by Li, Xuyu and Dingliana, John
Abstract:
In this paper, we discuss work-in-progress research on using tangible interfaces for intuitively authoring and visualizing internal 3D structures in Mixed Reality (MR). Virtually embedding internal structures is an approach that is commonly used for explanatory and instructional visualizations in domains such as anatomy, engineering, and geosciences. However such embedded-object visualizations often suffer from spatial ambiguity, and can be difficult to create without technical proficiency with 3D modeling tools or graphical programming. To address these issues, we propose an approach that leverages tangible interaction in an immersive authoring system, where users curate a mixed-reality visualization from within the mixed reality experience itself. Tangible interaction, allowing the user to physically touch, hold, and feel physical elements of the MR interface, eases the modeling process and enhances the sense of the relative 3D spatial orientations and positions of objects manipulated by the user. Specifically, we provide an intuitive user interface for virtually embedding objects inside captured real-world objects, and customizing cutaways of the real object to reveal the underlying internal objects.
Reference:
Tangible Authoring of Embedded-Object Visualizations in Mixed Reality. Li, Xuyu and Dingliana, John. In Proceedings of the 17th International Symposium on Visual Information Communication and Interaction. Association for Computing Machinery. 2024.
Bibtex Entry:
@inproceedings{10.1145/3678698.3687187,
author = {Li, Xuyu and Dingliana, John},
title = {Tangible Authoring of Embedded-Object Visualizations in Mixed Reality},
year = {2024},
isbn = {9798400709678},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3678698.3687187},
doi = {10.1145/3678698.3687187},
abstract = {In this paper, we discuss work-in-progress research on using tangible interfaces for intuitively authoring and visualizing internal 3D structures in Mixed Reality (MR). Virtually embedding internal structures is an approach that is commonly used for explanatory and instructional visualizations in domains such as anatomy, engineering, and geosciences. However such embedded-object visualizations often suffer from spatial ambiguity, and can be difficult to create without technical proficiency with 3D modeling tools or graphical programming. To address these issues, we propose an approach that leverages tangible interaction in an immersive authoring system, where users curate a mixed-reality visualization from within the mixed reality experience itself. Tangible interaction, allowing the user to physically touch, hold, and feel physical elements of the MR interface, eases the modeling process and enhances the sense of the relative 3D spatial orientations and positions of objects manipulated by the user. Specifically, we provide an intuitive user interface for virtually embedding objects inside captured real-world objects, and customizing cutaways of the real object to reveal the underlying internal objects.},
booktitle = {Proceedings of the 17th International Symposium on Visual Information Communication and Interaction},
articleno = {30},
numpages = {5},
keywords = {Tangible Visualization, Tangible User Interfaces, Mixed and Augmented Reality},
series = {VINCI '24}
}