John Dingliana Associate Professor (Computer Science)

CONTACT INFO | RESEARCH | TEACHING | PUBLICATIONS
   

Publications and Presentations - Specific Areas

Below is a subset of publications with key word(s): level|adaptive|real-time. Click here to SHOW ALL PUBLICATIONS

2025
Evaluating CrowdSplat: Perceived Level of Detail for Gaussian Crowds , , and , In Proceedings of VHCIE (Virtual Humans and Crowds in Immersive Environments) Workshop at IEEE VR 2025, . [bibtex] [url] [doi]
The use of virtual rehabilitation Augmented Reality (AR) exergames for patients with osteoporosis to improve balance, muscle strength and confidence: Study design for a clinical trial , , and , In Contemporary Clinical Trials, . [bibtex] [url] [doi]
2017
Adaptive PCA for Time-Varying Data and , . [bibtex] [url]
2015
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds , and , In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, . [bibtex] [url] [doi]
2012
Real-Time Illumination for Two-Level Volume Rendering and , In 8th International Symposium on Visual Computing (ISVC), . [bibtex] [url] [doi]
Image space adaptive volume rendering and , In Visualization and Data Analysis 2012, volume 8294, . [bibtex]
2010
Influencing User Perception Using Real-Time Adaptive Abstraction , PhD thesis, Trinity College Dublin, . [bibtex]
Evaluating the Stylistic Enhancement of Two-level Volume Rendering , and , In Poster Abstracts of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging,, . [bibtex]
Perceptual enhancement of two-level volume rendering , and , In Computers & Graphics, Pergamon Press, volume 34, , Procedural Methods in Computer Graphics Illustrative Visualization. [bibtex] [url] [doi]
2009
Influencing User Attention Using Real-Time Stylised Rendering and , In Proceedings of the Theory and Practice of Computer Graphics Conference (TPCG), . [bibtex] [pdf]
A hybrid approach to real-time abstraction and , In Proceedings of Eurographics Ireland, volume 2009, . [bibtex]
Investigating the Effect of Real-Time Stylisation Techniques on User Task Performance and , In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, Association for Computing Machinery, . [bibtex] [doi]
2008
A hybrid technique for creating meaningful abstractions of dynamic 3d scenes in real-time and , In Proceedings of WSCG'08, The International Conference in Eastern Europe on Computer Graphics, Vision and Visualisation, Václav Skala-UNION Agency, . [bibtex] [pdf]
2007
Adaptive Abstraction of 3D Scenes in Realtime and , In European Association for Computer Graphics (EUROGRAPHICS) Short Papers, Eurographics Association, . [bibtex] [url]
2003
Adaptive levels of detail for interactive collision handling , PhD thesis, Trinity College Dublin, . [bibtex]
2002
Levels of detail for crowds and groups , , , , , , and , In Computer Graphics Forum, volume 21, . [bibtex]
Crowd and group simulation with levels of detail for geometry, motion and behavior , , , , , , and , In Third Irish Workshop on Computer Graphics, . [bibtex] [url]
2001
Collisions and Perception and , In ACM Trans. Graph., Association for Computing Machinery, volume 20, . [bibtex] [pdf] [doi]
Levels of Detail in Physically-based Real-time Animation and , In ERCIM News (special issue on computer graphics and visualization), volume 24, . [bibtex]
Collisions and adaptive levels of detail and , In SIGGRAPH Sketches, . [bibtex] [pdf]
2000
Level of Detail Control for Real-time Computer Graphics and Virtual Reality: Applications of Eye-tracking , In First Irish Workshop on Eye-Tracking: Book of Abstracts (O'Sullivan, C., Moran, A., eds.), . [bibtex]
1999
Real-Time Collision Detection and Response Using Sphere-Trees and , In Proceedings of the Spring Conference in Computer Graphics, . [bibtex]
 
Webmaster: John.Dingliana AT scss.tcd.ie
Copyright © 2016 John Dingliana