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Publications

Year Authors Title
  2020 Alakkari, S. and Dingliana, J. An acceleration scheme for mini-batch, streaming PCA 30th British Machine Vision Conference 2019, BMVC 2019
  2012 Andrew Corcoran and John Dingliana Real-Time Illumination for Two-Level Volume Rendering International Symposium on Visual Computing, 7431, pp544-555. DOI: http://dx.doi.org/10.1007/978-3-642-33179-4_52
  2012 Andrew Corcoran and John Dingliana Image Space Adaptive Volume Rendering Conference on Visualisation and Data Analysis 2012, pp82940M-82940M-9. DOI: http://dx.doi.org/10.1117/12.906658
  2010 Andrew Corcoran, Niall Redmond and John Dingliana Perceptual enhancement of two-level volume rendering Computers & Graphics, 34(4), pp4009-4031. DOI: http://dx.doi.org/10.1016/j.cag.2010.03.014
  2009 Bartosz Fabianowski and John Dingliana Interactive Global Photon Mapping Eurographics Symposium on Rendering (EGSR), pp1151-1159. DOI: http://dx.doi.org/10.1111/j.1467-8659.2009.01492.x
  2009 Bartosz Fabianowski and John Dingliana Compact BVH Storage for Ray Tracing and Photon Mapping Eurographics Ireland 2009, pp1-8
  2009 Bartosz Fabianowski and John Dingliana Interactive Global Photon Mapping Computer Graphics Forum, 28(4), pp1151-1159. DOI: http://dx.doi.org/10.1111/j.1467-8659.2009.01492.x
  2008 Bartosz Fabianowski and John Dingliana Sketching Complex Generalized Cylinder Spines Computer Graphics International Conference CGI2008, pp49-52
  2007 Bartosz Fabianowski and John Dingliana Toward 3D Selection and Skeleton Construction by Sketching Eurographics Irish Chapter Workshop 2007, pp18-25
  2009 Bartosz Fabianowski, Colin Fowler and John Dingliana A Cost Metric for Scene-Interior Ray Origins Eurographics Short Paper, pp49-52
  2002 Carol O¿Sullivan, Justine Cassell, Hannes Vilhjalmsson, John Dingliana, Simon Dobbyn, Brian McNamee, Christopher Peters, Tha... Levels of detail for crowds and groups Computer Graphics Forum, 21(4), pp733-742. DOI: http://dx.doi.org/10.1111/1467-8659.00631
  2001 Carol O'Sullivan and John Dingliana Real vs. approximate collisions: when can we tell the difference ACM SIGGRAPH 2001 Sketches and Applications, pp249-249
  2003 Carol O'Sullivan and John Dingliana and Thanh Giang and Mary K. Kaiser Evaluating the visual fidelity of physically based animations International Conference on Computer Graphics and Interactive Techniques (ACM Siggraph 2003), 22(3), pp527-536. DOI: http://dx.doi.org/10.1145/1201775.882303
  1999 Carol O'Sullivan, John Dingliana Real-time Collision Detection and Response using Sphere-trees Spring Conference on Computer Graphics, pp83-92
  2001 Carol O'Sullivan, John Dingliana, Fabio Ganovelli and Gareth Bradshaw T6: collision handling for virtual environments Eurographics 2001 Tutorials, pp1-35
  2002 Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, Simon Dobbyn, Christopher Peters, William Leeson, Thanh Giang, John D... Crowd and Group Simulation with Levels of Detail for Geometry, Motion and Conversational Behaviour. Eurographics Irish Chapter Worjkshop., pp15-20
  2011 Cormac O'Brien, John Dingliana and Steven Collins Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation Eurographics/ACM Siggraph Symposium on Computer Animation 2011, pp277-286. DOI: http://doi.acm.org/10.1145/2019406.2019443
  2013 Daniel Sykora and John Dingliana Computer-Assisted Repurposing of Existing Animations Image and Video-based Artistic Stylisation, pp285-208
  2010 Daniel Sykora, David Sedlacek, Sun Jinchao, John Dingliana, and Steven Collins Adding Depth to Cartoons Using Sparse Depth (In)equalities Computer Graphics Forum, 29(2), pp615-623. DOI: http://dx.doi.org/10.1111/j.1467-8659.2009.01631.x
  2009 Daniel Sykora, John Dingliana, and Steven Collins As-Rigid-As-Possible Image Registration for Hand-drawn Cartoon Animations Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'09), pp25-33. DOI: http://doi.acm.org/10.1145/1572614.1572619
  2009 Daniel Sykora, John Dingliana, and Steven Collins LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons Computer Graphics Forum, 28(2), pp599-608. DOI: http://dx.doi.org/10.1111/j.1467-8659.2009.01400.x
  2000 Edward Arnold Preface The Development of the Radical Right in France from Boulanger to Le Pen, pp1-14
  2023 Eléa Thuilier, John Carey, John Dingliana, Mary Dempsey, Brian Whelan, Attracta Brennan Virtual Rehabilitation training for people with Osteoporsis. VR4Rehab
  2000 Fabio Ganovelli, John Dingliana and Carol O'Sullivan BucketTree: improving collision detection between deformable objects Spring Conference in Computer Graphics, pp156-163
  2012 Fintan McGee and John Dingliana An empirical study on the impact of edge bundling on user comprehension of graphs Advanced Visual Interfaces 2012, pp620-627. DOI: http://dx.doi.org/10.1145/2254556.2254670
  2012 Fintan McGee and John Dingliana Visualising Small World Graphs: Agglomerative clustering of Small World Graphs Around Nodes of Interest IVAPP 2012: International Conference on Information Visualisation Theory and Applications 2012, pp678-689. DOI: http://dx.doi.org/10.5220/0003864306780689
