Publications and Presentations
- Specific Areas
Below is a subset of publications with key word(s): virtual|augmented reality. Click here to SHOW ALL PUBLICATIONS
| A Tangible Interface for Creating Virtual Cutaways in Mixed Reality. Li, Xuyu and Jalan, Priyansh and Dingliana, John. In Virtual Reality and Mixed Reality (Reyes-Lecuona, Arcadio, Zachmann, Gabriel, Bordegoni, Monica, Chen, Jian, Karaseitanidis, Giannis, Pagani, Alain, Bourdot, Patrick, eds.). Springer Nature Switzerland. 2025. |
| A Tangible Interface for Creating Virtual Cutaways in Mixed Reality. Xuyu Li, Priyansh Jalan and John Dingliana. In 21st EuroXR International Conference - EuroXR 2024. 2024. |
| Augmented reality exergames training for osteoporosis patients to improve balance, flexibility, muscle strength and engagement. Thuilier, Eléa, Dingliana, John, Carey, John J., Dempsey, Mary, Biggins, Shane, Whelan, Bryan and Brennan, Attracta. In World Congress in Virtual Rehabilitation - XR4Rehab Posters. 2024. |
| Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review. Thuilier, Eléa and Carey, John and Dempsey, Mary and Dingliana, John and Whelan, Bryan and Brennan, Attracta. In Virtual Reality. volume 28. 2024. |
| Tangible Authoring of Embedded-Object Visualizations in Mixed Reality. Li, Xuyu and Dingliana, John. In Proceedings of the 17th International Symposium on Visual Information Communication and Interaction. Association for Computing Machinery. 2024. |
| Towards Optimizing Spatial Perception of Embedded-Object Visualizations in Optical See-Through Mixed Reality. Jalan, Priyansh, Li, Xuyu and Dingliana, John. In ACM Symposium on Applied Perception 2024. Association for Computing Machinery. 2024. |
| Directed Views in Virtual Reality: A Semantic Approach to Volumetric Video Storytelling. O Fearghail, Colm, Gadipudi, Nivesh, Young, Gareth W. and Dingliana, John. In ACM Symposium on Applied Perception 2024. Association for Computing Machinery. 2024. |
| Virtual Rehabilitation for Patients with Osteoporosis: Translating Physiotherapy Exercises into Exergames. In IMVIP 2023 - Irish Machine Vision and Image Processing Conference 2023. Zenodo. 2023. |
| Interactive X-Ray Vision Mediated Reality. Jalan, Priyansh and Dingliana, John. In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.). The Eurographics Association. 2023. |
| TangibleMRCreate: Intuitive Authoring of Mixed Reality Content. Li, Xuyu and Dingliana, John. In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.). The Eurographics Association. 2023. |
| Augmented Reality Rehabilitation for People with Osteoporosis: Squat exergame (a demo). Thuilier, Eléa, Carey, John J., Dingliana, John, Dempsey, Mary, Whelan, Bryan, Biggins, Shane and Brennan, Attracta. In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.). The Eurographics Association. 2023. |
| Perceptually Enhanced Shadows for OST AR. Ooi, Chun Wei and Dingliana, John. In Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems. Association for Computing Machinery. 2022. |
| Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal. Wisessing, Pisut, Zibrek, Katja, Cunningham, Douglas W., Dingliana, John and McDonnell, Rachel. In ACM Trans. Graph.. Association for Computing Machinery. volume 39. 2020. |
| Colored Cast Shadows for Improved Visibility in Optical See-Through AR. Ooi, Chun Wei and Dingliana, John. In SIGGRAPH Asia 2020 Posters. Association for Computing Machinery. 2020. |
| Infocarve: A Framework for Volume Visualization on Commodity Augmented Reality Displays. Ran, Lingqiang and Dingliana, John. In 2016 International Conference on Virtual Reality and Visualization (ICVRV). 2016. |
| Perception of lighting and shading for animated virtual characters. Wisessing, Pisut, Dingliana, John and McDonnell, Rachel. In Proceedings of the ACM Symposium on Applied Perception. 2016. |
| DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. Hughes, Rowan, Ondrej, Jan and Dingliana, John. In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games. 2015. |
| A new approach to analysis of interlace in the Book of Kells. Purkayasth, Sayandeep, Stalley, Roger, Dingliana, John and Cleaver, Laura. In Virtual Cultural Heritage Ireland. 2014. |
| Holonomic Collision Avoidance for Virtual Crowds. Hughes, Rowan, Ond\vrej, Jan and Dingliana, John. In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation. Eurographics Association. 2014. |
| Experiment-based Modelling and Simulation of Holonomic Collision Avoidance Strategies for Virtual Humans. Rowan Hughes, Jan Ondrej and John Dingliana. In Motion in Games Posters. 2013. |
| Hardware accelerated broad phase collision detection for realtime simulations. Muiris Woulfe. John Dingliana and Michael Manzke. In 4th Workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS). Eurographics Association. 2007. |
| Proceedings of the workshop on Virtual Reality Interactions and Physical Simulations (VRIPhys). (John Dingliana, Fabio Ganovelli, eds.). Eurographics Association. 2007. |
| Collision Handling for Virtual Environments. O Sullivan, Carol, Dingliana, John, Ganovelli, Fabio and Bradshaw, Gareth. In Eurographics 2001 Tutorials. 2001. |
| Level of Detail Control for Real-time Computer Graphics and Virtual Reality: Applications of Eye-tracking. O'Sullivan, C. Janott, M. Watson, M. Dingliana, J. In First Irish Workshop on Eye-Tracking: Book of Abstracts (O'Sullivan, C., Moran, A., eds.). 2000. |
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