Dr Mads Haahr

Welcome! This is my home page at the School of Computer Science and Statistics, Trinity College Dublin, Ireland. My research groups are Graphics, Vision and Visualisation and the Distributed Systems Group.

This page contains academic information. I also have a home page at RANDOM.ORG.

I've recently co-edited a book entitled Interactive Digital Narrative: History, Theory and Practice, which was published by Routledge in 2015.

The last updates to this page were on 29 April 2016 16:05:12 IST.

Contact Details

Office: ORI F.26
Office hours: Please arrange appointment
Telephone: +353 1 896 1765 (reception, leave messages here)
Telephone: +353 1 896 1540 (direct office line, no voicemail)
Email: mads.haahr@tcd.ie ←best option

Course Information

I am Course Director for the MSc in Interactive Digital Media.

I am teaching the following courses in the 2015/16 academic year:

Please note that the course home pages are only accessible to Trinity College students.

Campus Company

My colleagues and I have recently spun off a game studio called Haunted Planet Studios from a translational research project. The games are story-driven, location-based, augmented-reality games. We've launched six games on our engine so far and are presently turning it into a platform. The most recent game (actually, more of a walking tour of historical sites associated with the 1916 Easter Rising) is entitled Walk 1916 and was made by a team of researchers at UCD to run on our game engine.

We have recently been successful in a Horizon 2020 project to make games to help educate people who will become negotiators in conflict resolution situations (peace-keeping). There is a write-up on it in Silicon Republic.

Research Staff and Students

Current postdocs, research assistants and PhD students:

Past PhD students:

Full List of Publications

Please see the full list of publications that Trinity College maintains for me.

I also edit the journal Crossings: Electronic Journal of Art and Technology.

Selected Publications

Game studies and interactive digital narrative:

Self-organisation in mobile networks and large-scale overlay networks:

Mobile and ubiquitous computing:

Location-based and augmented-reality gaming:

Art, science and technology: