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Publications

Year Authors Title
  2016 Simon Alexanderson, Carol O'Sullivan, and Jonas Beskow Robust online motion capture labeling of finger markers 9th International ACM Conference on Motion in Games (MIG '16. DOI: http://dx.doi.org/10.1145/2994258.2994264
  2008 Ladislav Kavan, Simon Dobbyn, Steven Collins, Jiri Žára, Carol O'Sullivan Polypostors: 2D polygonal impostors for 3D crowds ACM SIGGRAPH Symposium on interactive 3D Graphics and Games, pp149-155. DOI: http://dx.doi.org/10.1145/1342250.1342273
  2010 Cathy Ennis, Rachel McDonnell, Carol O'Sullivan Seeing is Believing: Body Motion Dominates in Multisensory Conversations ACM Transactions on Graphics (SIGGRAPH 2010), 29(3). DOI: http://dx.doi.org/10.1145/1833351.1778828
  2010 J. Hodgins, S.Joerg, C. O'Sullivan, S.I. Park, M. Mahler The Saliency of Anomalies in Animated Human Characters ACM Transactions on Applied Perception, 7(4). DOI: http://doi.acm.org/10.1145/1823738.1823740
  2011 Patrick Paczkowski, Min H. Kim, Yann Morvan, Julie Dorsey, Holly Rushmeier, and Carol O'Sullivan Insitu: Sketching Architectural Designs in Context ACM Transactions on Graphics, 30(6), pp182:1-182:10. DOI: http://doi.acm.org/10.1145/2070781.2024216
  2001 O'Sullivan, C. and Dingliana, J. Collisions and Perception ACM TRANSACTIONS ON GRAPHICS, 20, pp151-168. DOI: http://doi.acm.org/10.1145/501786.501788
  2002 McNamee, B., Dobbyn, S., Cunningham, P., O'Sullivan, C. Men behaving appropriately: integrating the role passing technique into the ALOHA system AISB'02 symposium: Animating Expressive Characters for Social Interactions, pp59-62
  2002 Peters, C. and O'Sullivan, C. Vision-based reaching for autonomous virtual humans AISB'02 symposium: Animating Expressive Characters for Social Interactions, pp69-72
  2006 Ljiljana Skrba, Simon Dobbyn, Rachel McDonnell and Carol O'Sullivan Animating Dolly: Real-time Herding and Rendering of Sheep Eurographics Ireland Workshop, pp7-12
  2010 R. McDonnell, C. O'Sullivan Movements and voices affect perceived sex of virtual conversers ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualisation (APGV’10) , pp25-128. DOI: http://doi.acm.org/10.1145/1836248.1836272
  2011 Micheal Larkin and Carol O'Sullivan Perception of Simplification Artifacts for Animated Characters ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualisation (APGV11), pp93-100. DOI: http://doi.acm.org/10.1145/2077451.2077469
  2007 Rachel McDonnell, Sophie Joerg, Jessica Hodgins, Fiona Newell, Carol O'Sullivan Virtual Shapers & Movers: Form and Motion affect Sex Perception APGV'07: ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, 253, pp7 - 10 . DOI: http://dx.doi.org/10.1145/1272582.1272584
  2007 Yann Morvan and Carol O'Sullivan A Perceptual Approach to Trimming Unstructured Lumigraphs APGV'07: ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization, pp61 - 68. DOI: http://dx.doi.org/10.1145/1272582.1272594
  2000 Gareth Bradshaw and Carol O'Sullivan Extracting geometric models from medieval moundling profiles for case-based reasoning Knowledge-Based Intelligent Engineering Systems (KES'00), pp531-536. DOI: http://dx.doi.org/10.1109/KES.2000.884104
  2005 Andrew Brosnan, Simon Dobbyn, John Hamill, Carol O'Sullivan Animating Humans on Handlheld Devices for Interactive Gaming 18th International Conference on Computer Animation and Social Agents, pp55-60
