Prof. Mads Haahr
Welcome! This is my home page at
the School of Computer Science and
Statistics, Trinity College
Dublin, Ireland. My research group is the Graphics, Vision and Visualisation group.
The last updates to this page were on 20 September 2024 12:24:39 IST.
Contact Details
Office: Room 02-013, Centre for Creative Technologies and Media Engineering [map]
Office hours: Please arrange appointment
Telephone: +353 1 896 1765 (reception, leave messages here)
Telephone: +353 1 896 1540 (direct office line, no voicemail)
Email: mads.haahr@tcd.ie ←best option
Course Information
I am Course Director for the MSc in Interactive Digital Media.
At the moment, I am teaching the following courses:
True Random Numbers
I am founder and CEO of the true random number service RANDOM.ORG,
which has existed since 1998. You can read more about this on the History of RANDOM.ORG.
Serious Games
I have spun off a game studio
called Haunted Planet
Studios from a translational research project supported by the
National Digital Research Centre.
We make games for cultural engagement and for learning.
Our cultural engagement games are location-based augmented-reality
games made for cultural heritage sites. I talk about this type of game in a lecture about our award-winning
Bram Stoker's Vampires game, which is set in Trinity College Dublin, Ireland.
Our latest title of this
type is Kampen om Maden,
which is co-developed with researchers and historians from Mosede Fort: Danmark 1914-1918,
a WW1 museum and historical fort south of Copenhagen, Denmark.
Our visual novel game Gaming for Peace: Kusam was
developed in collaboration with researchers in sociology,
psychology, computer science and with partner institutions from
across the EU with support by the European Commission under the
Horizon 2020 project. The game is designed to train novice peacekeepers in soft skills, specifically communication, cultural awareness and gender awareness.
Research Staff and Students
Current postdocs, research assistants and PhD students:
- Mr Xiangpeng Fu
- Mr Sam Davern
- Ms Breanne Pitt
- Mr Jonathan Barbara
Past PhD students:
- Dr Stephanie Dossou
- Dr Alberto Rojas-Salazar
- Dr Sean Reilly (sponsored by Enterprise Ireland and NDRC)
- Dr Jan Sacha (sponsored by IRCSET and Microsoft Research)
- Dr Valentina Nisi (sponsored by HEA and Enterprise Ireland)
- Dr Atul Singh (sponsored by IRCSET)
- Dr Elizabeth Daly (sponsored by IRCSET)
Full List of Publications
Please see
the full
list of publications that Trinity College maintains for me, some of which are available as PDFs.
I also edit the journal Crossings: Electronic Journal
of Art and Technology, which is in hiatus at the moment.
Selected Publications
Game studies and interactive digital narrative:
- Rezk A.M., Haahr M. (2020) The Case for Invisibility: Understanding and Improving Agency in Black Mirror’s Bandersnatch and Other Interactive Digital Narrative Works. In: Bosser AG., Millard D.E., Hargood C. (eds) Interactive Storytelling. ICIDS 2020. Lecture Notes in Computer Science, vol 12497. Springer, Cham. https://doi.org/10.1007/978-3-030-62516-0_16
- Morgan L., Haahr M. (2020) Honey, I’m Home: An Adventure Game with Procedurally Generated Narrative Puzzles. In: Bosser AG., Millard D.E., Hargood C. (eds) Interactive Storytelling. ICIDS 2020. Lecture Notes in Computer Science, vol 12497. Springer, Cham. https://doi.org/10.1007/978-3-030-62516-0_30
- Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen,
Tonguc Sezen, Interactive Digital Narrative: History, Theory and
Practice, ECREA, Routledge, 2015
Serious games:
- Rojas-Salazar A., Haahr M. (2020) Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review. In: Ma M., Fletcher B., Göbel S., Baalsrud Hauge J., Marsh T. (eds) Serious Games. JCSG 2020. Lecture Notes in Computer Science, vol 12434. Springer, Cham. https://doi.org/10.1007/978-3-030-61814-8_11
- Alberto Rojas-Salazar and Mads Haahr. 2020. Learning Binary Search Trees through Serious Games based on Analogies. International Conference on the Foundations of Digital Games. Association for Computing Machinery, New York, NY, USA, Article 74, 1–6. DOI:https://doi.org/10.1145/3402942.3402999
Location-based and augmented-reality narratives:
-
Valentina Nisi, Ian Oakley and Mads Haahr, Location-Aware
Multimedia Stories: Bringing Together Real and Virtual
Spaces, Proceedings of ARTECH Conference on Digital Arts, Porto, Portugal, 7-8
November 2008, edited by Alvaro Barbosa, Portuguese Catholic
University, 2008, pp.72-81
-
Carrigy, T., Naliuka, K., Paterson, N. and Haahr, M., 2010,
October. Design and evaluation of player experience of a
location-based mobile game. In Proceedings of the 6th Nordic
conference on human-computer interaction: Extending boundaries
(pp. 92-101). ACM.
