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Publications

Year Authors Title
  2017 Shengzhou Luo and John Dingliana Transfer function optimization using a combined measure of visibility and saliency Spring Conference on Computer Graphics
  2017 Lazaro Campoalegre, Tom Noonan and John Dingliana Exploiting Spatio-temporal Coherency in Time-Varying Visualization Over Network Environments Computer Graphics, Visualization, Computer Vision and Image Processing
  2017 Salaheddin Alakkari and John Dingliana Principal Component Analysis Techniques for Visualization of Volumetric Data Advances in Principal Component Analysis - Research and Development, pp23 pages
  2016 Pisut Wisessing and John Dingliana and Rachel McDonnell Perception of Lighting and Shading for Animated Virtual Characters Symposium on Applied Percetpion, pp1-5
  2016 Salaheddin Alakkari and John Dingliana Volume Visualization Using Principal Component Analysis Eurographics Workshop on Visual Computing for Biology and Medicine
  2016 Lingqiang Ran and john Dingliana A Framework for Volume Visualization on Commodity Augmented Reality Displays International Conference on Virtual Reality and Visualization
  2015 Shengzhou Luo and John Dingliana Visibility-Weighted Saliency for Volume Visualisation EGUK Computer Graphics and Visual Computing Conference
  2015 Rowan Hughes, Jan Ondrej and John Dingliana DAVIS : Density-Adaptive Synthetic-Vision Based Steering for Virtual Crowds ACM SIGGRAPH Conference on Motion in Games 2015, pp79-84
  2015 Tom Noonan, Lazaro Campoalegre and John Dingliana Temporal Coherence Predictor for Time Varying Volume Data Based on Perceptual Functions 20th International Symposium on Vision, Modeling and Visualization (VMV 2015)
  2014 Shengzhou Luo and John Dingliana Information-Guided Transfer Function Refinement Eurographics 2014 Short Papers. DOI: http://dx.doi.org/10.2312/egsh.20141015
  2014 Sayandeep Purkayasth, Roger Stalley, John Dingliana and Laura Cleaver A new approach to analysis of interlace in the Book of Kells Virtual Cultural Heritage Ireland
  2014 Rowan Hughes, Jan Ondrej, John Dingliana Holonomic Collision Avoidance for Virtual Crowds Eurographics/ACM SIGGRAPH Symposium on Computer Animation, pp103-111
  2014 Shengzhou Luo and John Dingliana Transfer Function Refinment for Exploring Volume Data Eurasia Graphics - International Conference on Computer Graphics, Animation and Gaming Technologies, pp1-8
  2013 Daniel Sykora and John Dingliana Computer-Assisted Repurposing of Existing Animations Image and Video-based Artistic Stylisation, pp285-208
  2012 Andrew Corcoran and John Dingliana Real-Time Illumination for Two-Level Volume Rendering International Symposium on Visual Computing, 7431, pp544-555. DOI: http://dx.doi.org/10.1007/978-3-642-33179-4_52
  2012 Andrew Corcoran and John Dingliana Image Space Adaptive Volume Rendering Conference on Visualisation and Data Analysis 2012, pp82940M-82940M-9. DOI: http://dx.doi.org/10.1117/12.906658
  2012 Fintan McGee and John Dingliana An empirical study on the impact of edge bundling on user comprehension of graphs Advanced Visual Interfaces 2012, pp620-627. DOI: http://dx.doi.org/10.1145/2254556.2254670
  2012 Fintan McGee and John Dingliana Visualising Small World Graphs: Agglomerative clustering of Small World Graphs Around Nodes of Interest IVAPP 2012: International Conference on Information Visualisation Theory and Applications 2012, pp678-689. DOI: http://dx.doi.org/10.5220/0003864306780689
  2011 Cormac O'Brien, John Dingliana and Steven Collins Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation Eurographics/ACM Siggraph Symposium on Computer Animation 2011, pp277-286. DOI: http://doi.acm.org/10.1145/2019406.2019443
  2010 Andrew Corcoran, Niall Redmond and John Dingliana Perceptual enhancement of two-level volume rendering Computers & Graphics, 34(4), pp4009-4031. DOI: http://dx.doi.org/10.1016/j.cag.2010.03.014
  2010 Daniel Sykora, David Sedlacek, Sun Jinchao, John Dingliana, and Steven Collins Adding Depth to Cartoons Using Sparse Depth (In)equalities Computer Graphics Forum, 29(2), pp615-623. DOI: http://dx.doi.org/10.1111/j.1467-8659.2009.01631.x
  2010 Fintan McGee and John Dingliana An Evaluation of the Use of Clustering Coefficient as a Heuristic for the Visualisation of Small World Graphs Theory and Practice of Computer Graphics. DOI: http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/167-174
  2009 Bartosz Fabianowski, Colin Fowler and John Dingliana A Cost Metric for Scene-Interior Ray Origins Eurographics Short Paper, pp49-52
  2009 Niall Redmond and John Dingliana Influencing User Attention Using Real-Time Stylised Rendering TPCG 2009: Theory and Practice of Computer Graphics, pp173-180. DOI: http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG09/173-180
  2009 Daniel Sykora, John Dingliana, and Steven Collins As-Rigid-As-Possible Image Registration for Hand-drawn Cartoon Animations Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'09), pp25-33. DOI: http://doi.acm.org/10.1145/1572614.1572619
