John Dingliana Associate Professor (Computer Science)

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Publications and Presentations - Specific Areas

Below is a subset of publications with key word(s): virtual|augmented reality. Click here to SHOW ALL PUBLICATIONS

2025
Improving balance and reducing pain in Osteoporosis using Augmented Reality (AR) exergames: Results from a Clinical Trial , , , , and , Poster presented at RehabWeek 2025, , Poster. [bibtex]
Engagement With And Tolerability Of Augmented Reality (AR) Exergames Among Older Women With Osteoporosis: Results From A Clinical Trial , , , , , , and , Poster presented at World Congress On Osteoporosis, Osteoarthritis And Musculoskeletal Diseases 2025, , Poster. [bibtex]
Evaluating CrowdSplat: Perceived Level of Detail for Gaussian Crowds , , and , In Proceedings of VHCIE (Virtual Humans and Crowds in Immersive Environments) Workshop at IEEE VR 2025, . [bibtex] [url] [doi]
The use of virtual rehabilitation Augmented Reality (AR) exergames for patients with osteoporosis to improve balance, muscle strength and confidence: Study design for a clinical trial , , and , In Contemporary Clinical Trials, . [bibtex] [url] [doi]
The design and evaluation of a tangible interface for cutaway visualization in mixed reality , and , In Computers & Graphics, . [bibtex] [url] [doi]
VV-Studio: Volumetric-Video News and Storytelling on Mobile XR , and , In International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE) 2025 Posters, , (In Press). [bibtex]
Bragg compensated non-normal incidence HOE fabrication for occlusion capable near eye display , , , , and , In Advances in Display Technologies XV (Jiun-Haw Lee, Qiong-Hua Wang, eds.), SPIE, volume 13388, . [bibtex] [url] [doi]
A Tangible Interface for Creating Virtual Cutaways in Mixed Reality , and , In Virtual Reality and Mixed Reality (Reyes-Lecuona, Arcadio, Zachmann, Gabriel, Bordegoni, Monica, Chen, Jian, Karaseitanidis, Giannis, Pagani, Alain, Bourdot, Patrick, eds.), Springer Nature Switzerland, . [bibtex] [doi]
2024
A Tangible Interface for Creating Virtual Cutaways in Mixed Reality , and , In 21st EuroXR International Conference - EuroXR 2024, . [bibtex]
Augmented reality exergames training for osteoporosis patients to improve balance, flexibility, muscle strength and engagement , , , , , and , In World Congress in Virtual Rehabilitation - XR4Rehab Posters, . [bibtex]
Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review , , , , and , In Virtual Reality, volume 28, . [bibtex] [url] [doi]
Tangible Authoring of Embedded-Object Visualizations in Mixed Reality and , In Proceedings of the 17th International Symposium on Visual Information Communication and Interaction, Association for Computing Machinery, . [bibtex] [url] [doi]
Towards Optimizing Spatial Perception of Embedded-Object Visualizations in Optical See-Through Mixed Reality , and , In ACM Symposium on Applied Perception 2024, Association for Computing Machinery, . [bibtex] [url] [doi]
Directed Views in Virtual Reality: A Semantic Approach to Volumetric Video Storytelling , , and , In ACM Symposium on Applied Perception 2024, Association for Computing Machinery, . [bibtex] [url] [doi]
2023
Virtual Rehabilitation for Patients with Osteoporosis: Translating Physiotherapy Exercises into Exergames, In IMVIP 2023 - Irish Machine Vision and Image Processing Conference 2023, Zenodo, . [bibtex] [url] [doi]
Interactive X-Ray Vision Mediated Reality and , In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.), The Eurographics Association, . [bibtex] [doi]
TangibleMRCreate: Intuitive Authoring of Mixed Reality Content and , In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.), The Eurographics Association, . [bibtex] [doi]
Augmented Reality Rehabilitation for People with Osteoporosis: Squat exergame (a demo) , , , , , and , In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos (Abey Campbell, Claudia Krogmeier, Gareth Young, eds.), The Eurographics Association, . [bibtex] [doi]
2022
Perceptually Enhanced Shadows for OST AR and , In Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, Association for Computing Machinery, . [bibtex] [url] [doi]
2020
Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal , , , and , In ACM Trans. Graph., Association for Computing Machinery, volume 39, . [bibtex] [url] [doi]
Colored Cast Shadows for Improved Visibility in Optical See-Through AR and , In SIGGRAPH Asia 2020 Posters, Association for Computing Machinery, . [bibtex] [url] [doi]
2016
Infocarve: A Framework for Volume Visualization on Commodity Augmented Reality Displays and , In 2016 International Conference on Virtual Reality and Visualization (ICVRV), . [bibtex] [pdf] [doi]
Perception of lighting and shading for animated virtual characters , and , In Proceedings of the ACM Symposium on Applied Perception, . [bibtex] [pdf] [doi]
2015
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds , and , In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, . [bibtex] [url] [doi]
INFOCARVE: Focus and Context Visualisation for Augmented Reality , and , Poster at the COST Training School 3D-AVCom , Lisbon, Portugal, July 6-8, . [bibtex]
2014
A new approach to analysis of interlace in the Book of Kells , , and , In Virtual Cultural Heritage Ireland, . [bibtex] [url]
Holonomic Collision Avoidance for Virtual Crowds , and , In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Eurographics Association, . [bibtex] [url] [doi]
Architecture in Virtual Environments , LunchBytes series Panel on Society: Public Space/Architecture, Irish Museum of Modern Art, Dublin, 17 October, . [bibtex]
2013
Experiment-based Modelling and Simulation of Holonomic Collision Avoidance Strategies for Virtual Humans and , In Motion in Games Posters, . [bibtex] [url]
2007
Hardware accelerated broad phase collision detection for realtime simulations and , In 4th Workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS), Eurographics Association, . [bibtex] [url] [doi]
Proceedings of the workshop on Virtual Reality Interactions and Physical Simulations (VRIPhys), (John Dingliana, Fabio Ganovelli, eds.), Eurographics Association, . [bibtex]
2001
Collision Handling for Virtual Environments , , and , In Eurographics 2001 Tutorials, . [bibtex]
2000
Level of Detail Control for Real-time Computer Graphics and Virtual Reality: Applications of Eye-tracking , In First Irish Workshop on Eye-Tracking: Book of Abstracts (O'Sullivan, C., Moran, A., eds.), . [bibtex]
 
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