[Download]
-
Naliuka, K., Carrigy, T., Paterson, N. and Haahr, M., 2010,
December. A narrative architecture for story-driven
location-based mobile games. In International Conference on
Web-Based Learning (pp. 11-20). Springer, Berlin.
[Download]
-
Naliuka, K., Carrigy, T., Paterson, N., Cotton, R., Jensen,
S.K. and Haahr, M., 2010, November. Supporting immersive
location-based games on resource-constrained platforms. In
Proceedings of the 7th International Conference on Advances in
Computer Entertainment Technology (pp. 102-103). ACM.
[Download]
-
Paterson, N., Naliuka, K., Jensen, S. K., Carrigy, T., Haahr,
M., & Conway, F. (2010, September). Design, implementation and
evaluation of audio for a location aware augmented reality
game. In Proceedings of the 3rd International Conference on Fun
and Games (pp. 149-156). ACM.
[Download]
-
Paterson, N., Naliuka, K., Carrigy, T., Haahr, M. and Conway,
F., 2011, February. Location-aware interactive game audio. In
Audio Engineering Society Conference: 41st International
Conference: Audio for Games. Audio Engineering Society.
[Download]
-
Paterson, N., Kearney, G., Naliuka, K., Carrigy, T., Haahr,
M. and Conway, F., 2012. Viking Ghost Hunt: creating engaging
sound design for location–aware applications. International
Journal of Arts and Technology, 6(1), pp.61-82.
[Download]
-
Haahr, M., 2015, June. Literary Play: Locative Game Mechanics
and Narrative Techniques for Cultural Heritage. In Joint
International Conference on Serious Games
(pp. 114-119). Springer.
[Download]
-
Haahr, M., 2015. 14 Everting the Holodeck. Interactive Digital
Narrative, p.211-226, Routledge.
[Download]
-
Haahr, M., 2017, November. Creating Location-Based Augmented-Reality Games for Cultural Heritage. In Joint International Conference on Serious Games (pp. 313-318). Springer.
[Download]
-
Haahr, M., 2017. Reconciling Immersion and Presence: Locative
Game Mechanics and Narrative Techniques for Cultural
Heritage. In International Conference on Virtual Systems &
Multimedia (VSMM), IEEE.
[Download]
Art, science and technology:
- Mads
Haahr, The
Art/Technology Interface: Innovation and Identity in
Information-Age Ireland, Irish Review, 31, 2004,
pp.40-50
- Mads
Haahr, Information
Jockey: The Dubious Role of the 21st-century
Academic, Southern Review, 35, (2), 2002, pp.71-87
- Mads Haahr, The Dreams of an Accelerated
Culture, Crossings: Electronic Journal of Art and
Technology, 1, (1), 2001
Self-organisation in mobile networks and large-scale overlay networks:
- Elizabeth Daly and Mads
Haahr, Social
Network Analysis for Information Flow in Disconnected
Delay-Tolerant MANETs, IEEE Transactions on Mobile
Computing, 8, (5), 2009, pp.606-621
- Elizabeth Daly and Mads Haahr, Social Network Analysis for
Routing in Disconnected Delay-Tolerant MANETs. Proceedings of
the Eighth ACM International Symposium on Mobile Ad Hoc Networking
and Computing (MobiHoc 2007), Montreal, Canada, 9-14
September 2007, ACM, 2007, pp.32-40
- Atul Singh and Mads Haahr, Creating an Adaptive Network of
Hubs Using Schelling's Model, Communications of the ACM,
49, (3), 2006, pp.69-73
Mobile and ubiquitous computing:
- Sean Reilly, Peter Barron, Vinny Cahill, Kieran Moran and Mads
Haahr. A General-Purpose Taxonomy of Computer-Augmented Sports
Systems, Digital Sport for Performance
Enhancement and Competitive Evolution: Intelligent Gaming
Technologies, Pennsylvania, USA: IGI Global, 2009, pp.19-35
- Mads Haahr, Raymond Cunningham and Vinny Cahill, Supporting
CORBA Applications in a Mobile Environment, Proceedings of the
5th IEEE International Conference on Mobile Computing and
Networking (MobiCom '99), Seattle, USA, August, 1999,
pp.36-47