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Publications

Year Authors Title
  2020 Barbara De Kegel and Mads Haahr Procedural Puzzle Generation: A Survey IEEE Transactions on Games, 12(1), pp21-40. DOI: https://doi.org/10.1109/TG.2019.2917792
  2020 Alberto Rojas-Salazar and Mads Haahr Learning Binary Search Trees through Serious Games based on Analogies Foundations of Digital Games (FDG 2020)
  2020 Alberto Rojas-Salazar, Paula Ramírez-Alfaro and Mads Haahr Learning Binary Search Trees through Serious Games First International Computer Programming Education Conference (ICPEC 2020), pp22:1-22:7. DOI: http://dx.doi.org/10.4230/OASIcs.ICPEC.2020.22
  2020 Alberto Rojas-Salazar and Mads Haahr Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review Joint Conference on Serious Games (JCSG), pp1-2
  2020 Lilian Morgan and Mads Haahr "Honey, I'm Home": An Adventure Game with Procedurally Generated Narrative Puzzles International Conference for Interactive Digital Storytelling (ICIDS), pp1-2
  2020 Anna Rezk and Mads Haahr The Case for Invisibility: Understanding and Improving Agency in Black Mirror’s Bandersnatch and Other Interactive Digital Narrative Works International Conference for Interactive Digital Storytelling (ICIDS), pp1-2
  2020 Alberto Rojas-Salazar and Mads Haahr DS-Hacker: Teaching Data Structures and Algorithms Through Analogical Representations in the Game Environment and Game Mechanics Digital Games Research Association (DiGRA), pp1-2
  2019 Mads Haahr, Pernille Henriette Wiil and Henriette Buus Site-specific augmented reality gaming for cultural engagement: experience and reflection International Symposium on Gamification and Games for Learning, pp1-2
  2019 Barbara De Kegel and Mads Haahr Towards Procedural Generation of Narrative Puzzles for Adventure Games Interntional Conference on Interactive Digital Storytelling (ICIDS), 11869(11869), pp241-249
  2018 Mads Haahr Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage Virtual Creativity, 8(1), pp23-37
  2018 Mads Haahr Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror International Conference for the Fantastic in the Arts
  2018 Mads Haahr Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror LNCS 11318: Interactive Storytelling, pp193-205. DOI: https://doi.org/10.1007/978-3-030-04028-4
  2018 Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, and Tonguc Ibrahim Sezen Card-Based Methods in Interactive Narrative Prototyping LNCS 11318: Interactive Storytelling, pp552-555. DOI: https://doi.org/10.1007/978-3-030-04028-4
  2017 Mads Haahr Gothic Game Cities: The Involuntary Exploration of Abandoned Spaces from Ant Attack to Fatal Frame 2 Supernatural Cities II: Gothic Cities
  2017 Mads Haahr Through the Eye of the Monster: Perspective as an Uncanny Game Mechanic in Sony Computer Entertainment's Siren International Conference for the Fantastic in the Arts
  2017 Mads Haahr Creating Location-Based Augmented-Reality Games for Cultural Heritage Joint International Conference on Serious Games(10622), pp313-318. DOI: http://dx.doi.org/10.1007/978-3-319-70111-0_29
  2017 Mads Haahr Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage 23rd International Conference on Virtual System & Multimedia (VSMM) , pp1-7
  2015 Mads Haahr Everting the Holodeck: Games and Storytelling in Physical Space Interactive Digital Narrative: History, Theory and Practice, pp211-226
  2015 Mads Haahr Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage Joint Conference on Serious Games, pp114-119. DOI: http://dx.doi.org/10.1007/978-3-319-19126-3_10
  2015 Mads Haahr Real World, Real Monsters: Adapting Gothic Horror for Location-Based Augmented-Reality Games Digital Games Research Association (DiGRA)
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen Interactive Digital Narrative: History, Theory and Practice , pp1-286
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Sezen Towards a Ludonarrative Toolbox Digital Games Research Association (DiGRA)
  2015 Bertrand Lucat and Mads Haahr Ideological Narratives of Play in Tropico 4 and Crusader Kings II Digital Games Research Association (DiGRA)
  2015 Alper Gungormusler, Natasa Paterson-Paulberg, Mads Haahr barelyMusician: An Adaptive Music Engine For Video Games Audio Engineering Society 56th International Conference: Audio for Games
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen Introduction: A concise history of interactive digital narrative Interactive Digital Narrative: History, Theory and Practice, pp9-21
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Di dem Sezen and Tonguç brahim Sezen Introduction: Perspectives on Interactive Digital Narrative Interactive Digital Narrative: History, Theory and Practice, pp17-24
  2015 Bertrand Lucat and Mads Haahr What Makes a Successful Emergent Narrative: The Case of Crusader Kings II International Conference on Interactive Digital Storytelling, pp259-266
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen Introduction: Beyond the Holodeck: A Speculative Perspective on Future Practices Interactive Digital Narrative: History, Theory and Practice, pp153-158
  2015 Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguç Ibrahim Sezen Introduction: The Evolution of Interactive Digital Narrative Theory Interactive Digital Narrative: History, Theory and Practice, pp67-76
  2015 Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, and Digdem Sezen The Ontology Project for Interactive Digital Narrative LNCS 9445: Interactive Storytelling, pp397-399
  2014 Mads Haahr Real World, Real Monsters: Narrative and Aesthetics in Bram Stoker’s Vampires Locating the Gothic
  2013 Mads Haahr The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game International Gothic Association (IGA)
  2013 Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Ibrahim Sezen First Steps Towards a Unified Theory for Interactive Digital Narrative Springer LNCS: Transactions on Edutainment, 7775, pp20-35. DOI: http://dx.doi.org/10.1007/978-3-642-37919-2_2
  2013 Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, and Digdem Sezen Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations Lecture Notes in Computer Science, 8230, pp55-60. DOI: http://dx.doi.org/10.1007/978-3-319-02756-2_6
  2012 Mads Haahr and Jon Crowcroft Editorial for Special Issue on Social-Based Routing in Mobile and Delay-Tolerant Networks Ad Hoc Networks(10), pp1517-1519. DOI: http://dx.doi.org/10.1016/j.adhoc.2011.11.004
  2012 Natasa Paterson, Gavin Kearney, Katsiaryna Naliuka, Tara Carrigy, Mads Haahr and Fionnuala Conway Viking Ghost Hunt: Creating Engaging Sound Design for Location-Aware Applications International Journal of Arts and Technology, pp92-101. DOI: http://dx.doi.org/10.1504/ijart.2013.050692
  2011 Hartmut Koenitz, Mads Haahr, Gabriele Ferri and Tonguc Sezen Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011 Interactive Storytelling, pp360-361. DOI: http://dx.doi.org/10.1007/978-3-642-25289-1_49
  2011 Natasa Paterson, Katsiaryna Naliuka, Tara Carrigy, Mads Haahr, Fionnuala Conway Location Aware Interactive Game Audio 41st Audio Engineering Society Conference
  2011 Mads Haahr, Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Roisin Cotton Liminal Gameplay: Reinventing the Gothic Tale as a Location-Based Mobile Game Gothic Limits, Gothic Ltd.
  2011 Mads Haahr, Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Roisin Cotton Chasing the Ghost: Reinventing Gothic Horror as a Location-Based Mobile Game International Conference for the Fantastic in the Arts
  2011 Valentina Nisi, Mads Haahr and Glorianna Davenport A Media Portrait of the Liberties: A Non-Linear Community Portrait The Mobile Audience: Media Art and Mobile Technologies, pp217-233
  2011 Aoife Healy, Kieran Moran, Jane Dickson, Cillian Hurley, C Smeaton, Noel E O'Connor, P Kelly, Mads Haahr and N Chockalingam Analysis of the 5 iron golf swing when hitting for maximum distance Journal of Sports Sciences, 29(10), pp1079-1088. DOI: http://dx.doi.org/10.1080/02640414.2011.576693
  2011 Mads Haahr On Social Dynamics and their Importance for Pervasive Computing Pervasive Adaptation: The Next Generation Pervasive Computing Research Agenda, pp95-96
  2010 Natasa Paterson, Katsiaryna Naliuka, Soren Kristian Jensen, Tara Carrigy, Mads Haahr, Fionnuala Conway Spatial Audio and Reverberation in an Augmented Reality Game Sound Design 40th AES Conference: Spatial Audio
  2010 Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson and Mads Haahr Design and Evaluation of Player Experience of a Location-Based Mobile Game 6th Nordic Conference on Human-Computer Interaction (NordiCHI 2010), pp92-101. DOI: http://dx.doi.org/10.1145/1868914.1868929
  2010 Natasa Paterson, Katsiaryna Naliuka, Soren Kristian Jensen, Tara Carrigy, Mads Haahr and Fionnuala Conway Design, Implementation and Evaluation of Audio for a Location Based Augmented Reality Game Proceedings of ACM Fun and Games 2010, pp149-156. DOI: http://dx.doi.org/10.1145/1823818.1823835
  2010 Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson and Mads Haahr A Narrative Architecture for Story-Driven Location-Based Mobile Games Third Workshop on Story-Telling and Educational (Serious) Games (STEG'10) , pp11-20. DOI: http://dx.doi.org/10.1007/978-3-642-20539-2_2
  2010 Hartmut Koenitz, Mads Haahr, Gabriele Ferri, and Tonguc Ibrahim Sezen Towards a shared vocabulary for interactive digital storytelling: a workshop at ICIDS 2010 Proceedings of the Third joint conference on Interactive digital storytelling (ICIDS'10), pp293-294
  2010 Jan Sacha, Bartosz Biskupski, Dominik Dahlem, Raymond Cunningham, René Meier, Jim Dowling and Mads Haahr Decentralising a Service-Oriented Architecture Peer-to-Peer Networking and Applications (Springer), 3(4), pp323-350. DOI: http://dx.doi.org/10.1007/s12083-009-0062-6
  2010 Elizabeth Daly and Mads Haahr The Challenges of Disconnected Delay-Tolerant MANETs Ad Hoc Networks (Elsevier), 8(2), pp241-250 . DOI: http://dx.doi.org/10.1016/j.adhoc.2009.08.003

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