John Dingliana Associate Professor (Computer Science)

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Publications and Presentations - Specific Areas

Below is a subset of publications with key word(s): games|hardware. Click here to SHOW ALL PUBLICATIONS

2025
Improving balance and reducing pain in Osteoporosis using Augmented Reality (AR) exergames: Results from a Clinical Trial , , , , and , Poster presented at RehabWeek 2025, , Poster. [bibtex]
Engagement With And Tolerability Of Augmented Reality (AR) Exergames Among Older Women With Osteoporosis: Results From A Clinical Trial , , , , , , and , Poster presented at World Congress On Osteoporosis, Osteoarthritis And Musculoskeletal Diseases 2025, , Poster. [bibtex]
The use of virtual rehabilitation Augmented Reality (AR) exergames for patients with osteoporosis to improve balance, muscle strength and confidence: Study design for a clinical trial , , and , In Contemporary Clinical Trials, . [bibtex] [url] [doi]
2024
Augmented reality exergames training for osteoporosis patients to improve balance, flexibility, muscle strength and engagement , , , , , and , In World Congress in Virtual Rehabilitation - XR4Rehab Posters, . [bibtex]
2023
Virtual Rehabilitation for Patients with Osteoporosis: Translating Physiotherapy Exercises into Exergames, In IMVIP 2023 - Irish Machine Vision and Image Processing Conference 2023, Zenodo, . [bibtex] [url] [doi]
2020
Transfer Function Refinement for Exploring Volume Data and , Chapter in Contemporary Topics in Computer Graphics and Games : Selected Papers from the Eurasia Graphics Conference Series (Veysi Isler, Hasmet Gurcay, Hasan Kemal Suher, Guven Catak, eds.), Peter Lang, . [bibtex] [url] [doi]
2015
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds , and , In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, . [bibtex] [url] [doi]
2013
Experiment-based Modelling and Simulation of Holonomic Collision Avoidance Strategies for Virtual Humans and , In Motion in Games Posters, . [bibtex] [url]
2008
Hardware Accelerated Broad Phase Collision Detection for Interactive Entertainment Applications , Irish Graduate Student Symposium on Vision, Graphics and Visualisation (VGV08), . [bibtex] [pdf]
2007
Hardware accelerated broad phase collision detection for realtime simulations and , In 4th Workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS), Eurographics Association, . [bibtex] [url] [doi]
 
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