M.Sc. in Interactive Entertainment Technology
Please note this course is no longer accepting applications.
For information on our New M.Sc. in Computer Science programme, please see the following link: https://www.scss.tcd.ie/postgraduate/msc-cs/
The MSc/PGDip in Computer Science (Interactive Entertainment Technology) is a one-year course and has been designed in collaboration with Games Industry companies including Havok, Microsoft, Demonware, Radical Entertainment and others. The programme immerses students in a state of the art learning environment, including the Microsoft sponsored IET Gamelab and classes taught by leading researchers in computer graphics, vision, networking and distributed systems, where students employ the latest hardware, software tools and technologies used by professional game development companies.
The MSc IET programme was listed as one of the best institutions for video game design at graduate level according to American publication, The Princeton Review, which selects the schools based on a survey it conducted in 2013-14 of institutions offering video game design coursework and degrees. The survey is based on on a range of topics from their academic offerings and faculty credentials to graduates employment and professional achievements.
To learn more about the course, click on the relevant links OR look at this brief presentation [PDF (1.6Mb)]
Course Brochure here
What some of our graduates say...
I started my career as a software developer in finance but I always wanted to become a games developer. When I found the Interactive Entertainment Technology Master's in Trinity College, I knew that it was an excellent way for me to break into the games industry.
I chose the IET course because it is especially focused on key areas of game development and on research. Throughout the academic year I worked on several projects and I learned a lot about artificial intelligence, real-time animation, physics and rendering. Moreover, I became confident in reading state-of-the-art research papers and implementing complex mathematical models in my projects.
Towards the end of the Master's I applied for several game development roles, and I found that companies were keen to talk to me after seeing the IET course on my CV. I now work as Client Games Developer at DIGT Game Studios.
—Giovanni Campo (MSc IET class of 2014-15), now Client Game Developer at DIGIT Game Studios.
"In October, 2009 I joined Framestore (www.framestore.com) as a Pipeline assistant technical director. My role as Pipeline engineers was to design and create support tools that integrate with Maya, Houdini and Nuke to make the VFX (Visual Effects) production for feature film as efficient as possible. The software engineering skills I learned on the MSc were immediately applicable. The high-quality content taught in each of the graphics and image processing modules in IET is fundamental to the software theory used in the VFX industry. Having completed the course, I found myself very well equipped to succeed and progress in my role". Eoghan Cunneen (MScIET class of 2008-09), now Lead Pipeline Technical Director @ Framestore.
"My experience in IET was very fulfilling, personally and professionally. It gave me the chance to meet people with similar interests and to establish connections with the entertainment industry through weekly seminars and events. The programme gave a good base for mathematical analysis of real life problems in any field; introduced me to the methods, rigour and self-discipline required for research work; and got me used to quickly learning and applying new technologies, programming languages and APIs. The topics covered in the course are current and directly applicable to industry and were taught by lecturers with extensive related experience. Premises and material were excellent, with a desktop PC and XBox 360 for each student available 24 hours, well equipped lecture theatres and a very complete library. Finally, the practical component of many subjects allowed me to create a good portfolio to help me start a career in the industry and the dissertation project provided a good starting point for a possible research career." - Luis Valverde (MScIET class of 2009-10), now Software Engineer @ Havok.
"I did an arts degree so I came from a different background to most people on the course. There was a huge amount of programming work involved so that was quite a challenge, but I've learned so much in the past year which really made it worthwhile. It was great fun working alongside the other talented people in the course and we all learned a lot from each other too. I'll be sad to be leaving it!" - Jan van der Kamp (MScIET class of 2009-10), now Senior Games Developer @ Bluebear Technologies.