MSc in Computer ScienceAugmented & Virtual RealityFeb,2018: This strand was formerly known as Graphics & Vision Technologies. We have re-labelled it to better communicate to students and employers the nature of the material covered. There has been no change of content.
The Augmented & Virtual Reality strand equips students with the theoretical and practical knowledge to enable them to participate in the design and development of the technology that underpins fast moving video game market as well as providing transferable skills relevant for careers in the wider industries of interactive entertainment, new media and communication. This strand is a modified version of the well established and successful M.Sc in Interactive Entertainment Technology and is built on research expertise in the Trinity Centre for Creative Technologies. This Centre is based on a unique collaboration of Computer Science, Engineering, Drama and the Arts; The focus is on the creative technologies including film, interactive multimedia, games, and simulation.
Career pathPrevious graduates from the M.Sc in Interactive Entertainment Technology have gone on to work for games companies such as Havok, EA, DemonWare and Playfirst, whilst others have joined leading visual effects studios such as Framestore CFC and Double Negative. We expect graduates from our new Augmented & Virtual Reality strand to be equally successful in securing employment in this industry.
Augmented & Virtual Reality Modules
Michaelmas Term (Sept-Dec)
Hilary Term (Jan-March)
Summer Term (April-August)
|Machine Learning||Real-time Rendering||Dissertation|
|Research Methods||Augmented Reality|
|Computer Vision||Advanced Software Engineering|
|Mathematics of Light & Sound||Option 1|
Option 1 is an elective module: EE5C1 Digital Media Systems or selected from other strands.
Along with the core modules
in the first semester, you take two mandatory modules. The first of these is Computer Vision
which will equip you with knowledge of a range of image processing,
feature extraction and shape representation and transformation
techniques. It will build on the machine learning course by
targeting these techniques in the computer vision domain. The second of these is Mathematics
of Light & Sound which will delve into the maths needed for the synthesis and analysis of
audio and video signals. Finally, Computer Graphics
will deal with basic modelling and linear algebra techniques before
delving into the computer graphics pipeline, openGL, projection and
viewing techniques and illumination models to delve futher into your
In the 2nd semester you will cover a 10 credit course in Advanced Software Engineering which explores the methods and techniques involved in large-scale software development encompassing Agile and eXtreme Programming (XP), Test-driven development and Re-factoring. In Real-time Rendering you will explore the graphics pipeline, GPUs as well as a variety of shading, illumination and rendering techniques. The Augmented Reality module equips students with a solid background in alternative 3-D compositing techniques. You will learn to develop interative applications on both PC and mobile devices. The third core strand module explores Real-time Animation techniques which in addition to introducing blending, kinematics and motion capture will involve three programming assignments and the development of an project proposal in real-time animaiton. Finally, Option 1 allows you to once again broaden your core skills in augmented & virtual reality with a module chosen from the other strands in this MSc programme.
By April, you will have chosen your dissertation topic, picked and consulted with your chosen supervisor and be ready to develop substantial time researchering and prototyping your work. We expect that the top projects should deliver publishable quality papers over this period.