Module Descriptor School of Computer Science and Statistics
|Module Name||Real-time Physics|
|Module Short Title|
2 Hours lectures and 1 Tutorial per week
|Module Personnel||Assistant Professor John Dingliana|
On successful completion of this module, students will be able to:
The aim of this course is to provide students with a deep understanding of the theory and techniques behind real-time physically based animation. We will study various techniques to simulate the physical behaviour of objects in interactive graphical applications such as games.
|Recommended Reading List|
Additional Sources References in Lectures
Research Papers from Leading Conferences and Journals such as ACM Siggraph and ACM Transaction on Graphics
Students should have attended module CS7033
Students should be competent in C/C++ or C#, have had some experience in OpenGL or and equivalent 3D Graphics Library and be familiar with
The module is fully assessed based on coursework. This will be in the form of continuous assessment (largely consisting of weekly labs assessments) worth a total of 60% and a major project worth 40%.
If a supplemental is required for this module, this will be based on an an additional coursework assignment and will account for 100% of the module.
|Academic Year of Data|