Design is driven by our understanding of users’ experiences. This may involve users’ reports of their experiences, in the moment, after the fact, or ahead of time. Likewise many mental and behavioural health interventions rely on various forms of self report. In our new paper we look at how both design and health interventions might be better informed by attending more carefully to differences between different forms of self-report.
Kevin Doherty, Gavin Doherty, The construal of experience in HCI: Understanding self-reports, In International Journal of Human-Computer Studies, Volume 110, 2018, Pages 63-74, https://doi.org/10.1016/j.ijhcs.2017.10.006. PDF Preprint.