Module Descriptor School of Computer Science and Statistics
|Module Name||Computer Graphics|
|Module Short Title||N/a|
|Semester Taught||Michaelmas term|
|Module Personnel||Dr Rachel McDonnell|
When students have successfully completed this module they should be able to:
Computer Graphics is a final year option which may be taken by students of Engineering, Computer Science and Mathematics.
The objective of this module is to equip the students with the fundamental understanding of the major elements of Computer Graphics and explore related areas including geometric modelling, rendering and animation. The main focus of the module is on the mathematics and algorithms used in the synthesis of computer graphics imagery and animation, and their practical application. Students are introduced to the standard architectures of modern graphical applications including details on the underlying hardware and low-level software components common to all such systems. The module is intended to enable students to bridge the gap between these low-level fundamental, components common to all computer applications, and the high-level abstract output in most interactive graphical applications.
Students are also introduced to OpenGL, a modern high-level graphics API which is widely used for 3D Design and Visualisation, along with the industry standard modelling software, 3D Studio Max, and this software is used throughout the module to demonstrate concepts and to allow the students to develop their own 3D models, scenes and applications.
Specific topics addressed in this module include:
|Recommended Reading List|
Students are also encouraged to use appropriate texts and reference documentation, where necessary. For example:
C or C++ programming, freshman mathematics
Assessment is by examination and practical coursework. End-of-year examination contributes 80% of the final mark, whilst the total coursework contributes the remaining 20%. The practical exercises are conducted individually by each student and involve the development of a real-time, interactive application that involves navigating and manipulating a 3D environment.
|Academic Year of Data||2017/18|