John Dingliana Assistant Professor (Computer Science)

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Publications and Presentations - Specific Areas

Below is a subset of publications with key word(s): games|hardware. Click here to SHOW ALL PUBLICATIONS

2024
Augmented reality exergames training for osteoporosis patients to improve balance, flexibility, muscle strength and engagement. , , , , , and . In World Congress in Virtual Rehabilitation - XR4Rehab Posters. . [bib]
2023
Virtual Rehabilitation for Patients with Osteoporosis: Translating Physiotherapy Exercises into Exergames. In IMVIP 2023 - Irish Machine Vision and Image Processing Conference 2023. Zenodo. . [bib] [url] [doi]
2020
Transfer Function Refinement for Exploring Volume Data. and . Chapter in Contemporary Topics in Computer Graphics and Games : Selected Papers from the Eurasia Graphics Conference Series (Veysi Isler, Hasmet Gurcay, Hasan Kemal Suher, Guven Catak, eds.). Peter Lang. . [bib] [url] [doi]
2015
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. , and . In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games. . [bib] [url] [doi]
2013
Experiment-based Modelling and Simulation of Holonomic Collision Avoidance Strategies for Virtual Humans. and . In Motion in Games Posters. . [bib] [url]
2008
Hardware Accelerated Broad Phase Collision Detection for Interactive Entertainment Applications. . Irish Graduate Student Symposium on Vision, Graphics and Visualisation (VGV08). . [bib] [pdf]
2007
Hardware accelerated broad phase collision detection for realtime simulations. and . In 4th Workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS). Eurographics Association. . [bib] [url] [doi]
 
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