John Dingliana Assistant Professor (Computer Science)

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Publications and Presentations - Specific Areas

Below is a subset of publications with key word(s): virtual|augmented reality. Click here to SHOW ALL PUBLICATIONS

2016
Infocarve: A Framework for Volume Visualization on Commodity Augmented Reality Displays. and . In 2016 International Conference on Virtual Reality and Visualization (ICVRV). . [bib] [pdf] [doi]
Perception of lighting and shading for animated virtual characters. , and . In Proceedings of the ACM Symposium on Applied Perception. . [bib] [pdf] [doi]
2015
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. , and . In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games. . [bib] [url] [doi]
2014
A new approach to analysis of interlace in the Book of Kells. , , and . In Virtual Cultural Heritage Ireland. . [bib] [url]
Holonomic Collision Avoidance for Virtual Crowds. , and . In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation. Eurographics Association. . [bib] [url] [doi]
2007
Hardware accelerated broad phase collision detection for realtime simulations. and . In 4th Workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS). Eurographics Association. . [bib] [url] [doi]
Proceedings of the workshop on Virtual Reality Interactions and Physical Simulations (VRIPhys). (John Dingliana, Fabio Ganovelli, eds.). Eurographics Association. . [bib]
2001
Collision Handling for Virtual Environments. , , and . In Eurographics 2001 Tutorials. . [bib]
 
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