Publications and Presentations
- Specific Areas
Below is a subset of publications with key word(s): physic|contact|collision. Click here to SHOW ALL PUBLICATIONS
| A Tangible Interface for Creating Virtual Cutaways in Mixed Reality. Li, Xuyu and Jalan, Priyansh and Dingliana, John. In Virtual Reality and Mixed Reality (Reyes-Lecuona, Arcadio, Zachmann, Gabriel, Bordegoni, Monica, Chen, Jian, Karaseitanidis, Giannis, Pagani, Alain, Bourdot, Patrick, eds.). Springer Nature Switzerland. 2025. |
| Tangible Authoring of Embedded-Object Visualizations in Mixed Reality. Li, Xuyu and Dingliana, John. In Proceedings of the 17th International Symposium on Visual Information Communication and Interaction. Association for Computing Machinery. 2024. |
| Towards Optimizing Spatial Perception of Embedded-Object Visualizations in Optical See-Through Mixed Reality. Jalan, Priyansh, Li, Xuyu and Dingliana, John. In ACM Symposium on Applied Perception 2024. Association for Computing Machinery. 2024. |
| Holonomic Collision Avoidance for Virtual Crowds. Hughes, Rowan, Ond\vrej, Jan and Dingliana, John. In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation. Eurographics Association. 2014. |
| Experiment-based Modelling and Simulation of Holonomic Collision Avoidance Strategies for Virtual Humans. Rowan Hughes, Jan Ondrej and John Dingliana. In Motion in Games Posters. 2013. |
| Spacetime vertex constraints for dynamically-based adaptation of motion-captured animation. O'Brien, C, Dingliana, John and Collins, Steven. In Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation. 2011. |
| Hardware Accelerated Broad Phase Collision Detection for Interactive Entertainment Applications. Muiris Woulfe, John Dingliana, Michael Manzke. Irish Graduate Student Symposium on Vision, Graphics and Visualisation (VGV08). 2008. |
| Perceptual evaluation of cartoon physics: accuracy, attention, appeal. Garcia, Marcos, Dingliana, John and O'Sullivan, Carol. In Proceedings of the 5th symposium on Applied perception in graphics and visualization. 2008. |
| Hardware accelerated broad phase collision detection for realtime simulations. Muiris Woulfe. John Dingliana and Michael Manzke. In 4th Workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS). Eurographics Association. 2007. |
| A Physically Based Deformation Model for Interactive Cartoon Animation.. Garcia, Marcos, Dingliana, John and O'Sullivan, Carol. In VRIPHYS. 2007. |
| Proceedings of the workshop on Virtual Reality Interactions and Physical Simulations (VRIPhys). (John Dingliana, Fabio Ganovelli, eds.). Eurographics Association. 2007. |
| A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture. Brennan, Ross, Manzke, Michael, O'Conor, Keith, Dingliana, John and O'Sullivan, Carol. In ERSA. 2007. |
| A Voxel-Based Approach to Approximate Collision Handling. John Dingliana and Carol O'Sullivan. In Journal of Graphics Tools. Taylor & Francis. volume 10. 2005. |
| Evaluating the Visual Fidelity of Physically Based Animations. O Sullivan, Carol, Dingliana, John, Giang, Thanh and Kaiser, Mary K.. In ACM Trans. Graph.. Association for Computing Machinery. volume 22. 2003. |
| Evaluating the Visual Fidelity of Physically Based Animations. O Sullivan, Carol, Dingliana, John, Giang, Thanh and Kaiser, Mary K. In SIGGRAPH Annual Conference. Association for Computing Machinery. 2003. |
| Adaptive levels of detail for interactive collision handling. Dingliana, John Lalzoliana. PhD thesis, Trinity College Dublin. 2003. |
| Collisions and Perception. O Sullivan, Carol and Dingliana, John. In ACM Trans. Graph.. Association for Computing Machinery. volume 20. 2001. |
| Real vs. approximate collisions: When can we tell the difference. O Sullivan, Carol and Dingliana, John. In SIGGRAPH Sketches. 2001. |
| Collision Handling for Virtual Environments. O Sullivan, Carol, Dingliana, John, Ganovelli, Fabio and Bradshaw, Gareth. In Eurographics 2001 Tutorials. 2001. |
| Levels of Detail in Physically-based Real-time Animation. Dingliana, John and Sullivan, CO. In ERCIM News (special issue on computer graphics and visualization). volume 24. 2001. |
| Collisions and adaptive levels of detail. Dingliana, John and O'Sullivan, Carol. In SIGGRAPH Sketches. 2001. |
| Buckettree: Improving collision detection between deformable objects. Ganovelli, Fabio, Dingliana, John and O Sullivan, Carol. In Proc. of Spring Conference on Computer Graphics SCCG'00. volume 11. 2000. |
| Graceful Degradation of Collision Handling Physically Based Animation. John Dingliana and Carol O'Sullivan. In . volume 19. 2000. |
| Real-Time Collision Detection and Response Using Sphere-Trees. O Sullivan, Carol and Dingliana, John. In Proceedings of the Spring Conference in Computer Graphics. 1999. |
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