  2009 Bartosz Fabianowski and John Dingliana Interactive Global Photon Mapping Eurographics Symposium on Rendering (EGSR), pp1151-1159. DOI: http://dx.doi.org/10.1111/j.1467-8659.2009.01492.x
  2009 Bartosz Fabianowski and John Dingliana Compact BVH Storage for Ray Tracing and Photon Mapping Eurographics Ireland 2009, pp1-8
  2009 Niall Redmond and John Dingliana Investigating the effect of real-time stylisation techniques on user task performance Symposium on Applied Perception in Graphics and Visualisation, pp121-124. DOI: http://dx.doi.org/10.1145/1620993.1621017
  2009 Niall Redmond and John Dinglian A Hybrid Approach to Real-Time Abstraction Eurographics Ireland 2009, pp43-50
  2009 Daniel Sykora, John Dingliana, and Steven Collins LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons Computer Graphics Forum, 28(2), pp599-608. DOI: http://dx.doi.org/10.1111/j.1467-8659.2009.01400.x
  2009 Bartosz Fabianowski and John Dingliana Interactive Global Photon Mapping Computer Graphics Forum, 28(4), pp1151-1159. DOI: http://dx.doi.org/10.1111/j.1467-8659.2009.01492.x
  2008 Niall Redmond and John Dingliana A Hybrid Technique for Creating Meaningful Abstractions of Dynamic 3D Scenes in Real-Time International Conference in Eastern Europe on Computer Graphics, Visualization and Computer Vision (WSCG '08), pp105-112
  2008 Bartosz Fabianowski and John Dingliana Sketching Complex Generalized Cylinder Spines Computer Graphics International Conference CGI2008, pp49-52
  2008 Marcos Garcia and John Dingliana and Carol O'Sullivan Perceptual Evaluation of Cartoon Physics: Accuracy, Attention, Appeal APGV'08 : Symposium on Applied Perception in Graphics and Visualisation , pp107-114
  2007 Muiris Woulfe, John Dingliana and Michael Manzke Hardware Accelerated Broad Phase Collision Detection for Realtime Simulations 4th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2007), pp79-88. DOI: http://dx.doi.org/10.2312/PE/vriphys/vriphys07/079-088
  2007 Bartosz Fabianowski and John Dingliana Toward 3D Selection and Skeleton Construction by Sketching Eurographics Irish Chapter Workshop 2007, pp18-25
  2007 Ross Brennan, Michael Manzke, Keith O'Conor, John Dingliana and Carol O'Sullivan A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture International Conference on Engineering of Reconfigurable Systems and Algorithms (ERSA'07), pp284 - 290
  2007 Marcos Garcia, John Dingliana and Carol O'Sullivan A Physically Based Deformation Model for Interactive Cartoon Animation The 4th International Workshop on Virtual Reality Interactions and Physical Simulations 2007, pp27-34. DOI: http://dx.doi.org/10.2312/PE/vriphys/vriphys07/027-034
  2007 Oscar Belmonte and John Dingliana Acceleration techniques applied to non-photorealistic visualisation of polygonal models Eurographics Irish Chapter Workshop 2007, pp81-87
  2007 Niall Redmond and John Dingliana Adaptive Abstraction of 3D Scenes in Realtime Eurographics 2007 Short Papers, pp77-80
  2006 Michael Manzke, Ross Brennan, Keith O'Conor, John Dingliana and Carol O'Sullivan A scalable and reconfigurable shared-memory graphics architecture International Conference on Computer Graphics and Interactive Techniques (ACM SIGGRAPH 2006 Sketches), pp182-182. DOI: http://doi.acm.org/10.1145/1179849.1180077
  2006 John Dingliana A Survey of Stylisation in Computer Animation Eurographics Irish Chapter Annual Workshop 2006, pp36-43
  2005 John Dingliana and Carol O'Sullivan A Voxel-based Approach to Approximate Collision Handling Journal of Graphics Tools, 10(4), pp33-48. DOI: http://dx.doi.org/10.1080/2151237x.2005.10129207
  2003 Carol O'Sullivan and John Dingliana and Thanh Giang and Mary K. Kaiser Evaluating the visual fidelity of physically based animations International Conference on Computer Graphics and Interactive Techniques (ACM Siggraph 2003), 22(3), pp527-536. DOI: http://dx.doi.org/10.1145/1201775.882303
  2003 O'Sullivan, C. Dingliana, J. and Howlett, S. Eye movements and interactive graphics The Mind's Eyes: Cognitive and Applied Aspects of Eye Movement Research, pp555-571
  2003 O'Sullivan, C. Dingliana, J. Giang, T. and Kaiser, M.K. Evaluating the Visual Fidelity of Physically Based Animations ACM Transactions on Graphics, 22(4), pp527-536. DOI: http://dx.doi.org/10.1145/1201775.882303
  2002 Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, Simon Dobbyn, Christopher Peters, William Leeson, Thanh Giang, John D... Crowd and Group Simulation with Levels of Detail for Geometry, Motion and Conversational Behaviour. Eurographics Irish Chapter Worjkshop., pp15-20
  2002 Carol O¿Sullivan, Justine Cassell, Hannes Vilhjalmsson, John Dingliana, Simon Dobbyn, Brian McNamee, Christopher Peters, Tha... Levels of detail for crowds and groups Computer Graphics Forum, 21(4), pp733-742. DOI: http://dx.doi.org/10.1111/1467-8659.00631
  2001 O'Sullivan, C. and Dingliana, J. Collisions and Perception ACM TRANSACTIONS ON GRAPHICS, 20, pp151-168. DOI: http://doi.acm.org/10.1145/501786.501788
  2001 Carol O'Sullivan, John Dingliana, Fabio Ganovelli and Gareth Bradshaw T6: collision handling for virtual environments Eurographics 2001 Tutorials, pp1-35

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