John Dingliana Assistant Professor (Computer Science)

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Publications and Presentations - Specific Areas

Below is a subset of publications with key word(s): physic|contact|collision. Click here to SHOW ALL PUBLICATIONS

2014
Holonomic Collision Avoidance for Virtual Crowds. , and . In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation. Eurographics Association. . [bib] [url] [doi]
2011
Spacetime vertex constraints for dynamically-based adaptation of motion-captured animation. , and . In Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation. . [bib] [doi]
2008
Hardware Accelerated Broad Phase Collision Detection for Interactive Entertainment Applications. . Irish Graduate Student Symposium on Vision, Graphics and Visualisation (VGV08). . [bib] [pdf]
Perceptual evaluation of cartoon physics: accuracy, attention, appeal. , and . In Proceedings of the 5th symposium on Applied perception in graphics and visualization. . [bib] [pdf] [doi]
2007
Hardware accelerated broad phase collision detection for realtime simulations. and . In 4th Workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS). Eurographics Association. . [bib] [url] [doi]
A Physically Based Deformation Model for Interactive Cartoon Animation.. , and . In VRIPHYS. . [bib]
A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture. , , , and . In ERSA. . [bib] [pdf] [doi]
Proceedings of the workshop on Virtual Reality Interactions and Physical Simulations (VRIPhys). (John Dingliana, Fabio Ganovelli, eds.). Eurographics Association. . [bib]
2005
A Voxel-Based Approach to Approximate Collision Handling. and . In Journal of Graphics Tools. Taylor & Francis. volume 10. . [bib] [pdf] [doi]
2003
Evaluating the Visual Fidelity of Physically Based Animations. , , and . In ACM Trans. Graph.. Association for Computing Machinery. volume 22. . [bib] [pdf] [doi]
Evaluating the Visual Fidelity of Physically Based Animations. , , and . In SIGGRAPH Annual Conference. Association for Computing Machinery. . [bib] [pdf] [doi]
Adaptive levels of detail for interactive collision handling. . PhD thesis, Trinity College Dublin. . [bib]
2001
Collisions and Perception. and . In ACM Trans. Graph.. Association for Computing Machinery. volume 20. . [bib] [pdf] [doi]
Real vs. approximate collisions: When can we tell the difference. and . In SIGGRAPH Sketches. . [bib] [pdf]
Collision Handling for Virtual Environments. , , and . In Eurographics 2001 Tutorials. . [bib]
Levels of Detail in Physically-based Real-time Animation. and . In ERCIM News (special issue on computer graphics and visualization). volume 24. . [bib]
Collisions and adaptive levels of detail. and . In SIGGRAPH Sketches. . [bib] [pdf]
2000
Buckettree: Improving collision detection between deformable objects. , and . In Proc. of Spring Conference on Computer Graphics SCCG’00. volume 11. . [bib]
Graceful Degradation of Collision Handling Physically Based Animation. and . In . volume 19. . [bib] [pdf] [doi]
1999
Real-Time Collision Detection and Response Using Sphere-Trees. and . In Proceedings of the Spring Conference in Computer Graphics. . [bib]
 
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