StaffRachel McDonnell (Lecturer), Goksu Yamac (Lab Instructor)
(5 ECTS credit)
The aim of this course is to provide students with a deep understanding of the theory and techniques behind real time animation. We will explore computer animation and advanced issues such as behavioural animation and motion capture and also look at specific fundamental concepts such as interpolation.
Students will get the opportunity to develop a number of practical animation projects in OpenGL, and also a final higher-level project in Unity or Unreal Engine 4. For the final project, each student will create a short movie incorporating the animation techniques they have learned and some advanced techniques. See below some great examples of student projects from the last 2 years.