  2005 Brosnan, A., Hamill, J., and O'Sullivan, C. A.. Geometry reduction for urban simulation on handheld devices Sixth Eurographics Irish Chapter Workshop on Computer Graphics (2005) , pp17-24
  2000 Fabio Ganovelli, John Dingliana and Carol O'Sullivan BucketTree: improving collision detection between deformable objects Spring Conference in Computer Graphics, pp156-163
  2011 Brian Cullen and Carol O'Sullivan Symmetry Hybrids Computational Aesthetics in Graphics, Visualization, and Imaging, pp33-38. DOI: http://dx.doi.org/10.1145/2030441.2030448
  2006 Rachel McDonnell, Simon Dobbyn and Carol O'Sullivan. Crowd Creation Pipeline for Games the 9th International Conference on Computer Games, CGames 2006, pp183-190
  2002 Carol O¿Sullivan, Justine Cassell, Hannes Vilhjalmsson, John Dingliana, Simon Dobbyn, Brian McNamee, Christopher Peters, Tha... Levels of detail for crowds and groups Computer Graphics Forum, 21(4), pp733-742. DOI: http://dx.doi.org/10.1111/1467-8659.00631
  2002 Christopher Peters and Carol O'Sullivan Synthetic Vision and Memory for Autonomous Virtual Humans Computer Graphics Forum, 21(4), pp743-752. DOI: http://dx.doi.org/10.1111/1467-8659.00632
  2002 Rossi, C., O'Sullivan, C. Distributed Multi-user Urban Simulation. Eurographics Irish Chapter Workshop Proceedings, pp41-46
  2002 Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, Simon Dobbyn, Christopher Peters, William Leeson, Thanh Giang, John D... Crowd and Group Simulation with Levels of Detail for Geometry, Motion and Conversational Behaviour. Eurographics Irish Chapter Worjkshop., pp15-20
  2005 Dobbyn, Simon and Hamill, John and O'Connor, Keith and O'Sullivan, Carol Geopostors: a real-time geometry/impostor crowd rendering system Proceedings of the ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games (SI3D) , pp95-102. DOI: http://dx.doi.org/10.1145/1186822.1073290
  2003 John Hamill and Carol O'Sullivan Virtual Dublin: A Framework for Real-Time Urban Simulation Journal of WSCG, 11, pp221-225
  2001 Carol O'Sullivan, John Dingliana, Fabio Ganovelli and Gareth Bradshaw T6: collision handling for virtual environments Eurographics 2001 Tutorials, pp1-35
  2012 Adrian Jarabo, Tom Van Eyck, Veronica Sundstedt, Kavita Bala, Diego Gutierrez and Carol O'Sullivan Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes Computer Graphics Forum, 31(2), pp565-574. DOI: http://dx.doi.org/10.1111/j.1467-8659.2012.03057.x
  2001 Fabio Ganovelli and Carol O'Sullivan Animating cuts with on-the-fly re-meshing Eurographics 2001 short papers proceedings, pp243-247
  2005 John Hamill, Rachel McDonnell, Simon Dobbyn and Carol O'Sullivan Perceptual evaluation of impostor representations for virtual humans and buildings Computer Graphics Forum, 24(3), pp623-633. DOI: http://dx.doi.org/10.1111/j.1467-8659.2005.00887.x
  2006 Daniel Thalmann, Pablo de Heras Ciechomski, Carol O'Sullivan and Simon Dobbyn Populating Virtual Environments with Crowds Eurographics, 2, pp869-964
  2006 Simon Dobbyn, Rachel McDonnell, Ladislav Kavan, Steven Collins and Carol O'Sullivan Clothing the Masses: Real-Time Clothed Crowds With Variation. Eurographics Short Papers proceedings , pp103-106
  2006 Yann Morvan, Carol O'Sullivan Harnessing the human visual system for image based modeling: an interaction system Eurographics short papers proceedings, pp57-60
  2011 C. Ennis, C. Peters, C. O'Sullivan Perceptual Effects of Scene Context And Viewpoint for Virtual Pedestrian Crowds ACM Transactions on Applied Perception, 8(2), pp10:1-10:22. DOI: http://doi.acm.org/10.1145/1870076.1870078
