM/IEEE International Conference on COMmunication System softWAre and MiddlewaRE (COMSWARE). DOI: http://dx.doi.org/10.1109/comswa.2006.1665164
  2005 Atul Singh and Mads Haahr Creating an Adaptive Network of Hubs Using Schelling's Model IFIP/IEEE International Workshop on Self-Managed Systems & Services. DOI: http://dx.doi.org/10.1145/1118178.1118204
  2005 Elizabeth Daly, Alan Gray and Mads Haahr On Using Profiles to Create Self-Organizing Peer-To-Peer Networks First International Workshop on Trust, Security and Privacy for Ubiquitous Computing (TSPUC 2005), pp588-592. DOI: http://dx.doi.org/10.1109/WOWMOM.2005.72
  2004 Valentina Nisi and Mads Haahr Weird View: Interactive Multilinear Narratives and Real-Life Community Stories Crossings: Electronic Journal of Art and Technology, 4(1)
  2004 Mads Haahr The Art/Technology Interface: Innovation and Identity in Information-Age Ireland Irish Review, 31, pp40-50. DOI: http://dx.doi.org/10.2307/29736133
  2004 Alan Gray and Mads Haahr Personalised, Collaborative Spam Filtering First Conference on Email and Anti-Spam (CEAS)
  2004 Valentina Nisi, Glorianna Davenport and Mads Haahr A Mediated Portrait of the Dublin Liberties Spark! Design and Locality Conference, pp84-91
  2004 Singh, Atul and Haahr, Mads Topology adaptation in P2P networks using Schelling's model Workshop on Games and Emergent Behaviors in Distributed Computing Environments
  2003 Cunningham, Pádraig and Mowlan, Niamh and Delany, Sarah Jane and Haahr, Mads A case-based approach to spam filtering that can track concept drift The ICCBR’03 Workshop on Long-Lived CBR Systems, pp115-123
  2002 Greg Biegel, Vinny Cahill and Mads Haahr A Dynamic Proxy-Based Architecture to Support Distributed Java Objects in a Mobile Environment International Symposium of Distributed Objects and Applications (DOA), 2519, pp809-826
  2002 Mads Haahr Information Jockey: The Dubious Role of the 21st-century Academic Southern Review, 35(2), pp71-87

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