John Dingliana Assistant Professor (Computer Science)

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Publications and Presentations - Specific Areas

Below is a subset of publications with key word(s): virtual|augmented reality. Click here to SHOW ALL PUBLICATIONS

2025
A Tangible Interface for Creating Virtual Cutaways in Mixed Reality. . In Virtual Reality and Mixed Reality (Reyes-Lecuona, Arcadio, Zachmann, Gabriel, Bordegoni, Monica, Chen, Jian, Karaseitanidis, Giannis, Pagani, Alain, Bourdot, Patrick, eds.). Springer Nature Switzerland. . [bib] [doi]
2024
A Tangible Interface for Creating Virtual Cutaways in Mixed Reality. , and . In 21st EuroXR International Conference - EuroXR 2024. . [bib]
Augmented reality exergames training for osteoporosis patients to improve balance, flexibility, muscle strength and engagement. , , , , , and . In World Congress in Virtual Rehabilitation - XR4Rehab Posters. . [bib]
Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review. . In Virtual Reality. volume 28. . [bib] [url] [doi]
Tangible Authoring of Embedded-Object Visualizations in Mixed Reality. and . In Proceedings of the 17th International Symposium on Visual Information Communication and Interaction. Association for Computing Machinery. . [bib] [url] [doi]
Towards Optimizing Spatial Perception of Embedded-Object Visualizations in Optical See-Through Mixed Reality. , and . In ACM Symposium on Applied Perception 2024. Association for Computing Machinery. . [bib] [url] [doi]
Directed Views in Virtual Reality: A Semantic Approach to Volumetric Video Storytelling. , , and . In ACM Symposium on Applied Perception 2024. Association for Computing Machinery. . [bib] [url] [doi]
2023
Virtual Rehabilitation for Patients with Osteoporosis: Translating Physiotherapy Exercises into Exergames. In IMVIP 2023 - Irish Machine Vision and Image Processing Conference 2023. Zenodo. . [bib] [url] [doi]
Interactive X-Ray Vision Mediated Reality. and . In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.). The Eurographics Association. . [bib] [doi]
TangibleMRCreate: Intuitive Authoring of Mixed Reality Content. and . In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.). The Eurographics Association. . [bib] [doi]
Augmented Reality Rehabilitation for People with Osteoporosis: Squat exergame (a demo). , , , , , and . In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.). The Eurographics Association. . [bib] [doi]
2022
Perceptually Enhanced Shadows for OST AR. and . In Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems. Association for Computing Machinery. . [bib] [url] [doi]
2020
Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal. , , , and . In ACM Trans. Graph.. Association for Computing Machinery. volume 39. . [bib] [url] [doi]
Colored Cast Shadows for Improved Visibility in Optical See-Through AR. and . In SIGGRAPH Asia 2020 Posters. Association for Computing Machinery. . [bib] [url] [doi]
2016
Infocarve: A Framework for Volume Visualization on Commodity Augmented Reality Displays. and . In 2016 International Conference on Virtual Reality and Visualization (ICVRV). . [bib] [pdf] [doi]
Perception of lighting and shading for animated virtual characters. , and . In Proceedings of the ACM Symposium on Applied Perception. . [bib] [pdf] [doi]
2015
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. , and . In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games. . [bib] [url] [doi]
2014
A new approach to analysis of interlace in the Book of Kells. , , and . In Virtual Cultural Heritage Ireland. . [bib] [url]
Holonomic Collision Avoidance for Virtual Crowds. , and . In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation. Eurographics Association. . [bib] [url] [doi]
2013
Experiment-based Modelling and Simulation of Holonomic Collision Avoidance Strategies for Virtual Humans. and . In Motion in Games Posters. . [bib] [url]
2007
Hardware accelerated broad phase collision detection for realtime simulations. and . In 4th Workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS). Eurographics Association. . [bib] [url] [doi]
Proceedings of the workshop on Virtual Reality Interactions and Physical Simulations (VRIPhys). (John Dingliana, Fabio Ganovelli, eds.). Eurographics Association. . [bib]
2001
Collision Handling for Virtual Environments. , , and . In Eurographics 2001 Tutorials. . [bib]
2000
Level of Detail Control for Real-time Computer Graphics and Virtual Reality: Applications of Eye-tracking. . In First Irish Workshop on Eye-Tracking: Book of Abstracts (O'Sullivan, C., Moran, A., eds.). . [bib]
 
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