John Dingliana Assistant Professor (Computer Science)


Publications and Presentations - Specific Areas

Below is a subset of publications with key word(s): level|adaptive|real-time. Click here to SHOW ALL PUBLICATIONS

Adaptive PCA for Time-Varying Data. and . . [bib] [url]
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. , and . In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games. . [bib] [url] [doi]
Real-Time Illumination for Two-Level Volume Rendering. and . In 8th International Symposium on Visual Computing (ISVC). . [bib] [url] [doi]
Image space adaptive volume rendering. and . In Visualization and Data Analysis 2012. volume 8294. . [bib]
Influencing User Perception Using Real-Time Adaptive Abstraction. . PhD thesis, Trinity College Dublin. . [bib]
Evaluating the Stylistic Enhancement of Two-level Volume Rendering. , and . In Poster Abstracts of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging,. . [bib]
Perceptual enhancement of two-level volume rendering. , and . In Computers & Graphics. Pergamon Press. volume 34. . [bib] [url] [doi]
Influencing User Attention Using Real-Time Stylised Rendering. and . In Proceedings of the Theory and Practice of Computer Graphics Conference (TPCG). . [bib] [pdf]
A hybrid approach to real-time abstraction. and . In Proceedings of Eurographics Ireland. volume 2009. . [bib]
Investigating the Effect of Real-Time Stylisation Techniques on User Task Performance. and . In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization. Association for Computing Machinery. . [bib] [doi]
A hybrid technique for creating meaningful abstractions of dynamic 3d scenes in real-time. and . In Proceedings of WSCG'08, The International Conference in Eastern Europe on Computer Graphics, Vision and Visualisation. Václav Skala-UNION Agency. . [bib] [pdf]
Adaptive Abstraction of 3D Scenes in Realtime. and . In European Association for Computer Graphics (EUROGRAPHICS) Short Papers. Eurographics Association. . [bib] [url]
Adaptive levels of detail for interactive collision handling. . PhD thesis, Trinity College Dublin. . [bib]
Levels of detail for crowds and groups. , , , , , , and . In Computer Graphics Forum. volume 21. . [bib]
Crowd and group simulation with levels of detail for geometry, motion and behavior. , , , , , , and . In Third Irish Workshop on Computer Graphics. . [bib] [url]
Collisions and Perception. and . In ACM Trans. Graph.. Association for Computing Machinery. volume 20. . [bib] [pdf] [doi]
Levels of Detail in Physically-based Real-time Animation. and . In ERCIM News (special issue on computer graphics and visualization). volume 24. . [bib]
Collisions and adaptive levels of detail. and . In SIGGRAPH Sketches. . [bib] [pdf]
Real-Time Collision Detection and Response Using Sphere-Trees. and . In Proceedings of the Spring Conference in Computer Graphics. . [bib]
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