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Publications

Year Authors Title
  2012 Fintan McGee and John Dingliana An empirical study on the impact of edge bundling on user comprehension of graphs Advanced Visual Interfaces 2012, pp620-627. DOI: http://dx.doi.org/10.1145/2254556.2254670
  2010 Andrew Corcoran, Niall Redmond and John Dingliana Perceptual enhancement of two-level volume rendering Computers & Graphics, 34(4), pp4009-4031. DOI: http://dx.doi.org/10.1016/j.cag.2010.03.014
  2001 O'Sullivan, C. and Dingliana, J. Collisions and Perception ACM TRANSACTIONS ON GRAPHICS, 20, pp151-168. DOI: http://doi.acm.org/10.1145/501786.501788
  2000 Fabio Ganovelli, John Dingliana and Carol O'Sullivan BucketTree: improving collision detection between deformable objects Spring Conference in Computer Graphics, pp156-163
  2002 Carol O¿Sullivan, Justine Cassell, Hannes Vilhjalmsson, John Dingliana, Simon Dobbyn, Brian McNamee, Christopher Peters, Tha... Levels of detail for crowds and groups Computer Graphics Forum, 21(4), pp733-742. DOI: http://dx.doi.org/10.1111/1467-8659.00631
  2002 Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, Simon Dobbyn, Christopher Peters, William Leeson, Thanh Giang, John D... Crowd and Group Simulation with Levels of Detail for Geometry, Motion and Conversational Behaviour. Eurographics Irish Chapter Worjkshop., pp15-20
  2001 Carol O'Sullivan, John Dingliana, Fabio Ganovelli and Gareth Bradshaw T6: collision handling for virtual environments Eurographics 2001 Tutorials, pp1-35
  2003 O'Sullivan, C. Dingliana, J. Giang, T. and Kaiser, M.K. Evaluating the Visual Fidelity of Physically Based Animations ACM Transactions on Graphics, 22(4), pp527-536. DOI: http://dx.doi.org/10.1145/1201775.882303
  2003 O'Sullivan, C. Dingliana, J. and Howlett, S. Eye movements and interactive graphics The Mind's Eyes: Cognitive and Applied Aspects of Eye Movement Research, pp555-571
  2000 John Dingliana and Carol O'Sullivan Graceful degradation of collision handling in physically based animation Computer Graphics Forum (EG2000), 19(3), pp239-247. DOI: http://dx.doi.org/10.1111/1467-8659.00416
  2006 Michael Manzke, Ross Brennan, Keith O'Conor, John Dingliana and Carol O'Sullivan A scalable and reconfigurable shared-memory graphics architecture International Conference on Computer Graphics and Interactive Techniques (ACM SIGGRAPH 2006 Sketches), pp182-182. DOI: http://doi.acm.org/10.1145/1179849.1180077
  2001 Carol O'Sullivan and John Dingliana Real vs. approximate collisions: when can we tell the difference ACM SIGGRAPH 2001 Sketches and Applications, pp249-249
  1999 Carol O'Sullivan, John Dingliana Real-time Collision Detection and Response using Sphere-trees Spring Conference on Computer Graphics, pp83-92
  2005 John Dingliana and Carol O'Sullivan A Voxel-based Approach to Approximate Collision Handling Journal of Graphics Tools, 10(4), pp33-48. DOI: http://dx.doi.org/10.1080/2151237x.2005.10129207
  2012 Andrew Corcoran and John Dingliana Real-Time Illumination for Two-Level Volume Rendering International Symposium on Visual Computing, 7431, pp544-555. DOI: http://dx.doi.org/10.1007/978-3-642-33179-4_52
  2012 Andrew Corcoran and John Dingliana Image Space Adaptive Volume Rendering Conference on Visualisation and Data Analysis 2012, pp82940M-82940M-9. DOI: http://dx.doi.org/10.1117/12.906658
  2014 Sayandeep Purkayasth, Roger Stalley, John Dingliana and Laura Cleaver A new approach to analysis of interlace in the Book of Kells Virtual Cultural Heritage Ireland
  2009 Daniel Sykora, John Dingliana, and Steven Collins LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons Computer Graphics Forum, 28(2), pp599-608. DOI: http://dx.doi.org/10.1111/j.1467-8659.2009.01400.x
  2010 Daniel Sykora, David Sedlacek, Sun Jinchao, John Dingliana, and Steven Collins Adding Depth to Cartoons Using Sparse Depth (In)equalities Computer Graphics Forum, 29(2), pp615-623. DOI: http://dx.doi.org/10.1111/j.1467-8659.2009.01631.x
  2007 Niall Redmond and John Dingliana Adaptive Abstraction of 3D Scenes in Realtime Eurographics 2007 Short Papers, pp77-80
  2007 Marcos Garcia, John Dingliana and Carol O'Sullivan A Physically Based Deformation Model for Interactive Cartoon Animation The 4th International Workshop on Virtual Reality Interactions and Physical Simulations 2007, pp27-34. DOI: http://dx.doi.org/10.2312/PE/vriphys/vriphys07/027-034
  2014 Shengzhou Luo and John Dingliana Transfer Function Refinment for Exploring Volume Data Eurasia Graphics - International Conference on Computer Graphics, Animation and Gaming Technologies, pp1-8
  2013 Daniel Sykora and John Dingliana Computer-Assisted Repurposing of Existing Animations Image and Video-based Artistic Stylisation, pp285-208
  2019 Salaheddin Alakkari and John Dingliana An Acceleration Scheme for Mini-batch, Streaming PCA British Machine Vision Conference (BMVC), pp1-12
  2019 Subhrajyoti Maji and John Dingliana Perceptually Optimized Color Maps for Visualizing Large Numbers of Features 2nd International Conference on Advanced Computational and Communication Paradigms, pp1-6. DOI: http://dx.doi.org/10.1109/ICACCP.2019.8882980.