  2003 Carol O'Sullivan, John Dingliana, Thanh Giang and Mary K. Kaiser Evaluating the visual fidelity of physically based animations ACM Transactions on Graphics, 22(3), pp527-536. DOI: http://doi.acm.org/10.1145/1201775.882303
  2003 O'Sullivan, C. Dingliana, J. and Howlett, S. Eye movements and interactive graphics The Mind's Eyes: Cognitive and Applied Aspects of Eye Movement Research, pp555-571
  2010 M. Garcia, M.A. Otaduy and C. O'Sullivan Perceptually Validated Global/Local Deformations Computer Animation and Virtual Worlds, 21(2), pp245-254. DOI: http://dx.doi.org/10.1002/cav.371
  2006 Thanh Giang and Carol O'Sullivan Approximate Collision Response using Closest Feature Maps Computers and Graphics, 30(3), pp423-431. DOI: http://dx.doi.org/10.1016/j.cag.2006.02.019
  2000 Thanh Giang, Robert Mooney, Christopher Peters sand Carol O'Sullivan ALOHA: Adaptive Level Of detail for Human Animation: towards and new framework EUROGRAPHICS 2000 short paper proceedings, pp71-77
  2003 Giang, T., Bradshaw, G. and O'Sullivan, C. Complementarity based multiple point collision resolution Eurographics Ireland, pp1-7
  2005 Giang, T., and O'Sullivan, C. Closest Feature Maps For Time-Critical Collision Handling Proceedings of the 2nd Workshop on Virtual Reality and Physical Simulation, pp65-72
  2000 John Dingliana and Carol O'Sullivan Graceful degradation of collision handling in physically based animation Computer Graphics Forum (EG2000), 19(3), pp239-247. DOI: http://dx.doi.org/10.1111/1467-8659.00416
  2004 S. Howlett, J. Hamill and C. O'Sullivan, An experimental approach to predicting saliency for simplified polygonal models Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), pp57-64. DOI: http://doi.acm.org/10.1145/1012551.1012562
  2005 Howlett, S., Lee, R., and O'Sullivan, C. A framework for comparing task performance in real and virtual scenes ACM symposium on Applied Perception in Graphics and Visualisation, pp119-122. DOI: http://doi.acm.org/10.1145/1080402.1080423
  2005 Sarah Howlett, John Hamill and Carol O'Sullivan Predicting and Evaluating Saliency for Simplified Polygonal Models. ACM Transactions on Applied Perception, 2(3), pp286-308. DOI: http://doi.acm.org/10.1145/1077399.1077406
  2003 Brian MacNamee, Simon Dobbyn, Padraig Cunningham, Carol O'Sullivan Simulating Virtual Humans Across Diverse Situations Intelligent Virtual Agents (IVA'03), pp159-168
  2000 William Leeson, Carol O'Sullivan and Steven Collins, EFFIGI: An Efficient Framework for Implementing Global Illumination. The 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media., pp62-69
  2000 Leo Talbot, Carol O'Sullivan Analysis of visibility masks and resultant image quality EUROGRAPHICS workshop on Parallel Graphics and Visualization , pp75-80
  2000 Levey, E., Peters, C. and O'Sullivan, C. New metrics for evaluation of collision detection techniques The 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media., pp140-146
  2000 Niall Linden, Hugh Reynolds and Carol O'Sullivan Real-time implicit bulging and area preservation The 18th EUROGRAPHICS UK Conference (EGUK'00), pp25-32
  2006 Michael Manzke, Ross Brennan, Keith O'Conor, John Dingliana and Carol O'Sullivan A scalable and reconfigurable shared-memory graphics architecture International Conference on Computer Graphics and Interactive Techniques (ACM SIGGRAPH 2006 Sketches), pp182-182. DOI: http://doi.acm.org/10.1145/1179849.1180077

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