Publications and Presentations
- Specific Areas
Below is a subset of publications with key word(s): level|adaptive|real-time. Click here to SHOW ALL PUBLICATIONS
| Adaptive PCA for Time-Varying Data. Salaheddin Alakkari and John Dingliana. 2017. |
| DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. Hughes, Rowan, Ondrej, Jan and Dingliana, John. In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games. 2015. |
| Real-Time Illumination for Two-Level Volume Rendering. Corcoran, Andrew and Dingliana, John. In 8th International Symposium on Visual Computing (ISVC). 2012. |
| Image space adaptive volume rendering. Corcoran, Andrew and Dingliana, John. In Visualization and Data Analysis 2012. volume 8294. 2012. |
| Influencing User Perception Using Real-Time Adaptive Abstraction. Redmond, Niall. PhD thesis, Trinity College Dublin. 2010. |
| Evaluating the Stylistic Enhancement of Two-level Volume Rendering. Redmond, Niall, Corcoran, Andrew and Dingliana, John. In Poster Abstracts of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging,. 2010. |
| Perceptual enhancement of two-level volume rendering. Andrew Corcoran, Niall Redmond and John Dingliana. In Computers & Graphics. Pergamon Press. volume 34. 2010. |
| Influencing User Attention Using Real-Time Stylised Rendering. Redmond, Niall and Dingliana, John. In Proceedings of the Theory and Practice of Computer Graphics Conference (TPCG). 2009. |
| A hybrid approach to real-time abstraction. Redmond, Niall and Dingliana, John. In Proceedings of Eurographics Ireland. volume 2009. 2009. |
| Investigating the Effect of Real-Time Stylisation Techniques on User Task Performance. Redmond, Niall and Dingliana, John. In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization. Association for Computing Machinery. 2009. |
| A hybrid technique for creating meaningful abstractions of dynamic 3d scenes in real-time. Redmond, Niall and Dingliana, John. In Proceedings of WSCG'08, The International Conference in Eastern Europe on Computer Graphics, Vision and Visualisation. Václav Skala-UNION Agency. 2008. |
| Adaptive Abstraction of 3D Scenes in Realtime. Redmond, Niall and Dingliana, John. In European Association for Computer Graphics (EUROGRAPHICS) Short Papers. Eurographics Association. 2007. |
| Adaptive levels of detail for interactive collision handling. Dingliana, John Lalzoliana. PhD thesis, Trinity College Dublin. 2003. |
| Levels of detail for crowds and groups. O'Sullivan, Carol, Cassell, Justine, Vilhjalmsson, Hannes, Dingliana, J, Dobbyn, Simon, Mcnamee, Brian, Peters, Christopher and Giang, Thang. In Computer Graphics Forum. volume 21. 2002. |
| Crowd and group simulation with levels of detail for geometry, motion and behavior. O Sullivan, Carol, Cassell, Justine, Vilhjálmsson, Hannes, Dobbyn, Simon, Peters, Christopher, Leeson, William, Giang, Thanh and Dingliana, John. In Third Irish Workshop on Computer Graphics. 2002. |
| Collisions and Perception. O Sullivan, Carol and Dingliana, John. In ACM Trans. Graph.. Association for Computing Machinery. volume 20. 2001. |
| Levels of Detail in Physically-based Real-time Animation. Dingliana, John and Sullivan, CO. In ERCIM News (special issue on computer graphics and visualization). volume 24. 2001. |
| Collisions and adaptive levels of detail. Dingliana, John and O'Sullivan, Carol. In SIGGRAPH Sketches. 2001. |
| Level of Detail Control for Real-time Computer Graphics and Virtual Reality: Applications of Eye-tracking. O'Sullivan, C. Janott, M. Watson, M. Dingliana, J. In First Irish Workshop on Eye-Tracking: Book of Abstracts (O'Sullivan, C., Moran, A., eds.). 2000. |
| Real-Time Collision Detection and Response Using Sphere-Trees. O Sullivan, Carol and Dingliana, John. In Proceedings of the Spring Conference in Computer Graphics. 1999. |
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