Module Descriptor School of Computer Science and Statistics
|Module Name||Autonomous Agents|
|Module Short Title|
3 Lectures, 1 Lab per week
|Module Personnel||Dr Mads Haahr|
On successful completion of this module students will be able to:
This module aims to give students the theoretical and practical knowledge to build systems that can drive agent behaviour in games. A variety of different approaches are covered, from methods based on academic AI to industry-developed techniques used in top selling titles.
Themes addressed within the module include:
|Recommended Reading List|
Java/C++/C# software development. Algorithms and data structures. Scripting languages and finite state machine systems.
The course will be assessed solely on the basis of coursework. If required to repeat a student will be assigned a coursework project which they will be required to pass. A passing grade in all cases is 50%.
|Academic Year of Data|