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Publications

Year Authors Title
  1997 O'Sullivan, C., Reilly, R. REACT: REal-time Adaptive Collision Testing, a Interactive Vision approach Computer Animation and Simulation'97, pp163-175
  1999 Carol O'Sullivan, John Dingliana Real-time Collision Detection and Response using Sphere-trees Spring Conference on Computer Graphics, pp83-92
  1999 Carol O'Sullivan, Ralph Radach and Steven Collins A model of collision perception for real-time animation Computer Animation and Simulation '99, pp67-76
  1999 David Meaney, Carol O'Sullivan Heuristical Real-time Shadows Computer Animation and Simulation, pp167-176
  1999 John O'Loughlin, Carol O'Sullivan Real-time Animation of Objects Modelled using Constructive Solid Geometry. Spring Conference on Computer Graphics, pp67-73
  2000 Bradshaw, G., O'Sullivan, C. Extracting Cross-Sectional Profiles from Unorganized Point Clouds. Computer Graphics and Imaging (CGIM'00), pp175-180
  2000 Fabio Ganovelli, John Dingliana and Carol O'Sullivan BucketTree: improving collision detection between deformable objects Spring Conference in Computer Graphics, pp156-163
  2000 Gareth Bradshaw and Carol O'Sullivan Extracting geometric models from medieval moundling profiles for case-based reasoning Knowledge-Based Intelligent Engineering Systems (KES'00), pp531-536. DOI: http://dx.doi.org/10.1109/KES.2000.884104
  2000 John Dingliana and Carol O'Sullivan Graceful degradation of collision handling in physically based animation Computer Graphics Forum (EG2000), 19(3), pp239-247. DOI: http://dx.doi.org/10.1111/1467-8659.00416
  2000 Leeson, W., O'Sullivan, C. Metropolis Particle Tracing for Global Illumination. Computer Graphics and Imaging (CGIM'00), pp51-56
  2000 Leo Talbot, Carol O'Sullivan Analysis of visibility masks and resultant image quality EUROGRAPHICS workshop on Parallel Graphics and Visualization , pp75-80
  2000 Levey, E., Peters, C. and O'Sullivan, C. New metrics for evaluation of collision detection techniques The 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media., pp140-146
  2000 Niall Linden, Hugh Reynolds and Carol O'Sullivan Real-time implicit bulging and area preservation The 18th EUROGRAPHICS UK Conference (EGUK'00), pp25-32
  2000 Thanh Giang, Robert Mooney, Christopher Peters sand Carol O'Sullivan ALOHA: Adaptive Level Of detail for Human Animation: towards and new framework EUROGRAPHICS 2000 short paper proceedings, pp71-77
  2000 William Leeson, Carol O'Sullivan and Steven Collins, EFFIGI: An Efficient Framework for Implementing Global Illumination. The 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media., pp62-69
  2001 Carol O'Sullivan and John Dingliana Real vs. approximate collisions: when can we tell the difference ACM SIGGRAPH 2001 Sketches and Applications, pp249-249
  2001 Carol O'Sullivan, John Dingliana, Fabio Ganovelli and Gareth Bradshaw T6: collision handling for virtual environments Eurographics 2001 Tutorials, pp1-35
  2001 Fabio Ganovelli and Carol O'Sullivan Animating cuts with on-the-fly re-meshing Eurographics 2001 short papers proceedings, pp243-247
  2001 John Dingliana and Carol O'Sullivan Levels of Detail in Physically-based Real-time Animation ERCIM News (special issue on computer graphics and visualization), 44, pp43-44
  2001 O'Sullivan, C. and Dingliana, J. Collisions and Perception ACM TRANSACTIONS ON GRAPHICS, 20, pp151-168. DOI: http://doi.acm.org/10.1145/501786.501788
  2002 Bradshaw, G., O'Sullivan, C. Sphere-tree construction using dynamic medial axis approximation. ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation, pp33-40. DOI: http://doi.acm.org/10.1145/545261.545267
  2002 Carol O¿Sullivan, Justine Cassell, Hannes Vilhjalmsson, John Dingliana, Simon Dobbyn, Brian McNamee, Christopher Peters, Tha... Levels of detail for crowds and groups Computer Graphics Forum, 21(4), pp733-742. DOI: http://dx.doi.org/10.1111/1467-8659.00631
  2002 Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, Simon Dobbyn, Christopher Peters, William Leeson, Thanh Giang, John D... Crowd and Group Simulation with Levels of Detail for Geometry, Motion and Conversational Behaviour. Eurographics Irish Chapter Worjkshop., pp15-20
  2002 Christopher Peters and Carol O'Sullivan Synthetic Vision and Memory for Autonomous Virtual Humans Computer Graphics Forum, 21(4), pp743-752. DOI: http://dx.doi.org/10.1111/1467-8659.00632
  2002 McNamee, B., Dobbyn, S., Cunningham, P., O'Sullivan, C. Men behaving appropriately: integrating the role passing technique into the ALOHA system AISB'02 symposium: Animating Expressive Characters for Social Interactions, pp59-62
  2002 Peters, C. and O'Sullivan, C. Vision-based reaching for autonomous virtual humans AISB'02 symposium: Animating Expressive Characters for Social Interactions, pp69-72
  2002 Peters, C. and O'Sullivan, C., A memory model for autonomous virtual humans Eurographics Ireland 2002 Workshop, pp21-26
  2002 Rossi, C., O'Sullivan, C. Distributed Multi-user Urban Simulation. Eurographics Irish Chapter Workshop Proceedings, pp41-46
  2003 Brian MacNamee, Simon Dobbyn, Padraig Cunningham, Carol O'Sullivan Simulating Virtual Humans Across Diverse Situations Intelligent Virtual Agents (IVA'03), pp159-168
  2003 Carol O'Sullivan, John Dingliana, Thanh Giang and Mary K. Kaiser Evaluating the visual fidelity of physically based animations ACM Transactions on Graphics, 22(3), pp527-536. DOI: http://doi.acm.org/10.1145/1201775.882303
  2003 Christopher Peters, Simon Dobbyn, Brian MacNamee and Carol O'Sullivan Smart objects for attentive agents 11th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media
  2003 Giang, T., Bradshaw, G. and O'Sullivan, C. Complementarity based multiple point collision resolution Eurographics Ireland, pp1-7
  2003 John Hamill and Carol O'Sullivan Virtual Dublin: A Framework for Real-Time Urban Simulation Journal of WSCG, 11, pp221-225
  2003 Mooney, R., O'Sullivan, C., Bell, C. The construction of a volumetric cardiac model for real-time ECG simulation 11th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media, pp97-100
  2003 O'Sullivan, C. Dingliana, J. and Howlett, S. Eye movements and interactive graphics The Mind's Eyes: Cognitive and Applied Aspects of Eye Movement Research, pp555-571
  2003 O'Sullivan, C., Dingliana, J., Howlett, S. Eye-Movements and Interactive Graphics The Mind's Eye: Cognitive and Applied Aspects of Eye Movement Research, pp555-571
  2003 Peters, C. and O'Sullivan, C. Attention-driven eye gaze and blinking for virtual humans 30th International Conference on Computer Graphics and Interactive Techniques ACM SIGGRAPH 2003 Sketches & Applications. DOI: http://doi.acm.org/10.1145/965400.965484
  2003 Peters, C., O'Sullivan, C. Bottom-up visual attention for virtual human animation 16th International Conference on Computer Animation and Social Agents (CASA 2003), pp111-117. DOI: http://dx.doi.org/10.1109/casa.2003.1199311
  2003 Rossi, C., Cummins, A. and O'Sullivan, C. Distributed mobile multi-user urban simulation 30th International Conference on Computer Graphics and Interactive Techniques ACM SIGGRAPH 2003 Sketches & Applications, pp1-1. DOI: http://doi.acm.org/10.1145/965400.965428
  2004 Carol O'Sullivan, Sarah Howlett, Yann Morvan, Rachel McDonnell and Keith O'Conor Perceptually adaptive graphics EUROGRAPHICS 2004, State of the Art Reports, pp141-164
  2004 E Boyle, F Brisc, S Cooray, B Uscilowski, R Sadleir, C O'Sullivan and A Brosnan. Framework and Applications for Mobile Networks using Synthetic Multimedia Proceedings of the 5th International Conference on 3G Mobile Communication Technologies, pp644-648. DOI: http://dx.doi.org/10.1049/cp:20040755
  2004 Gareth Bradshaw and Carol O'Sullivan Adaptive medial-axis approximation for sphere-tree construction ACM Transactions on Graphics, 23(1), pp1-29. DOI: http://doi.acm.org/10.1145/966131.966132
  2004 John Ryan, Carol O'Sullivan and Christopher Bell Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG Computer Animation and Virtual Worlds (CAVW), 15, pp353-360. DOI: http://dx.doi.org/10.1002/cav.39
  2004 K. O'Conor, H.P. Voorheis and C. O'Sullivan. 3D visualisation of confocal flourescence microscopy data Eurographics Ireland 2004, pp49-54
  2004 O'Sullivan, Carol Ann Fidelity metrics for animation Journal of WSCG, 12(1-3), pp1-5
  2004 Ryan, J., O'Sullivan, C., Bell, C. and Mooney, R. A virtual reality electrocardiography teaching tool The Second International Conference on Biomedical Engineering, pp250-253
  2004 S. Howlett, J. Hamill and C. O'Sullivan, An experimental approach to predicting saliency for simplified polygonal models Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), pp57-64. DOI: http://doi.acm.org/10.1145/1012551.1012562
  2005 Andrew Brosnan, Simon Dobbyn, John Hamill, Carol O'Sullivan Animating Humans on Handlheld Devices for Interactive Gaming 18th International Conference on Computer Animation and Social Agents, pp55-60
  2005 Brosnan, A., Hamill, J., and O'Sullivan, C. A.. Geometry reduction for urban simulation on handheld devices Sixth Eurographics Irish Chapter Workshop on Computer Graphics (2005) , pp17-24
  2005 C. Mendoza, C. O'Sullivan Towards Time-Critical Collision Detection for Deformable Objects Based on Reduced Models International Conference on Computer Animation and Social Agents, pp191-194

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