  2009 Bartosz Fabianowski and John Dingliana Interactive Global Photon Mapping Computer Graphics Forum, 28(4), pp1151-1159. DOI: http://dx.doi.org/10.1111/j.1467-8659.2009.01492.x
  2007 Muiris Woulfe, John Dingliana and Michael Manzke Hardware Accelerated Broad Phase Collision Detection for Realtime Simulations 4th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2007), pp79-88. DOI: http://dx.doi.org/10.2312/PE/vriphys/vriphys07/079-088
  2022 Ooi, C.W. and Dingliana, J. Perceptually enhanced shadows for OST AR Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, pp30-36. DOI: https://doi.org/10.1145/3534086.3534334
  2009 SÃœkora, D. and Dingliana, J. and Collins, S. As-rigid-as-possible image registration for hand-drawn cartoon animations NPAR Symposium on Non-Photorealistic Animation and Rendering, pp25-32. DOI: http://dx.doi.org/10.1145/1572614.1572619
  2008 Redmond, N. and Dingliana, J. A hybrid technique for creating meaningful abstractions of dynamic 3D scenes in real-time 16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2008 - In Co-operation with EUROGRAPHICS, Full Papers, pp105-112
  2010 McGee, F. and Dingliana, J. An evaluation of the use of clustering coefficient as a heuristic for the visualisation of small world graphs Theory and Practice of Computer Graphics 2010, TPCG 2010 - Eurographics UK Chapter Proceedings, pp167-174. DOI: http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/167-174
  2017 Ran, L. and Dingliana, J. Infocarve: A Framework for Volume Visualization on Commodity Augmented Reality Displays (7938241), pp473-479. DOI: http://dx.doi.org/10.1109/ICVRV.2016.86
  2020 Alakkari, S. and Dingliana, J. An acceleration scheme for mini-batch, streaming PCA 30th British Machine Vision Conference 2019, BMVC 2019
  2009 Bartosz Fabianowski, Colin Fowler and John Dingliana A Cost Metric for Scene-Interior Ray Origins Eurographics Short Paper, pp49-52
  2016 Lingqiang Ran and john Dingliana A Framework for Volume Visualization on Commodity Augmented Reality Displays International Conference on Virtual Reality and Visualization
  2009 Niall Redmond and John Dinglian A Hybrid Approach to Real-Time Abstraction Eurographics Ireland 2009, pp43-50
  2008 Niall Redmond and John Dingliana A Hybrid Technique for Creating Meaningful Abstractions of Dynamic 3D Scenes in Real-Time International Conference in Eastern Europe on Computer Graphics, Visualization and Computer Vision (WSCG '08), pp105-112
  2007 Garcia, M., Dingliana, J., O'sullivan, C. A physically based deformationmodel for interactive cartoon animation VRIPHYS 2007 - 4th Workshop on Virtual Reality Interactions and Physical Simulations, pp27-34
  2007 Ross Brennan, Michael Manzke, Keith O'Conor, John Dingliana and Carol O'Sullivan A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture International Conference on Engineering of Reconfigurable Systems and Algorithms (ERSA'07), pp284 - 290
  2006 John Dingliana A Survey of Stylisation in Computer Animation Eurographics Irish Chapter Annual Workshop 2006, pp36-43
  2007 Oscar Belmonte and John Dingliana Acceleration techniques applied to non-photorealistic visualisation of polygonal models Eurographics Irish Chapter Workshop 2007, pp81-87
  2018 Salaheddin Alakkari and John Dingliana An Accelerated Online PCA with O(1) Complexity for Learning Molecular Dynamics Data Workshop on Molecular Graphics and Visual Analysis of Molecular Data, pp1-8
  2010 Fintan McGee and John Dingliana An Evaluation of the Use of Clustering Coefficient as a Heuristic for the Visualisation of Small World Graphs Theory and Practice of Computer Graphics. DOI: http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/167-174
  2009 Daniel Sykora, John Dingliana, and Steven Collins As-Rigid-As-Possible Image Registration for Hand-drawn Cartoon Animations Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'09), pp25-33. DOI: http://doi.acm.org/10.1145/1572614.1572619
  2022 Ooi, C.W. and Dingliana, J. Color LightField: Estimation Of View-point Dependant Color Dispersion In Waveguide Display (13). DOI: http://dx.doi.org/10.1145/3550082.3564189
  2020 Ooi C.W., Dingliana J. Colored Cast Shadows for Improved Visibility in Optical See-Through AR SIGGRAPH Asia 2020 Posters. SA 2020. DOI: http://dx.doi.org/10.1145/3415264.3425442
  2009 Bartosz Fabianowski and John Dingliana Compact BVH Storage for Ray Tracing and Photon Mapping Eurographics Ireland 2009, pp1-8
  2015 Rowan Hughes, Jan Ondrej and John Dingliana DAVIS : Density-Adaptive Synthetic-Vision Based Steering for Virtual Crowds ACM SIGGRAPH Conference on Motion in Games 2015, pp79-84
  2020 Pisut Wisessing, Katja Zibrek, Douglas W. Cunningham, John Dingliana, Rachel McDonnell Enlighten Me: Importance of brightness and shadow for character emotion and appeal ACM Transactions on Graphics, 39(3). DOI: http://dx.doi.org/10.1145/3383195
  2003 Carol O'Sullivan and John Dingliana and Thanh Giang and Mary K. Kaiser Evaluating the visual fidelity of physically based animations International Conference on Computer Graphics and Interactive Techniques (ACM Siggraph 2003), 22(3), pp527-536. DOI: http://dx.doi.org/10.1145/1201775.882303

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