John Dingliana Assistant Professor (Computer Science)

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Publications and Presentations - Specific Areas

Below is a subset of publications with key word(s): games|hardware. Click here to SHOW ALL PUBLICATIONS

2020
Transfer Function Refinement for Exploring Volume Data. and . Chapter in Contemporary Topics in Computer Graphics and Games : Selected Papers from the Eurasia Graphics Conference Series (Veysi Isler, Hasmet Gurcay, Hasan Kemal Suher, Guven Catak, eds.). Peter Lang. . [bib] [url] [doi]
2015
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. , and . In Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games. . [bib] [url] [doi]
2008
Hardware Accelerated Broad Phase Collision Detection for Interactive Entertainment Applications. . Irish Graduate Student Symposium on Vision, Graphics and Visualisation (VGV08). . [bib] [pdf]
2007
Hardware accelerated broad phase collision detection for realtime simulations. and . In 4th Workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS). Eurographics Association. . [bib] [url] [doi]
 
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