demos & code

Social Media based 3D Visual Popularity

We create a geotagged virtual world to visualise people's visual interests and their sentiment as captured from their social network activities. Using game engine technologies, lights in the virtual environment are used to highlight areas with high popularity score.


Colour transfer

Colour transfer aims at changing the colour feel of an image (target image) using the colour palette of another image (palette image). Colour transfer can also be applied to videos, and for creating dynamic effects on static images.


Populating virtual cities using social media

We propose to automatically populate geo-located virtual cities by harvesting and analyzing online contents shared on social networks and websites.

Spherical & reflective surfaces

Several software solutions exist for creating a 3d mesh from multiple RGB images. Artefacts occurs however when dealing with reflective surfaces. We propose a solution for spherical reflective surfaces.


Social Media based 3D Visual Popularity

We create a geotagged virtual world to visualise people's visual interests and their sentiment as captured from their social network activities. Using game engine technologies, lights in the virtual environment are used to highlight areas with high popularity score.

Publications

Colour Transfer

Colour transfer aims at changing the colour feel of an image (target image) using the colour palette of another image (palette image). Colour transfer can also be applied to videos, and creating dynamic effects on static images. Two techniques have been proposed: the most recent proposes to estimate a parametric transfer function by minimising a distance between Colour distributions (cf. Mairead Grogan's PhD 2013-2016, Code), while the other technique is non parametric and calculate the optimal path that minimise the transportation cost (Francois Pitie's PhD 2002-2006 - Code). Videos have been created using the most recent technique.

Publications

Populating virtual cities using social media

We propose to automatically populate geo-located virtual cities by harvesting and analyzing online contents shared on social networks and websites. We show how pose and motion paths of agents can be realistically rendered using information gathered from social media. 3d cities are automatically generated using open-source information available online. Our final rendering of both static and dynamic urban scenes is generated using Unreal game engine.

Publications

Spherical & reflective surfaces

Several software solutions exist for creating a 3d mesh from multiple RGB images. Artefacts occurs however when dealing with reflective surfaces. We propose a solution for spherical reflective surfaces.

Walton statue

walton sculpture without spherical refinement

walton sculpture with spherical refinement

Berkeley sphere

berkeley sphere without spherical refinement

berkeley sphere with spherical refinement

Publications