  2010 Fintan McGee and John Dingliana An Evaluation of the Use of Clustering Coefficient as a Heuristic for the Visualisation of Small World Graphs Theory and Practice of Computer Graphics. DOI: http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/167-174
  2007 Garcia, M., Dingliana, J., O'sullivan, C. A physically based deformationmodel for interactive cartoon animation VRIPHYS 2007 - 4th Workshop on Virtual Reality Interactions and Physical Simulations, pp27-34
  2006 John Dingliana A Survey of Stylisation in Computer Animation Eurographics Irish Chapter Annual Workshop 2006, pp36-43
  2005 John Dingliana and Carol O'Sullivan A Voxel-based Approach to Approximate Collision Handling Journal of Graphics Tools, 10(4), pp33-48. DOI: http://dx.doi.org/10.1080/2151237x.2005.10129207
  2000 John Dingliana and Carol O'Sullivan Graceful degradation of collision handling in physically based animation Computer Graphics Forum (EG2000), 19(3), pp239-247. DOI: http://dx.doi.org/10.1111/1467-8659.00416
  2017 Lazaro Campoalegre, Tom Noonan and John Dingliana Exploiting Spatio-temporal Coherency in Time-Varying Visualization Over Network Environments Computer Graphics, Visualization, Computer Vision and Image Processing, pp163-172
  2016 Lingqiang Ran and john Dingliana A Framework for Volume Visualization on Commodity Augmented Reality Displays International Conference on Virtual Reality and Visualization
  2008 Marcos Garcia and John Dingliana and Carol O'Sullivan Perceptual Evaluation of Cartoon Physics: Accuracy, Attention, Appeal APGV'08 : Symposium on Applied Perception in Graphics and Visualisation , pp107-114
  2007 Marcos Garcia, John Dingliana and Carol O'Sullivan A Physically Based Deformation Model for Interactive Cartoon Animation The 4th International Workshop on Virtual Reality Interactions and Physical Simulations 2007, pp27-34. DOI: http://dx.doi.org/10.2312/PE/vriphys/vriphys07/027-034
  2010 McGee, F. and Dingliana, J. An evaluation of the use of clustering coefficient as a heuristic for the visualisation of small world graphs Theory and Practice of Computer Graphics 2010, TPCG 2010 - Eurographics UK Chapter Proceedings, pp167-174. DOI: http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/167-174
  2006 Michael Manzke, Ross Brennan, Keith O'Conor, John Dingliana and Carol O'Sullivan A scalable and reconfigurable shared-memory graphics architecture International Conference on Computer Graphics and Interactive Techniques (ACM SIGGRAPH 2006 Sketches), pp182-182. DOI: http://doi.acm.org/10.1145/1179849.1180077
  2007 Muiris Woulfe, John Dingliana and Michael Manzke Hardware Accelerated Broad Phase Collision Detection for Realtime Simulations 4th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2007), pp79-88. DOI: http://dx.doi.org/10.2312/PE/vriphys/vriphys07/079-088
  2009 Niall Redmond and John Dinglian A Hybrid Approach to Real-Time Abstraction Eurographics Ireland 2009, pp43-50
  2009 Niall Redmond and John Dingliana Influencing User Attention Using Real-Time Stylised Rendering TPCG 2009: Theory and Practice of Computer Graphics, pp173-180. DOI: http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG09/173-180
  2009 Niall Redmond and John Dingliana Investigating the effect of real-time stylisation techniques on user task performance Symposium on Applied Perception in Graphics and Visualisation, pp121-124. DOI: http://dx.doi.org/10.1145/1620993.1621017
  2008 Niall Redmond and John Dingliana A Hybrid Technique for Creating Meaningful Abstractions of Dynamic 3D Scenes in Real-Time International Conference in Eastern Europe on Computer Graphics, Visualization and Computer Vision (WSCG '08), pp105-112
  2007 Niall Redmond and John Dingliana Adaptive Abstraction of 3D Scenes in Realtime Eurographics 2007 Short Papers, pp77-80
  2001 O'Sullivan, C. and Dingliana, J. Collisions and Perception ACM TRANSACTIONS ON GRAPHICS, 20, pp151-168. DOI: http://doi.acm.org/10.1145/501786.501788
  2003 O'Sullivan, C. Dingliana, J. and Howlett, S. Eye movements and interactive graphics The Mind's Eyes: Cognitive and Applied Aspects of Eye Movement Research, pp555-571
  2003 O'Sullivan, C. Dingliana, J. Giang, T. and Kaiser, M.K. Evaluating the Visual Fidelity of Physically Based Animations ACM Transactions on Graphics, 22(4), pp527-536. DOI: http://dx.doi.org/10.1145/1201775.882303
  2003 O'Sullivan, C., Dingliana, J., Howlett, S. Eye-Movements and Interactive Graphics The Mind's Eye: Cognitive and Applied Aspects of Eye Movement Research, pp555-571
  2020 Ooi C.W., Dingliana J. Colored Cast Shadows for Improved Visibility in Optical See-Through AR SIGGRAPH Asia 2020 Posters. SA 2020. DOI: http://dx.doi.org/10.1145/3415264.3425442
  2022 Ooi, C.W. and Dingliana, J. Color LightField: Estimation Of View-point Dependant Color Dispersion In Waveguide Display (13). DOI: http://dx.doi.org/10.1145/3550082.3564189
  2022 Ooi, C.W. and Dingliana, J. Perceptually enhanced shadows for OST AR Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, pp30-36. DOI: https://doi.org/10.1145/3534086.3534334

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